[−][src]Struct gfx_hal::pso::GraphicsPipelineDesc
A description of all the settings that can be altered when creating a graphics pipeline.
Fields
shaders: GraphicsShaderSet<'a, B>
A set of graphics shaders to use for the pipeline.
rasterizer: Rasterizer
Rasterizer setup
vertex_buffers: Vec<VertexBufferDesc>
Vertex buffers (IA)
attributes: Vec<AttributeDesc>
Vertex attributes (IA)
input_assembler: InputAssemblerDesc
Input assembler attributes, describes how vertices are assembled into primitives (such as triangles).
blender: BlendDesc
Description of how blend operations should be performed.
depth_stencil: DepthStencilDesc
Depth stencil (DSV)
multisampling: Option<Multisampling>
Multisampling.
baked_states: BakedStates
Static pipeline states.
layout: &'a B::PipelineLayout
Pipeline layout.
subpass: Subpass<'a, B>
Subpass in which the pipeline can be executed.
flags: PipelineCreationFlags
Options that may be set to alter pipeline properties.
parent: BasePipeline<'a, B::GraphicsPipeline>
The parent pipeline, which may be
BasePipeline::None
.
Methods
impl<'a, B: Backend> GraphicsPipelineDesc<'a, B>
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pub fn new(
shaders: GraphicsShaderSet<'a, B>,
primitive: Primitive,
rasterizer: Rasterizer,
layout: &'a B::PipelineLayout,
subpass: Subpass<'a, B>
) -> Self
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shaders: GraphicsShaderSet<'a, B>,
primitive: Primitive,
rasterizer: Rasterizer,
layout: &'a B::PipelineLayout,
subpass: Subpass<'a, B>
) -> Self
Create a new empty PSO descriptor.
Trait Implementations
impl<'a, B: Debug + Backend> Debug for GraphicsPipelineDesc<'a, B> where
B::PipelineLayout: Debug,
B::GraphicsPipeline: Debug,
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B::PipelineLayout: Debug,
B::GraphicsPipeline: Debug,
Auto Trait Implementations
impl<'a, B> Send for GraphicsPipelineDesc<'a, B> where
<B as Backend>::GraphicsPipeline: Sync,
<B as Backend>::PipelineLayout: Sync,
<B as Backend>::RenderPass: Sync,
<B as Backend>::ShaderModule: Sync,
<B as Backend>::GraphicsPipeline: Sync,
<B as Backend>::PipelineLayout: Sync,
<B as Backend>::RenderPass: Sync,
<B as Backend>::ShaderModule: Sync,
impl<'a, B> Sync for GraphicsPipelineDesc<'a, B> where
<B as Backend>::GraphicsPipeline: Sync,
<B as Backend>::PipelineLayout: Sync,
<B as Backend>::RenderPass: Sync,
<B as Backend>::ShaderModule: Sync,
<B as Backend>::GraphicsPipeline: Sync,
<B as Backend>::PipelineLayout: Sync,
<B as Backend>::RenderPass: Sync,
<B as Backend>::ShaderModule: Sync,
impl<'a, B> Unpin for GraphicsPipelineDesc<'a, B>
impl<'a, B> UnwindSafe for GraphicsPipelineDesc<'a, B> where
<B as Backend>::GraphicsPipeline: RefUnwindSafe,
<B as Backend>::PipelineLayout: RefUnwindSafe,
<B as Backend>::RenderPass: RefUnwindSafe,
<B as Backend>::ShaderModule: RefUnwindSafe,
<B as Backend>::GraphicsPipeline: RefUnwindSafe,
<B as Backend>::PipelineLayout: RefUnwindSafe,
<B as Backend>::RenderPass: RefUnwindSafe,
<B as Backend>::ShaderModule: RefUnwindSafe,
impl<'a, B> RefUnwindSafe for GraphicsPipelineDesc<'a, B> where
<B as Backend>::GraphicsPipeline: RefUnwindSafe,
<B as Backend>::PipelineLayout: RefUnwindSafe,
<B as Backend>::RenderPass: RefUnwindSafe,
<B as Backend>::ShaderModule: RefUnwindSafe,
<B as Backend>::GraphicsPipeline: RefUnwindSafe,
<B as Backend>::PipelineLayout: RefUnwindSafe,
<B as Backend>::RenderPass: RefUnwindSafe,
<B as Backend>::ShaderModule: RefUnwindSafe,
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,