pub struct ExtensionsList {Show 157 fields
pub gl_amd_depth_clamp_separate: bool,
pub gl_amd_query_buffer_object: bool,
pub gl_angle_framebuffer_multisample: bool,
pub gl_apple_framebuffer_multisample: bool,
pub gl_apple_sync: bool,
pub gl_apple_vertex_array_object: bool,
pub gl_arb_bindless_texture: bool,
pub gl_arb_buffer_storage: bool,
pub gl_arb_clip_control: bool,
pub gl_arb_compute_shader: bool,
pub gl_arb_copy_buffer: bool,
pub gl_arb_debug_output: bool,
pub gl_arb_depth_clamp: bool,
pub gl_arb_depth_texture: bool,
pub gl_arb_direct_state_access: bool,
pub gl_arb_draw_buffers: bool,
pub gl_arb_draw_elements_base_vertex: bool,
pub gl_arb_compatibility: bool,
pub gl_arb_es2_compatibility: bool,
pub gl_arb_es3_compatibility: bool,
pub gl_arb_es3_1_compatibility: bool,
pub gl_arb_es3_2_compatibility: bool,
pub gl_arb_fragment_shader: bool,
pub gl_arb_framebuffer_no_attachments: bool,
pub gl_arb_framebuffer_object: bool,
pub gl_arb_framebuffer_srgb: bool,
pub gl_arb_geometry_shader4: bool,
pub gl_arb_get_programy_binary: bool,
pub gl_arb_gl_spirv: bool,
pub gl_arb_gpu_shader_fp64: bool,
pub gl_arb_gpu_shader_int64: bool,
pub gl_arb_instanced_arrays: bool,
pub gl_arb_internalformat_query: bool,
pub gl_arb_invalidate_subdata: bool,
pub gl_arb_occlusion_query: bool,
pub gl_arb_occlusion_query2: bool,
pub gl_arb_pixel_buffer_object: bool,
pub gl_arb_program_interface_query: bool,
pub gl_arb_query_buffer_object: bool,
pub gl_arb_map_buffer_range: bool,
pub gl_arb_multi_draw_indirect: bool,
pub gl_arb_provoking_vertex: bool,
pub gl_arb_robustness: bool,
pub gl_arb_robust_buffer_access_behavior: bool,
pub gl_arb_sampler_objects: bool,
pub gl_arb_seamless_cube_map: bool,
pub gl_arb_shader_atomic_counters: bool,
pub gl_arb_shader_image_load_store: bool,
pub gl_arb_shader_objects: bool,
pub gl_arb_shader_storage_buffer_object: bool,
pub gl_arb_shader_subroutine: bool,
pub gl_arb_sync: bool,
pub gl_arb_tessellation_shader: bool,
pub gl_arb_texture_buffer_object: bool,
pub gl_arb_texture_buffer_object_rgb32: bool,
pub gl_arb_texture_compression_bptc: bool,
pub gl_arb_texture_cube_map: bool,
pub gl_arb_texture_cube_map_array: bool,
pub gl_arb_texture_float: bool,
pub gl_arb_texture_multisample: bool,
pub gl_arb_texture_non_power_of_two: bool,
pub gl_arb_texture_rg: bool,
pub gl_arb_texture_rgb10_a2ui: bool,
pub gl_arb_texture_stencil8: bool,
pub gl_arb_texture_storage: bool,
pub gl_arb_timer_query: bool,
pub gl_arb_transform_feedback3: bool,
pub gl_arb_uniform_buffer_object: bool,
pub gl_arb_vertex_array_object: bool,
pub gl_arb_vertex_buffer_object: bool,
pub gl_arb_vertex_half_float: bool,
pub gl_arb_vertex_shader: bool,
pub gl_arb_vertex_type_10f_11f_11f_rev: bool,
pub gl_arb_vertex_type_2_10_10_10_rev: bool,
pub gl_arm_rgba8: bool,
pub gl_ati_meminfo: bool,
pub gl_ati_draw_buffers: bool,
pub gl_ati_texture_float: bool,
pub gl_ext_blend_minmax: bool,
pub gl_ext_buffer_storage: bool,
pub gl_ext_debug_marker: bool,
pub gl_ext_direct_state_access: bool,
pub gl_ext_memory_object: bool,
pub gl_ext_memory_object_fd: bool,
pub gl_ext_disjoint_timer_query: bool,
pub gl_ext_framebuffer_blit: bool,
pub gl_ext_framebuffer_object: bool,
pub gl_ext_framebuffer_multisample: bool,
pub gl_ext_framebuffer_srgb: bool,
pub gl_ext_geometry_shader: bool,
pub gl_ext_geometry_shader4: bool,
pub gl_ext_gpu_shader4: bool,
pub gl_ext_multi_draw_indirect: bool,
pub gl_ext_multisampled_render_to_texture: bool,
pub gl_ext_occlusion_query_boolean: bool,
pub gl_ext_packed_depth_stencil: bool,
pub gl_ext_packed_float: bool,
pub gl_ext_primitive_bounding_box: bool,
pub gl_ext_provoking_vertex: bool,
pub gl_ext_robustness: bool,
pub gl_ext_srgb_write_control: bool,
pub gl_ext_texture3d: bool,
pub gl_ext_semaphore: bool,
pub gl_ext_semaphore_fd: bool,
pub gl_ext_texture_array: bool,
pub gl_ext_texture_buffer: bool,
pub gl_ext_texture_buffer_object: bool,
pub gl_ext_texture_compression_s3tc: bool,
pub gl_ext_texture_cube_map: bool,
pub gl_ext_texture_cube_map_array: bool,
pub gl_ext_texture_filter_anisotropic: bool,
pub gl_ext_texture_integer: bool,
pub gl_ext_texture_shared_exponent: bool,
pub gl_ext_texture_snorm: bool,
pub gl_ext_texture_srgb: bool,
pub gl_ext_transform_feedback: bool,
pub gl_gremedy_string_marker: bool,
pub gl_khr_debug: bool,
pub gl_khr_context_flush_control: bool,
pub gl_khr_robustness: bool,
pub gl_khr_robust_buffer_access_behavior: bool,
pub gl_nv_fbo_color_attachments: bool,
pub gl_nv_conditional_render: bool,
pub gl_nv_copy_buffer: bool,
pub gl_nv_depth_clamp: bool,
pub gl_nv_framebuffer_multisample: bool,
pub gl_nv_half_float: bool,
pub gl_nv_internalformat_sample_query: bool,
pub gl_nv_pixel_buffer_object: bool,
pub gl_nv_read_depth: bool,
pub gl_nv_read_stencil: bool,
pub gl_nv_read_depth_stencil: bool,
pub gl_nv_shader_atomic_counters: bool,
pub gl_nv_shader_storage_buffer_object: bool,
pub gl_nv_texture_array: bool,
pub gl_nv_transform_feedback: bool,
pub gl_nv_vertex_attrib_integer_64bit: bool,
pub gl_nvx_gpu_memory_info: bool,
pub gl_oes_depth_texture: bool,
pub gl_oes_draw_elements_base_vertex: bool,
pub gl_oes_element_index_uint: bool,
pub gl_oes_fixed_point: bool,
pub gl_oes_geometry_shader: bool,
pub gl_oes_packed_depth_stencil: bool,
pub gl_oes_primitive_bounding_box: bool,
pub gl_oes_rgb8_rgba8: bool,
pub gl_oes_stencil1: bool,
pub gl_oes_stencil4: bool,
pub gl_oes_tessellation_shader: bool,
pub gl_oes_texture_3d: bool,
pub gl_oes_texture_buffer: bool,
pub gl_oes_texture_cube_map_array: bool,
pub gl_oes_texture_stencil8: bool,
pub gl_oes_texture_storage_multisample_2d_array: bool,
pub gl_oes_vertex_array_object: bool,
pub gl_oes_vertex_half_float: bool,
pub gl_oes_vertex_type_10_10_10_2: bool,
}
Expand description
Contains data about the list of extensions.
Fields§
§gl_amd_depth_clamp_separate: bool
§gl_amd_query_buffer_object: bool
§gl_angle_framebuffer_multisample: bool
§gl_apple_framebuffer_multisample: bool
§gl_apple_sync: bool
§gl_apple_vertex_array_object: bool
§gl_arb_bindless_texture: bool
§gl_arb_buffer_storage: bool
§gl_arb_clip_control: bool
§gl_arb_compute_shader: bool
§gl_arb_copy_buffer: bool
§gl_arb_debug_output: bool
§gl_arb_depth_clamp: bool
§gl_arb_depth_texture: bool
§gl_arb_direct_state_access: bool
§gl_arb_draw_buffers: bool
§gl_arb_draw_elements_base_vertex: bool
§gl_arb_compatibility: bool
§gl_arb_es2_compatibility: bool
§gl_arb_es3_compatibility: bool
§gl_arb_es3_1_compatibility: bool
§gl_arb_es3_2_compatibility: bool
§gl_arb_fragment_shader: bool
§gl_arb_framebuffer_no_attachments: bool
§gl_arb_framebuffer_object: bool
§gl_arb_framebuffer_srgb: bool
§gl_arb_geometry_shader4: bool
§gl_arb_get_programy_binary: bool
§gl_arb_gl_spirv: bool
§gl_arb_gpu_shader_fp64: bool
§gl_arb_gpu_shader_int64: bool
§gl_arb_instanced_arrays: bool
§gl_arb_internalformat_query: bool
§gl_arb_invalidate_subdata: bool
§gl_arb_occlusion_query: bool
§gl_arb_occlusion_query2: bool
§gl_arb_pixel_buffer_object: bool
§gl_arb_program_interface_query: bool
§gl_arb_query_buffer_object: bool
§gl_arb_map_buffer_range: bool
§gl_arb_multi_draw_indirect: bool
§gl_arb_provoking_vertex: bool
§gl_arb_robustness: bool
§gl_arb_robust_buffer_access_behavior: bool
§gl_arb_sampler_objects: bool
§gl_arb_seamless_cube_map: bool
§gl_arb_shader_atomic_counters: bool
§gl_arb_shader_image_load_store: bool
§gl_arb_shader_objects: bool
§gl_arb_shader_storage_buffer_object: bool
§gl_arb_shader_subroutine: bool
§gl_arb_sync: bool
§gl_arb_tessellation_shader: bool
§gl_arb_texture_buffer_object: bool
§gl_arb_texture_buffer_object_rgb32: bool
§gl_arb_texture_compression_bptc: bool
§gl_arb_texture_cube_map: bool
§gl_arb_texture_cube_map_array: bool
§gl_arb_texture_float: bool
§gl_arb_texture_multisample: bool
§gl_arb_texture_non_power_of_two: bool
§gl_arb_texture_rg: bool
§gl_arb_texture_rgb10_a2ui: bool
§gl_arb_texture_stencil8: bool
§gl_arb_texture_storage: bool
§gl_arb_timer_query: bool
§gl_arb_transform_feedback3: bool
§gl_arb_uniform_buffer_object: bool
§gl_arb_vertex_array_object: bool
§gl_arb_vertex_buffer_object: bool
§gl_arb_vertex_half_float: bool
§gl_arb_vertex_shader: bool
§gl_arb_vertex_type_10f_11f_11f_rev: bool
§gl_arb_vertex_type_2_10_10_10_rev: bool
§gl_arm_rgba8: bool
§gl_ati_meminfo: bool
§gl_ati_draw_buffers: bool
§gl_ati_texture_float: bool
§gl_ext_blend_minmax: bool
§gl_ext_buffer_storage: bool
§gl_ext_debug_marker: bool
§gl_ext_direct_state_access: bool
§gl_ext_memory_object: bool
§gl_ext_memory_object_fd: bool
§gl_ext_disjoint_timer_query: bool
§gl_ext_framebuffer_blit: bool
§gl_ext_framebuffer_object: bool
§gl_ext_framebuffer_multisample: bool
§gl_ext_framebuffer_srgb: bool
§gl_ext_geometry_shader: bool
§gl_ext_geometry_shader4: bool
§gl_ext_gpu_shader4: bool
§gl_ext_multi_draw_indirect: bool
§gl_ext_multisampled_render_to_texture: bool
§gl_ext_occlusion_query_boolean: bool
§gl_ext_packed_depth_stencil: bool
§gl_ext_packed_float: bool
§gl_ext_primitive_bounding_box: bool
§gl_ext_provoking_vertex: bool
§gl_ext_robustness: bool
§gl_ext_srgb_write_control: bool
§gl_ext_texture3d: bool
§gl_ext_semaphore: bool
§gl_ext_semaphore_fd: bool
§gl_ext_texture_array: bool
§gl_ext_texture_buffer: bool
§gl_ext_texture_buffer_object: bool
§gl_ext_texture_compression_s3tc: bool
§gl_ext_texture_cube_map: bool
§gl_ext_texture_cube_map_array: bool
§gl_ext_texture_filter_anisotropic: bool
§gl_ext_texture_integer: bool
§gl_ext_texture_snorm: bool
§gl_ext_texture_srgb: bool
§gl_ext_transform_feedback: bool
§gl_gremedy_string_marker: bool
§gl_khr_debug: bool
§gl_khr_context_flush_control: bool
§gl_khr_robustness: bool
§gl_khr_robust_buffer_access_behavior: bool
§gl_nv_fbo_color_attachments: bool
§gl_nv_conditional_render: bool
§gl_nv_copy_buffer: bool
§gl_nv_depth_clamp: bool
§gl_nv_framebuffer_multisample: bool
§gl_nv_half_float: bool
§gl_nv_internalformat_sample_query: bool
§gl_nv_pixel_buffer_object: bool
§gl_nv_read_depth: bool
§gl_nv_read_stencil: bool
§gl_nv_read_depth_stencil: bool
§gl_nv_shader_atomic_counters: bool
§gl_nv_shader_storage_buffer_object: bool
§gl_nv_texture_array: bool
§gl_nv_transform_feedback: bool
§gl_nv_vertex_attrib_integer_64bit: bool
§gl_nvx_gpu_memory_info: bool
§gl_oes_depth_texture: bool
§gl_oes_draw_elements_base_vertex: bool
§gl_oes_element_index_uint: bool
§gl_oes_fixed_point: bool
§gl_oes_geometry_shader: bool
§gl_oes_packed_depth_stencil: bool
§gl_oes_primitive_bounding_box: bool
§gl_oes_rgb8_rgba8: bool
§gl_oes_stencil1: bool
§gl_oes_stencil4: bool
§gl_oes_tessellation_shader: bool
§gl_oes_texture_3d: bool
§gl_oes_texture_buffer: bool
§gl_oes_texture_cube_map_array: bool
§gl_oes_texture_stencil8: bool
§gl_oes_texture_storage_multisample_2d_array: bool
§gl_oes_vertex_array_object: bool
§gl_oes_vertex_half_float: bool
§gl_oes_vertex_type_10_10_10_2: bool
Trait Implementations§
source§impl Clone for ExtensionsList
impl Clone for ExtensionsList
source§fn clone(&self) -> ExtensionsList
fn clone(&self) -> ExtensionsList
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ExtensionsList
impl Debug for ExtensionsList
impl Copy for ExtensionsList
Auto Trait Implementations§
impl Freeze for ExtensionsList
impl RefUnwindSafe for ExtensionsList
impl Send for ExtensionsList
impl Sync for ExtensionsList
impl Unpin for ExtensionsList
impl UnwindSafe for ExtensionsList
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> Content for Twhere
T: Copy,
impl<T> Content for Twhere
T: Copy,
source§unsafe fn read<F, E>(size: usize, f: F) -> Result<T, E>
unsafe fn read<F, E>(size: usize, f: F) -> Result<T, E>
Prepares an output buffer, then turns this buffer into an
Owned
.
User-provided closure F
must only write to and not read from &mut Self
.source§fn get_elements_size() -> usize
fn get_elements_size() -> usize
Returns the size of each element.
source§fn to_void_ptr(&self) -> *const ()
fn to_void_ptr(&self) -> *const ()
Produces a pointer to the data.
source§fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
Builds a pointer to this type from a raw pointer.
source§fn is_size_suitable(size: usize) -> bool
fn is_size_suitable(size: usize) -> bool
Returns true if the size is suitable to store a type like this.
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.