Struct gfx_core::VertexShader [−][src]
pub struct VertexShader<R: Resources>(_);
Methods
impl<R: Resources> VertexShader<R>
[src]
impl<R: Resources> VertexShader<R>
Trait Implementations
impl<R: Clone + Resources> Clone for VertexShader<R>
[src]
impl<R: Clone + Resources> Clone for VertexShader<R>
fn clone(&self) -> VertexShader<R>
[src]
fn clone(&self) -> VertexShader<R>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl<R: Debug + Resources> Debug for VertexShader<R>
[src]
impl<R: Debug + Resources> Debug for VertexShader<R>
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<R: Eq + Resources> Eq for VertexShader<R>
[src]
impl<R: Eq + Resources> Eq for VertexShader<R>
impl<R: Hash + Resources> Hash for VertexShader<R>
[src]
impl<R: Hash + Resources> Hash for VertexShader<R>
fn hash<__HR: Hasher>(&self, state: &mut __HR)
[src]
fn hash<__HR: Hasher>(&self, state: &mut __HR)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
[src]Feeds a slice of this type into the given [Hasher
]. Read more
impl<R: PartialEq + Resources> PartialEq for VertexShader<R>
[src]
impl<R: PartialEq + Resources> PartialEq for VertexShader<R>
fn eq(&self, other: &VertexShader<R>) -> bool
[src]
fn eq(&self, other: &VertexShader<R>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &VertexShader<R>) -> bool
[src]
fn ne(&self, other: &VertexShader<R>) -> bool
This method tests for !=
.