Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FORMAT_SUPPORT1_TEXTURE3D
source ยท pub const D3D12_FORMAT_SUPPORT1_TEXTURE3D: u32 = 0x40; // 64u32
pub const D3D12_FORMAT_SUPPORT1_TEXTURE3D: u32 = 0x40; // 64u32