#[repr(C)]
pub struct ID3D12CommandQueueVtbl { pub parent: ID3D12PageableVtbl, pub UpdateTileMappings: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Resource, _: u32, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut ID3D12Heap, _: u32, _: *const u32, _: *const u32, _: *const u32, _: u32), pub CopyTileMappings: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: u32), pub ExecuteCommandLists: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const *mut ID3D12CommandList), pub SetMarker: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const c_void, _: u32), pub BeginEvent: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const c_void, _: u32), pub EndEvent: unsafe extern "system" fn(_: *mut ID3D12CommandQueue), pub Signal: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Fence, _: u64) -> i32, pub Wait: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Fence, _: u64) -> i32, pub GetTimestampFrequency: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut u64) -> i32, pub GetClockCalibration: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut u64, _: *mut u64) -> i32, pub GetDesc: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut D3D12_COMMAND_QUEUE_DESC) -> *mut D3D12_COMMAND_QUEUE_DESC, }

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§parent: ID3D12PageableVtbl§UpdateTileMappings: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Resource, _: u32, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut ID3D12Heap, _: u32, _: *const u32, _: *const u32, _: *const u32, _: u32)§CopyTileMappings: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: u32)§ExecuteCommandLists: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const *mut ID3D12CommandList)§SetMarker: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const c_void, _: u32)§BeginEvent: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: u32, _: *const c_void, _: u32)§EndEvent: unsafe extern "system" fn(_: *mut ID3D12CommandQueue)§Signal: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Fence, _: u64) -> i32§Wait: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut ID3D12Fence, _: u64) -> i32§GetTimestampFrequency: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut u64) -> i32§GetClockCalibration: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut u64, _: *mut u64) -> i32§GetDesc: unsafe extern "system" fn(_: *mut ID3D12CommandQueue, _: *mut D3D12_COMMAND_QUEUE_DESC) -> *mut D3D12_COMMAND_QUEUE_DESC

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