Struct glium::index::IndexBuffer
source · pub struct IndexBuffer<T>where
T: Index,{ /* private fields */ }
Expand description
A list of indices loaded in the graphics card’s memory.
Implementations§
source§impl<T> IndexBuffer<T>where
T: Index,
impl<T> IndexBuffer<T>where T: Index,
sourcepub fn new<F>(
facade: &F,
prim: PrimitiveType,
data: &[T]
) -> Result<IndexBuffer<T>, CreationError>where
F: Facade,
pub fn new<F>( facade: &F, prim: PrimitiveType, data: &[T] ) -> Result<IndexBuffer<T>, CreationError>where F: Facade,
Builds a new index buffer from a list of indices and a primitive type.
sourcepub fn dynamic<F>(
facade: &F,
prim: PrimitiveType,
data: &[T]
) -> Result<IndexBuffer<T>, CreationError>where
F: Facade,
pub fn dynamic<F>( facade: &F, prim: PrimitiveType, data: &[T] ) -> Result<IndexBuffer<T>, CreationError>where F: Facade,
Builds a new index buffer from a list of indices and a primitive type.
sourcepub fn persistent<F>(
facade: &F,
prim: PrimitiveType,
data: &[T]
) -> Result<IndexBuffer<T>, CreationError>where
F: Facade,
pub fn persistent<F>( facade: &F, prim: PrimitiveType, data: &[T] ) -> Result<IndexBuffer<T>, CreationError>where F: Facade,
Builds a new index buffer from a list of indices and a primitive type.
sourcepub fn immutable<F>(
facade: &F,
prim: PrimitiveType,
data: &[T]
) -> Result<IndexBuffer<T>, CreationError>where
F: Facade,
pub fn immutable<F>( facade: &F, prim: PrimitiveType, data: &[T] ) -> Result<IndexBuffer<T>, CreationError>where F: Facade,
Builds a new index buffer from a list of indices and a primitive type.
sourcepub fn empty<F>(
facade: &F,
prim: PrimitiveType,
len: usize
) -> Result<IndexBuffer<T>, CreationError>where
F: Facade,
pub fn empty<F>( facade: &F, prim: PrimitiveType, len: usize ) -> Result<IndexBuffer<T>, CreationError>where F: Facade,
Builds a new empty index buffer.
sourcepub fn empty_dynamic<F>(
facade: &F,
prim: PrimitiveType,
len: usize
) -> Result<IndexBuffer<T>, CreationError>where
F: Facade,
pub fn empty_dynamic<F>( facade: &F, prim: PrimitiveType, len: usize ) -> Result<IndexBuffer<T>, CreationError>where F: Facade,
Builds a new empty index buffer.
sourcepub fn empty_persistent<F>(
facade: &F,
prim: PrimitiveType,
len: usize
) -> Result<IndexBuffer<T>, CreationError>where
F: Facade,
pub fn empty_persistent<F>( facade: &F, prim: PrimitiveType, len: usize ) -> Result<IndexBuffer<T>, CreationError>where F: Facade,
Builds a new empty index buffer.
sourcepub fn empty_immutable<F>(
facade: &F,
prim: PrimitiveType,
len: usize
) -> Result<IndexBuffer<T>, CreationError>where
F: Facade,
pub fn empty_immutable<F>( facade: &F, prim: PrimitiveType, len: usize ) -> Result<IndexBuffer<T>, CreationError>where F: Facade,
Builds a new empty index buffer.
sourcepub fn get_primitives_type(&self) -> PrimitiveType
pub fn get_primitives_type(&self) -> PrimitiveType
Returns the type of primitives associated with this index buffer.
sourcepub fn get_indices_type(&self) -> IndexType
pub fn get_indices_type(&self) -> IndexType
Returns the data type of the indices inside this index buffer.
sourcepub fn slice<R: RangeArgument<usize>>(
&self,
range: R
) -> Option<IndexBufferSlice<'_, T>>
pub fn slice<R: RangeArgument<usize>>( &self, range: R ) -> Option<IndexBufferSlice<'_, T>>
Returns None
if out of range.
Methods from Deref<Target = Buffer<[T]>>§
sourcepub fn get_context(&self) -> &Rc<Context>
pub fn get_context(&self) -> &Rc<Context>
Returns the context corresponding to this buffer.
sourcepub fn is_persistent(&self) -> bool
pub fn is_persistent(&self) -> bool
Returns true if this buffer uses persistent mapping.
sourcepub fn write(&self, data: &T)
pub fn write(&self, data: &T)
Uploads some data in this buffer.
Implementation
- For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
- For immutable buffers, creates a temporary buffer that contains the data then calls
glCopyBufferSubData
to copy from the temporary buffer to the real one. - For other types, calls
glBufferSubData
.
Panic
Panics if the length of data
is different from the length of this buffer.
sourcepub fn invalidate(&self)
pub fn invalidate(&self)
Invalidates the content of the buffer. The data becomes undefined.
You should call this if you only use parts of a buffer. For example if you want to use the first half of the buffer, you invalidate the whole buffer then write the first half.
This operation is a no-op if the backend doesn’t support it and for persistent-mapped buffers.
Implementation
Calls glInvalidateBufferData
if supported. Otherwise, calls glBufferData
with a null
pointer for data. If glBufferStorage
has been used to create the buffer and
glInvalidateBufferData
is not supported, does nothing.
sourcepub fn map(&mut self) -> Mapping<'_, T>
pub fn map(&mut self) -> Mapping<'_, T>
Maps the buffer in memory for both reading and writing.
Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
sourcepub fn map_read(&mut self) -> ReadMapping<'_, T>
pub fn map_read(&mut self) -> ReadMapping<'_, T>
Maps the buffer in memory for reading.
Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
sourcepub fn map_write(&mut self) -> WriteMapping<'_, T>
pub fn map_write(&mut self) -> WriteMapping<'_, T>
Maps the buffer in memory for writing only.
Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
sourcepub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError>where
S: Into<BufferSlice<'a, T>>,
T: 'a,
pub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError>where S: Into<BufferSlice<'a, T>>, T: 'a,
Copies the content of the buffer to another buffer.
Panic
Panics if T
is unsized and the other buffer is too small.
sourcepub unsafe fn slice_custom<F, R>(&self, f: F) -> BufferSlice<'_, R>where
F: for<'r> FnOnce(&'r T) -> &'r R,
R: Content + ?Sized,
pub unsafe fn slice_custom<F, R>(&self, f: F) -> BufferSlice<'_, R>where F: for<'r> FnOnce(&'r T) -> &'r R, R: Content + ?Sized,
Builds a slice that contains an element from inside the buffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Example
#[derive(Copy, Clone)]
struct BufferContent {
value1: u16,
value2: u16,
}
let slice = unsafe { buffer.slice_custom(|content| &content.value2) };
Safety
The object whose reference is passed to the closure is uninitialized. Therefore you must not access the content of the object.
You must return a reference to an element from the parameter. The closure must not panic.
sourcepub unsafe fn slice_custom_mut<F, R>(&mut self, f: F) -> BufferMutSlice<'_, R>where
F: for<'r> FnOnce(&'r T) -> &'r R,
R: Content + ?Sized,
pub unsafe fn slice_custom_mut<F, R>(&mut self, f: F) -> BufferMutSlice<'_, R>where F: for<'r> FnOnce(&'r T) -> &'r R, R: Content + ?Sized,
Same as slice_custom
but returns a mutable slice.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
sourcepub fn as_slice(&self) -> BufferSlice<'_, T>
pub fn as_slice(&self) -> BufferSlice<'_, T>
Builds a slice containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
sourcepub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>
pub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>
Builds a slice containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
sourcepub fn as_slice_any(&self) -> BufferAnySlice<'_>
pub fn as_slice_any(&self) -> BufferAnySlice<'_>
Builds a slice-any containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
sourcepub fn slice<R: RangeArgument<usize>>(
&self,
range: R
) -> Option<BufferSlice<'_, [T]>>
pub fn slice<R: RangeArgument<usize>>( &self, range: R ) -> Option<BufferSlice<'_, [T]>>
Builds a slice of this subbuffer. Returns None
if out of range.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
sourcepub fn slice_mut<R: RangeArgument<usize>>(
&mut self,
range: R
) -> Option<BufferMutSlice<'_, [T]>>
pub fn slice_mut<R: RangeArgument<usize>>( &mut self, range: R ) -> Option<BufferMutSlice<'_, [T]>>
Builds a slice of this subbuffer. Returns None
if out of range.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
sourcepub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError>where
S: Texture1dDataSink<T>,
pub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError>where S: Texture1dDataSink<T>,
Reads the content of the buffer.