Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12CommandQueueVtbl
source · #[repr(C)]pub struct ID3D12CommandQueueVtbl {
pub parent: ID3D12PageableVtbl,
pub UpdateTileMappings: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Resource, _: u32, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut ID3D12Heap, _: u32, _: *const u32, _: *const u32, _: *const u32, _: u32),
pub CopyTileMappings: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: u32),
pub ExecuteCommandLists: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const *mut ID3D12CommandList),
pub SetMarker: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const c_void, _: u32),
pub BeginEvent: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const c_void, _: u32),
pub EndEvent: unsafe extern "system" fn(_: *mut ID3D12CommandQueue),
pub Signal: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Fence, _: u64) -> i32,
pub Wait: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Fence, _: u64) -> i32,
pub GetTimestampFrequency: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut u64) -> i32,
pub GetClockCalibration: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut u64, _: *mut u64) -> i32,
pub GetDesc: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut D3D12_COMMAND_QUEUE_DESC) -> *mut D3D12_COMMAND_QUEUE_DESC,
}
Fields§
§parent: ID3D12PageableVtbl
§UpdateTileMappings: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Resource, _: u32, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut ID3D12Heap, _: u32, _: *const u32, _: *const u32, _: *const u32, _: u32)
§CopyTileMappings: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: u32)
§ExecuteCommandLists: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const *mut ID3D12CommandList)
§SetMarker: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const c_void, _: u32)
§BeginEvent: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const c_void, _: u32)
§EndEvent: unsafe extern "system" fn(_: *mut ID3D12CommandQueue)
§Signal: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Fence, _: u64) -> i32
§Wait: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Fence, _: u64) -> i32
§GetTimestampFrequency: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut u64) -> i32
§GetClockCalibration: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut u64, _: *mut u64) -> i32
§GetDesc: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut D3D12_COMMAND_QUEUE_DESC) -> *mut D3D12_COMMAND_QUEUE_DESC
Auto Trait Implementations§
impl RefUnwindSafe for ID3D12CommandQueueVtbl
impl Send for ID3D12CommandQueueVtbl
impl Sync for ID3D12CommandQueueVtbl
impl Unpin for ID3D12CommandQueueVtbl
impl UnwindSafe for ID3D12CommandQueueVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more