Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12Device2Vtbl
source · #[repr(C)]pub struct ID3D12Device2Vtbl {
pub parent: ID3D12Device1Vtbl,
pub CreatePipelineState: unsafe extern "system" fn(_: *mut ID3D12Device2, _: *const D3D12_PIPELINE_STATE_STREAM_DESC, _: *const GUID, _: *mut *mut c_void) -> i32,
}
Fields§
§parent: ID3D12Device1Vtbl
§CreatePipelineState: unsafe extern "system" fn(_: *mut ID3D12Device2, _: *const D3D12_PIPELINE_STATE_STREAM_DESC, _: *const GUID, _: *mut *mut c_void) -> i32
Auto Trait Implementations§
impl RefUnwindSafe for ID3D12Device2Vtbl
impl Send for ID3D12Device2Vtbl
impl Sync for ID3D12Device2Vtbl
impl Unpin for ID3D12Device2Vtbl
impl UnwindSafe for ID3D12Device2Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more