Structs§
- D3D12_
BLEND_ DESC - D3D12_
BOX - D3D12_
BUFFER_ RTV - D3D12_
BUFFER_ SRV - D3D12_
BUFFER_ UAV - D3D12_
CACHED_ PIPELINE_ STATE - D3D12_
CLEAR_ VALUE - D3D12_
CLEAR_ VALUE_ u - D3D12_
COMMAND_ QUEUE_ DESC - D3D12_
COMMAND_ SIGNATURE_ DESC - D3D12_
COMPUTE_ PIPELINE_ STATE_ DESC - D3D12_
CONSTANT_ BUFFER_ VIEW_ DESC - D3D12_
CPU_ DESCRIPTOR_ HANDLE - D3D12_
DEPTH_ STENCILOP_ DESC - D3D12_
DEPTH_ STENCIL_ DESC - D3D12_
DEPTH_ STENCIL_ DESC1 - D3D12_
DEPTH_ STENCIL_ VALUE - D3D12_
DEPTH_ STENCIL_ VIEW_ DESC - D3D12_
DEPTH_ STENCIL_ VIEW_ DESC_ u - D3D12_
DESCRIPTOR_ HEAP_ DESC - D3D12_
DESCRIPTOR_ RANGE - D3D12_
DESCRIPTOR_ RANG E1 - D3D12_
DISCARD_ REGION - D3D12_
DISPATCH_ ARGUMENTS - D3D12_
DRAW_ ARGUMENTS - D3D12_
DRAW_ INDEXED_ ARGUMENTS - D3D12_
FEATURE_ DATA_ ARCHITECTURE - D3D12_
FEATURE_ DATA_ ARCHITECTUR E1 - D3D12_
FEATURE_ DATA_ COMMAND_ QUEUE_ PRIORITY - D3D12_
FEATURE_ DATA_ D3D12_ OPTIONS - D3D12_
FEATURE_ DATA_ D3D12_ OPTION S1 - D3D12_
FEATURE_ DATA_ D3D12_ OPTION S2 - D3D12_
FEATURE_ DATA_ FEATURE_ LEVELS - D3D12_
FEATURE_ DATA_ FORMAT_ INFO - D3D12_
FEATURE_ DATA_ FORMAT_ SUPPORT - D3D12_
FEATURE_ DATA_ GPU_ VIRTUAL_ ADDRESS_ SUPPORT - D3D12_
FEATURE_ DATA_ MULTISAMPLE_ QUALITY_ LEVELS - D3D12_
FEATURE_ DATA_ ROOT_ SIGNATURE - D3D12_
FEATURE_ DATA_ SHADER_ CACHE - D3D12_
FEATURE_ DATA_ SHADER_ MODEL - D3D12_
GPU_ DESCRIPTOR_ HANDLE - D3D12_
GRAPHICS_ PIPELINE_ STATE_ DESC - D3D12_
HEAP_ DESC - D3D12_
HEAP_ PROPERTIES - D3D12_
INDEX_ BUFFER_ VIEW - D3D12_
INDIRECT_ ARGUMENT_ DESC - D3D12_
INDIRECT_ ARGUMENT_ DESC_ Constant - D3D12_
INDIRECT_ ARGUMENT_ DESC_ Constant Buffer View - D3D12_
INDIRECT_ ARGUMENT_ DESC_ Shader Resource View - D3D12_
INDIRECT_ ARGUMENT_ DESC_ Unordered Access View - D3D12_
INDIRECT_ ARGUMENT_ DESC_ Vertex Buffer - D3D12_
INDIRECT_ ARGUMENT_ DESC_ u - D3D12_
INPUT_ ELEMENT_ DESC - D3D12_
INPUT_ LAYOUT_ DESC - D3D12_
MEMCPY_ DEST - D3D12_
PACKED_ MIP_ INFO - D3D12_
PIPELINE_ STATE_ STREAM_ DESC - D3D12_
PLACED_ SUBRESOURCE_ FOOTPRINT - D3D12_
QUERY_ DATA_ PIPELINE_ STATISTICS - D3D12_
QUERY_ DATA_ SO_ STATISTICS - D3D12_
QUERY_ HEAP_ DESC - D3D12_
RANGE - D3D12_
RANGE_ UINT64 - D3D12_
RASTERIZER_ DESC - D3D12_
RENDER_ TARGET_ BLEND_ DESC - D3D12_
RENDER_ TARGET_ VIEW_ DESC - D3D12_
RENDER_ TARGET_ VIEW_ DESC_ u - D3D12_
RESOURCE_ ALIASING_ BARRIER - D3D12_
RESOURCE_ ALLOCATION_ INFO - D3D12_
RESOURCE_ BARRIER - D3D12_
RESOURCE_ BARRIER_ u - D3D12_
RESOURCE_ DESC - D3D12_
RESOURCE_ TRANSITION_ BARRIER - D3D12_
RESOURCE_ UAV_ BARRIER - D3D12_
ROOT_ CONSTANTS - D3D12_
ROOT_ DESCRIPTOR - D3D12_
ROOT_ DESCRIPTO R1 - D3D12_
ROOT_ DESCRIPTOR_ TABLE - D3D12_
ROOT_ DESCRIPTOR_ TABL E1 - D3D12_
ROOT_ PARAMETER - D3D12_
ROOT_ PARAMETE R1 - D3D12_
ROOT_ PARAMETE R1_ u - D3D12_
ROOT_ PARAMETER_ u - D3D12_
ROOT_ SIGNATURE_ DESC - D3D12_
ROOT_ SIGNATURE_ DESC1 - D3D12_
RT_ FORMAT_ ARRAY - D3D12_
SAMPLER_ DESC - D3D12_
SAMPLE_ POSITION - D3D12_
SHADER_ BYTECODE - D3D12_
SHADER_ RESOURCE_ VIEW_ DESC - D3D12_
SHADER_ RESOURCE_ VIEW_ DESC_ u - D3D12_
SO_ DECLARATION_ ENTRY - D3D12_
STATIC_ SAMPLER_ DESC - D3D12_
STREAM_ OUTPUT_ BUFFER_ VIEW - D3D12_
STREAM_ OUTPUT_ DESC - D3D12_
SUBRESOURCE_ DATA - D3D12_
SUBRESOURCE_ FOOTPRINT - D3D12_
SUBRESOURCE_ INFO - D3D12_
SUBRESOURCE_ RANGE_ UINT64 - D3D12_
SUBRESOURCE_ TILING - D3D12_
TEX1D_ ARRAY_ DSV - D3D12_
TEX1D_ ARRAY_ RTV - D3D12_
TEX1D_ ARRAY_ SRV - D3D12_
TEX1D_ ARRAY_ UAV - D3D12_
TEX1D_ DSV - D3D12_
TEX1D_ RTV - D3D12_
TEX1D_ SRV - D3D12_
TEX1D_ UAV - D3D12_
TEX2DMS_ ARRAY_ DSV - D3D12_
TEX2DMS_ ARRAY_ RTV - D3D12_
TEX2DMS_ ARRAY_ SRV - D3D12_
TEX2DMS_ DSV - D3D12_
TEX2DMS_ RTV - D3D12_
TEX2DMS_ SRV - D3D12_
TEX2D_ ARRAY_ DSV - D3D12_
TEX2D_ ARRAY_ RTV - D3D12_
TEX2D_ ARRAY_ SRV - D3D12_
TEX2D_ ARRAY_ UAV - D3D12_
TEX2D_ DSV - D3D12_
TEX2D_ RTV - D3D12_
TEX2D_ SRV - D3D12_
TEX2D_ UAV - D3D12_
TEX3D_ RTV - D3D12_
TEX3D_ SRV - D3D12_
TEX3D_ UAV - D3D12_
TEXCUBE_ ARRAY_ SRV - D3D12_
TEXCUBE_ SRV - D3D12_
TEXTURE_ COPY_ LOCATION - D3D12_
TEXTURE_ COPY_ LOCATION_ u - D3D12_
TILED_ RESOURCE_ COORDINATE - D3D12_
TILE_ REGION_ SIZE - D3D12_
TILE_ SHAPE - D3D12_
UNORDERED_ ACCESS_ VIEW_ DESC - D3D12_
UNORDERED_ ACCESS_ VIEW_ DESC_ u - D3D12_
VERSIONED_ ROOT_ SIGNATURE_ DESC - D3D12_
VERSIONED_ ROOT_ SIGNATURE_ DESC_ u - D3D12_
VERTEX_ BUFFER_ VIEW - D3D12_
VIEWPORT - ID3D12
Command Allocator - ID3D12
Command Allocator Vtbl - ID3D12
Command List - ID3D12
Command List Vtbl - ID3D12
Command Queue - ID3D12
Command Queue Vtbl - ID3D12
Command Signature - ID3D12
Command Signature Vtbl - ID3D12
Descriptor Heap - ID3D12
Descriptor Heap Vtbl - ID3D12
Device - ID3D12
Device1 - ID3D12
Device2 - ID3D12
Device1 Vtbl - ID3D12
Device2 Vtbl - ID3D12
Device Child - ID3D12
Device Child Vtbl - ID3D12
Device Vtbl - ID3D12
Fence - ID3D12
Fence Vtbl - ID3D12
Graphics Command List - ID3D12
Graphics Command List1 - ID3D12
Graphics Command List1 Vtbl - ID3D12
Graphics Command List Vtbl - ID3D12
Heap - ID3D12
Heap Vtbl - ID3D12
Object - ID3D12
Object Vtbl - ID3D12
Pageable - ID3D12
Pageable Vtbl - ID3D12
Pipeline Library - ID3D12
Pipeline Library1 - ID3D12
Pipeline Library1 Vtbl - ID3D12
Pipeline Library Vtbl - ID3D12
Pipeline State - ID3D12
Pipeline State Vtbl - ID3D12
Query Heap - ID3D12
Query Heap Vtbl - ID3D12
Resource - ID3D12
Resource Vtbl - ID3D12
Root Signature - ID3D12
Root Signature Deserializer - ID3D12
Root Signature Deserializer Vtbl - ID3D12
Root Signature Vtbl - ID3D12
Tools - ID3D12
Tools Vtbl - ID3D12
Versioned Root Signature Deserializer - ID3D12
Versioned Root Signature Deserializer Vtbl
Constants§
- D3D12_
8BIT_ INDEX_ STRIP_ CUT_ VALUE - D3D12_
16BIT_ INDEX_ STRIP_ CUT_ VALUE - D3D12_
32BIT_ INDEX_ STRIP_ CUT_ VALUE - D3D12_
ANISOTROPIC_ FILTERING_ BIT - D3D12_
APPEND_ ALIGNED_ ELEMENT - D3D12_
ARRAY_ AXIS_ ADDRESS_ RANGE_ BIT_ COUNT - D3D12_
BLEND_ BLEND_ FACTOR - D3D12_
BLEND_ DEST_ ALPHA - D3D12_
BLEND_ DEST_ COLOR - D3D12_
BLEND_ INV_ BLEND_ FACTOR - D3D12_
BLEND_ INV_ DEST_ ALPHA - D3D12_
BLEND_ INV_ DEST_ COLOR - D3D12_
BLEND_ INV_ SRC1_ ALPHA - D3D12_
BLEND_ INV_ SRC1_ COLOR - D3D12_
BLEND_ INV_ SRC_ ALPHA - D3D12_
BLEND_ INV_ SRC_ COLOR - D3D12_
BLEND_ ONE - D3D12_
BLEND_ OP_ ADD - D3D12_
BLEND_ OP_ MAX - D3D12_
BLEND_ OP_ MIN - D3D12_
BLEND_ OP_ REV_ SUBTRACT - D3D12_
BLEND_ OP_ SUBTRACT - D3D12_
BLEND_ SRC1_ ALPHA - D3D12_
BLEND_ SRC1_ COLOR - D3D12_
BLEND_ SRC_ ALPHA - D3D12_
BLEND_ SRC_ ALPHA_ SAT - D3D12_
BLEND_ SRC_ COLOR - D3D12_
BLEND_ ZERO - D3D12_
BUFFER_ SRV_ FLAG_ NONE - D3D12_
BUFFER_ SRV_ FLAG_ RAW - D3D12_
BUFFER_ UAV_ FLAG_ NONE - D3D12_
BUFFER_ UAV_ FLAG_ RAW - D3D12_
CLEAR_ FLAG_ DEPTH - D3D12_
CLEAR_ FLAG_ STENCIL - D3D12_
CLIP_ OR_ CULL_ DISTANCE_ COUNT - D3D12_
CLIP_ OR_ CULL_ DISTANCE_ ELEMENT_ COUNT - D3D12_
COLOR_ WRITE_ ENABLE_ ALL - D3D12_
COLOR_ WRITE_ ENABLE_ ALPHA - D3D12_
COLOR_ WRITE_ ENABLE_ BLUE - D3D12_
COLOR_ WRITE_ ENABLE_ GREEN - D3D12_
COLOR_ WRITE_ ENABLE_ RED - D3D12_
COMMAND_ LIST_ TYPE_ BUNDLE - D3D12_
COMMAND_ LIST_ TYPE_ COMPUTE - D3D12_
COMMAND_ LIST_ TYPE_ COPY - D3D12_
COMMAND_ LIST_ TYPE_ DIRECT - D3D12_
COMMAND_ QUEUE_ FLAG_ DISABLE_ GPU_ TIMEOUT - D3D12_
COMMAND_ QUEUE_ FLAG_ NONE - D3D12_
COMMAND_ QUEUE_ PRIORITY_ GLOBAL_ REALTIME - D3D12_
COMMAND_ QUEUE_ PRIORITY_ HIGH - D3D12_
COMMAND_ QUEUE_ PRIORITY_ NORMAL - D3D12_
COMMONSHADER_ CONSTANT_ BUFFER_ API_ SLOT_ COUNT - D3D12_
COMMONSHADER_ CONSTANT_ BUFFER_ COMPONENTS - D3D12_
COMMONSHADER_ CONSTANT_ BUFFER_ COMPONENT_ BIT_ COUNT - D3D12_
COMMONSHADER_ CONSTANT_ BUFFER_ HW_ SLOT_ COUNT - D3D12_
COMMONSHADER_ CONSTANT_ BUFFER_ PARTIAL_ UPDATE_ EXTENTS_ BYTE_ ALIGNMENT - D3D12_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ COMPONENTS - D3D12_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ COUNT - D3D12_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ READS_ PER_ INST - D3D12_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ READ_ PORTS - D3D12_
COMMONSHADER_ FLOWCONTROL_ NESTING_ LIMIT - D3D12_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ COMPONENTS - D3D12_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ COUNT - D3D12_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ READS_ PER_ INST - D3D12_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ READ_ PORTS - D3D12_
COMMONSHADER_ IMMEDIATE_ VALUE_ COMPONENT_ BIT_ COUNT - D3D12_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ COMPONENTS - D3D12_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ COUNT - D3D12_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ READS_ PER_ INST - D3D12_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ READ_ PORTS - D3D12_
COMMONSHADER_ INPUT_ RESOURCE_ SLOT_ COUNT - D3D12_
COMMONSHADER_ SAMPLER_ REGISTER_ COMPONENTS - D3D12_
COMMONSHADER_ SAMPLER_ REGISTER_ COUNT - D3D12_
COMMONSHADER_ SAMPLER_ REGISTER_ READS_ PER_ INST - D3D12_
COMMONSHADER_ SAMPLER_ REGISTER_ READ_ PORTS - D3D12_
COMMONSHADER_ SAMPLER_ SLOT_ COUNT - D3D12_
COMMONSHADER_ SUBROUTINE_ NESTING_ LIMIT - D3D12_
COMMONSHADER_ TEMP_ REGISTER_ COMPONENTS - D3D12_
COMMONSHADER_ TEMP_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
COMMONSHADER_ TEMP_ REGISTER_ COUNT - D3D12_
COMMONSHADER_ TEMP_ REGISTER_ READS_ PER_ INST - D3D12_
COMMONSHADER_ TEMP_ REGISTER_ READ_ PORTS - D3D12_
COMMONSHADER_ TEXCOORD_ RANGE_ REDUCTION_ MAX - D3D12_
COMMONSHADER_ TEXCOORD_ RANGE_ REDUCTION_ MIN - D3D12_
COMMONSHADER_ TEXEL_ OFFSET_ MAX_ NEGATIVE - D3D12_
COMMONSHADER_ TEXEL_ OFFSET_ MAX_ POSITIVE - D3D12_
COMPARISON_ FUNC_ ALWAYS - D3D12_
COMPARISON_ FUNC_ EQUAL - D3D12_
COMPARISON_ FUNC_ GREATER - D3D12_
COMPARISON_ FUNC_ GREATER_ EQUAL - D3D12_
COMPARISON_ FUNC_ LESS - D3D12_
COMPARISON_ FUNC_ LESS_ EQUAL - D3D12_
COMPARISON_ FUNC_ NEVER - D3D12_
COMPARISON_ FUNC_ NOT_ EQUAL - D3D12_
CONSERVATIVE_ RASTERIZATION_ MODE_ OFF - D3D12_
CONSERVATIVE_ RASTERIZATION_ MODE_ ON - D3D12_
CONSERVATIVE_ RASTERIZATION_ TIER_ 1 - D3D12_
CONSERVATIVE_ RASTERIZATION_ TIER_ 2 - D3D12_
CONSERVATIVE_ RASTERIZATION_ TIER_ 3 - D3D12_
CONSERVATIVE_ RASTERIZATION_ TIER_ NOT_ SUPPORTED - D3D12_
CONSTANT_ BUFFER_ DATA_ PLACEMENT_ ALIGNMENT - D3D12_
CPU_ PAGE_ PROPERTY_ NOT_ AVAILABLE - D3D12_
CPU_ PAGE_ PROPERTY_ UNKNOWN - D3D12_
CPU_ PAGE_ PROPERTY_ WRITE_ BACK - D3D12_
CPU_ PAGE_ PROPERTY_ WRITE_ COMBINE - D3D12_
CROSS_ NODE_ SHARING_ TIER_ 1 - D3D12_
CROSS_ NODE_ SHARING_ TIER_ 2 - D3D12_
CROSS_ NODE_ SHARING_ TIER_ 1_ EMULATED - D3D12_
CROSS_ NODE_ SHARING_ TIER_ NOT_ SUPPORTED - D3D12_
CS_ 4_ X_ BUCKE T00_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T00_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T01_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T01_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T02_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T02_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T03_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T03_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T04_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T04_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T05_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T05_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T06_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T06_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T07_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T07_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T08_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T08_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T09_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T09_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T10_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T10_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T11_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T11_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T12_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T12_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T13_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T13_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T14_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T14_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ BUCKE T15_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D12_
CS_ 4_ X_ BUCKE T15_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ DISPATCH_ MAX_ THREAD_ GROUPS_ IN_ Z_ DIMENSION - D3D12_
CS_ 4_ X_ RAW_ UAV_ BYTE_ ALIGNMENT - D3D12_
CS_ 4_ X_ THREAD_ GROUP_ MAX_ THREADS_ PER_ GROUP - D3D12_
CS_ 4_ X_ THREAD_ GROUP_ MAX_ X - D3D12_
CS_ 4_ X_ THREAD_ GROUP_ MAX_ Y - D3D12_
CS_ 4_ X_ UAV_ REGISTER_ COUNT - D3D12_
CS_ DISPATCH_ MAX_ THREAD_ GROUPS_ PER_ DIMENSION - D3D12_
CS_ TGSM_ REGISTER_ COUNT - D3D12_
CS_ TGSM_ REGISTER_ READS_ PER_ INST - D3D12_
CS_ TGSM_ RESOURCE_ REGISTER_ COMPONENTS - D3D12_
CS_ TGSM_ RESOURCE_ REGISTER_ READ_ PORTS - D3D12_
CS_ THREADGROUPID_ REGISTER_ COMPONENTS - D3D12_
CS_ THREADGROUPID_ REGISTER_ COUNT - D3D12_
CS_ THREADIDINGROUPFLATTENED_ REGISTER_ COMPONENTS - D3D12_
CS_ THREADIDINGROUPFLATTENED_ REGISTER_ COUNT - D3D12_
CS_ THREADIDINGROUP_ REGISTER_ COMPONENTS - D3D12_
CS_ THREADIDINGROUP_ REGISTER_ COUNT - D3D12_
CS_ THREADID_ REGISTER_ COMPONENTS - D3D12_
CS_ THREADID_ REGISTER_ COUNT - D3D12_
CS_ THREAD_ GROUP_ MAX_ THREADS_ PER_ GROUP - D3D12_
CS_ THREAD_ GROUP_ MAX_ X - D3D12_
CS_ THREAD_ GROUP_ MAX_ Y - D3D12_
CS_ THREAD_ GROUP_ MAX_ Z - D3D12_
CS_ THREAD_ GROUP_ MIN_ X - D3D12_
CS_ THREAD_ GROUP_ MIN_ Y - D3D12_
CS_ THREAD_ GROUP_ MIN_ Z - D3D12_
CS_ THREAD_ LOCAL_ TEMP_ REGISTER_ POOL - D3D12_
CULL_ MODE_ BACK - D3D12_
CULL_ MODE_ FRONT - D3D12_
CULL_ MODE_ NONE - D3D12_
DEFAULT_ BLEND_ FACTOR_ ALPHA - D3D12_
DEFAULT_ BLEND_ FACTOR_ BLUE - D3D12_
DEFAULT_ BLEND_ FACTOR_ GREEN - D3D12_
DEFAULT_ BLEND_ FACTOR_ RED - D3D12_
DEFAULT_ BORDER_ COLOR_ COMPONENT - D3D12_
DEFAULT_ DEPTH_ BIAS - D3D12_
DEFAULT_ DEPTH_ BIAS_ CLAMP - D3D12_
DEFAULT_ MAX_ ANISOTROPY - D3D12_
DEFAULT_ MIP_ LOD_ BIAS - D3D12_
DEFAULT_ MSAA_ RESOURCE_ PLACEMENT_ ALIGNMENT - D3D12_
DEFAULT_ RENDER_ TARGET_ ARRAY_ INDEX - D3D12_
DEFAULT_ RESOURCE_ PLACEMENT_ ALIGNMENT - D3D12_
DEFAULT_ SAMPLE_ MASK - D3D12_
DEFAULT_ SCISSOR_ ENDX - D3D12_
DEFAULT_ SCISSOR_ ENDY - D3D12_
DEFAULT_ SCISSOR_ STARTX - D3D12_
DEFAULT_ SCISSOR_ STARTY - D3D12_
DEFAULT_ SLOPE_ SCALED_ DEPTH_ BIAS - D3D12_
DEFAULT_ STENCIL_ READ_ MASK - D3D12_
DEFAULT_ STENCIL_ REFERENCE - D3D12_
DEFAULT_ STENCIL_ WRITE_ MASK - D3D12_
DEFAULT_ VIEWPORT_ AND_ SCISSORRECT_ INDEX - D3D12_
DEFAULT_ VIEWPORT_ HEIGHT - D3D12_
DEFAULT_ VIEWPORT_ MAX_ DEPTH - D3D12_
DEFAULT_ VIEWPORT_ MIN_ DEPTH - D3D12_
DEFAULT_ VIEWPORT_ TOPLEFTX - D3D12_
DEFAULT_ VIEWPORT_ TOPLEFTY - D3D12_
DEFAULT_ VIEWPORT_ WIDTH - D3D12_
DEPTH_ WRITE_ MASK_ ALL - D3D12_
DEPTH_ WRITE_ MASK_ ZERO - D3D12_
DESCRIPTOR_ HEAP_ FLAG_ NONE - D3D12_
DESCRIPTOR_ HEAP_ FLAG_ SHADER_ VISIBLE - D3D12_
DESCRIPTOR_ HEAP_ TYPE_ CBV_ SRV_ UAV - D3D12_
DESCRIPTOR_ HEAP_ TYPE_ DSV - D3D12_
DESCRIPTOR_ HEAP_ TYPE_ NUM_ TYPES - D3D12_
DESCRIPTOR_ HEAP_ TYPE_ RTV - D3D12_
DESCRIPTOR_ HEAP_ TYPE_ SAMPLER - D3D12_
DESCRIPTOR_ RANGE_ FLAG_ DATA_ STATIC - D3D12_
DESCRIPTOR_ RANGE_ FLAG_ DATA_ STATIC_ WHILE_ SET_ AT_ EXECUTE - D3D12_
DESCRIPTOR_ RANGE_ FLAG_ DATA_ VOLATILE - D3D12_
DESCRIPTOR_ RANGE_ FLAG_ DESCRIPTORS_ VOLATILE - D3D12_
DESCRIPTOR_ RANGE_ FLAG_ NONE - D3D12_
DESCRIPTOR_ RANGE_ OFFSET_ APPEND - D3D12_
DESCRIPTOR_ RANGE_ TYPE_ CBV - D3D12_
DESCRIPTOR_ RANGE_ TYPE_ SAMPLER - D3D12_
DESCRIPTOR_ RANGE_ TYPE_ SRV - D3D12_
DESCRIPTOR_ RANGE_ TYPE_ UAV - D3D12_
DRIVER_ RESERVED_ REGISTER_ SPACE_ VALUES_ END - D3D12_
DRIVER_ RESERVED_ REGISTER_ SPACE_ VALUES_ START - D3D12_
DSV_ DIMENSION_ TEXTUR E1D - D3D12_
DSV_ DIMENSION_ TEXTUR E1DARRAY - D3D12_
DSV_ DIMENSION_ TEXTUR E2D - D3D12_
DSV_ DIMENSION_ TEXTUR E2DARRAY - D3D12_
DSV_ DIMENSION_ TEXTUR E2DMS - D3D12_
DSV_ DIMENSION_ TEXTUR E2DMSARRAY - D3D12_
DSV_ DIMENSION_ UNKNOWN - D3D12_
DSV_ FLAG_ NONE - D3D12_
DSV_ FLAG_ READ_ ONLY_ DEPTH - D3D12_
DSV_ FLAG_ READ_ ONLY_ STENCIL - D3D12_
DS_ INPUT_ CONTROL_ POINTS_ MAX_ TOTAL_ SCALARS - D3D12_
DS_ INPUT_ CONTROL_ POINT_ REGISTER_ COMPONENTS - D3D12_
DS_ INPUT_ CONTROL_ POINT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
DS_ INPUT_ CONTROL_ POINT_ REGISTER_ COUNT - D3D12_
DS_ INPUT_ CONTROL_ POINT_ REGISTER_ READS_ PER_ INST - D3D12_
DS_ INPUT_ CONTROL_ POINT_ REGISTER_ READ_ PORTS - D3D12_
DS_ INPUT_ DOMAIN_ POINT_ REGISTER_ COMPONENTS - D3D12_
DS_ INPUT_ DOMAIN_ POINT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
DS_ INPUT_ DOMAIN_ POINT_ REGISTER_ COUNT - D3D12_
DS_ INPUT_ DOMAIN_ POINT_ REGISTER_ READS_ PER_ INST - D3D12_
DS_ INPUT_ DOMAIN_ POINT_ REGISTER_ READ_ PORTS - D3D12_
DS_ INPUT_ PATCH_ CONSTANT_ REGISTER_ COMPONENTS - D3D12_
DS_ INPUT_ PATCH_ CONSTANT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
DS_ INPUT_ PATCH_ CONSTANT_ REGISTER_ COUNT - D3D12_
DS_ INPUT_ PATCH_ CONSTANT_ REGISTER_ READS_ PER_ INST - D3D12_
DS_ INPUT_ PATCH_ CONSTANT_ REGISTER_ READ_ PORTS - D3D12_
DS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COMPONENTS - D3D12_
DS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
DS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COUNT - D3D12_
DS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ READS_ PER_ INST - D3D12_
DS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ READ_ PORTS - D3D12_
DS_ OUTPUT_ REGISTER_ COMPONENTS - D3D12_
DS_ OUTPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
DS_ OUTPUT_ REGISTER_ COUNT - D3D12_
FEATURE_ ARCHITECTURE - D3D12_
FEATURE_ ARCHITECTUR E1 - D3D12_
FEATURE_ COMMAND_ QUEUE_ PRIORITY - D3D12_
FEATURE_ D3D12_ OPTIONS - D3D12_
FEATURE_ D3D12_ OPTION S1 - D3D12_
FEATURE_ D3D12_ OPTION S2 - D3D12_
FEATURE_ FEATURE_ LEVELS - D3D12_
FEATURE_ FORMAT_ INFO - D3D12_
FEATURE_ FORMAT_ SUPPORT - D3D12_
FEATURE_ GPU_ VIRTUAL_ ADDRESS_ SUPPORT - D3D12_
FEATURE_ MULTISAMPLE_ QUALITY_ LEVELS - D3D12_
FEATURE_ ROOT_ SIGNATURE - D3D12_
FEATURE_ SHADER_ CACHE - D3D12_
FEATURE_ SHADER_ MODEL - D3D12_
FENCE_ FLAG_ NONE - D3D12_
FENCE_ FLAG_ SHARED - D3D12_
FENCE_ FLAG_ SHARED_ CROSS_ ADAPTER - D3D12_
FILL_ MODE_ SOLID - D3D12_
FILL_ MODE_ WIREFRAME - D3D12_
FILTER_ ANISOTROPIC - D3D12_
FILTER_ COMPARISON_ ANISOTROPIC - D3D12_
FILTER_ COMPARISON_ MIN_ LINEAR_ MAG_ MIP_ POINT - D3D12_
FILTER_ COMPARISON_ MIN_ LINEAR_ MAG_ POINT_ MIP_ LINEAR - D3D12_
FILTER_ COMPARISON_ MIN_ MAG_ LINEAR_ MIP_ POINT - D3D12_
FILTER_ COMPARISON_ MIN_ MAG_ MIP_ LINEAR - D3D12_
FILTER_ COMPARISON_ MIN_ MAG_ MIP_ POINT - D3D12_
FILTER_ COMPARISON_ MIN_ MAG_ POINT_ MIP_ LINEAR - D3D12_
FILTER_ COMPARISON_ MIN_ POINT_ MAG_ LINEAR_ MIP_ POINT - D3D12_
FILTER_ COMPARISON_ MIN_ POINT_ MAG_ MIP_ LINEAR - D3D12_
FILTER_ MAXIMUM_ ANISOTROPIC - D3D12_
FILTER_ MAXIMUM_ MIN_ LINEAR_ MAG_ MIP_ POINT - D3D12_
FILTER_ MAXIMUM_ MIN_ LINEAR_ MAG_ POINT_ MIP_ LINEAR - D3D12_
FILTER_ MAXIMUM_ MIN_ MAG_ LINEAR_ MIP_ POINT - D3D12_
FILTER_ MAXIMUM_ MIN_ MAG_ MIP_ LINEAR - D3D12_
FILTER_ MAXIMUM_ MIN_ MAG_ MIP_ POINT - D3D12_
FILTER_ MAXIMUM_ MIN_ MAG_ POINT_ MIP_ LINEAR - D3D12_
FILTER_ MAXIMUM_ MIN_ POINT_ MAG_ LINEAR_ MIP_ POINT - D3D12_
FILTER_ MAXIMUM_ MIN_ POINT_ MAG_ MIP_ LINEAR - D3D12_
FILTER_ MINIMUM_ ANISOTROPIC - D3D12_
FILTER_ MINIMUM_ MIN_ LINEAR_ MAG_ MIP_ POINT - D3D12_
FILTER_ MINIMUM_ MIN_ LINEAR_ MAG_ POINT_ MIP_ LINEAR - D3D12_
FILTER_ MINIMUM_ MIN_ MAG_ LINEAR_ MIP_ POINT - D3D12_
FILTER_ MINIMUM_ MIN_ MAG_ MIP_ LINEAR - D3D12_
FILTER_ MINIMUM_ MIN_ MAG_ MIP_ POINT - D3D12_
FILTER_ MINIMUM_ MIN_ MAG_ POINT_ MIP_ LINEAR - D3D12_
FILTER_ MINIMUM_ MIN_ POINT_ MAG_ LINEAR_ MIP_ POINT - D3D12_
FILTER_ MINIMUM_ MIN_ POINT_ MAG_ MIP_ LINEAR - D3D12_
FILTER_ MIN_ LINEAR_ MAG_ MIP_ POINT - D3D12_
FILTER_ MIN_ LINEAR_ MAG_ POINT_ MIP_ LINEAR - D3D12_
FILTER_ MIN_ MAG_ LINEAR_ MIP_ POINT - D3D12_
FILTER_ MIN_ MAG_ MIP_ LINEAR - D3D12_
FILTER_ MIN_ MAG_ MIP_ POINT - D3D12_
FILTER_ MIN_ MAG_ POINT_ MIP_ LINEAR - D3D12_
FILTER_ MIN_ POINT_ MAG_ LINEAR_ MIP_ POINT - D3D12_
FILTER_ MIN_ POINT_ MAG_ MIP_ LINEAR - D3D12_
FILTER_ REDUCTION_ TYPE_ COMPARISON - D3D12_
FILTER_ REDUCTION_ TYPE_ MASK - D3D12_
FILTER_ REDUCTION_ TYPE_ MAXIMUM - D3D12_
FILTER_ REDUCTION_ TYPE_ MINIMUM - D3D12_
FILTER_ REDUCTION_ TYPE_ SHIFT - D3D12_
FILTER_ REDUCTION_ TYPE_ STANDARD - D3D12_
FILTER_ TYPE_ LINEAR - D3D12_
FILTER_ TYPE_ MASK - D3D12_
FILTER_ TYPE_ POINT - D3D12_
FLOA T16_ FUSED_ TOLERANCE_ IN_ ULP - D3D12_
FLOA T32_ MAX - D3D12_
FLOA T32_ TO_ INTEGER_ TOLERANCE_ IN_ ULP - D3D12_
FLOAT_ TO_ SRGB_ EXPONENT_ DENOMINATOR - D3D12_
FLOAT_ TO_ SRGB_ EXPONENT_ NUMERATOR - D3D12_
FLOAT_ TO_ SRGB_ OFFSET - D3D12_
FLOAT_ TO_ SRGB_ SCALE_ 1 - D3D12_
FLOAT_ TO_ SRGB_ SCALE_ 2 - D3D12_
FLOAT_ TO_ SRGB_ THRESHOLD - D3D12_
FORMAT_ SUPPOR T1_ BACK_ BUFFER_ CAST - D3D12_
FORMAT_ SUPPOR T1_ BLENDABLE - D3D12_
FORMAT_ SUPPOR T1_ BUFFER - D3D12_
FORMAT_ SUPPOR T1_ CAST_ WITHIN_ BIT_ LAYOUT - D3D12_
FORMAT_ SUPPOR T1_ DECODER_ OUTPUT - D3D12_
FORMAT_ SUPPOR T1_ DEPTH_ STENCIL - D3D12_
FORMAT_ SUPPOR T1_ DISPLAY - D3D12_
FORMAT_ SUPPOR T1_ IA_ INDEX_ BUFFER - D3D12_
FORMAT_ SUPPOR T1_ IA_ VERTEX_ BUFFER - D3D12_
FORMAT_ SUPPOR T1_ MIP - D3D12_
FORMAT_ SUPPOR T1_ MULTISAMPLE_ LOAD - D3D12_
FORMAT_ SUPPOR T1_ MULTISAMPLE_ RENDERTARGET - D3D12_
FORMAT_ SUPPOR T1_ MULTISAMPLE_ RESOLVE - D3D12_
FORMAT_ SUPPOR T1_ NONE - D3D12_
FORMAT_ SUPPOR T1_ RENDER_ TARGET - D3D12_
FORMAT_ SUPPOR T1_ SHADER_ GATHER - D3D12_
FORMAT_ SUPPOR T1_ SHADER_ GATHER_ COMPARISON - D3D12_
FORMAT_ SUPPOR T1_ SHADER_ LOAD - D3D12_
FORMAT_ SUPPOR T1_ SHADER_ SAMPLE - D3D12_
FORMAT_ SUPPOR T1_ SHADER_ SAMPLE_ COMPARISON - D3D12_
FORMAT_ SUPPOR T1_ SHADER_ SAMPLE_ MONO_ TEXT - D3D12_
FORMAT_ SUPPOR T1_ SO_ BUFFER - D3D12_
FORMAT_ SUPPOR T1_ TEXTUR E1D - D3D12_
FORMAT_ SUPPOR T1_ TEXTUR E2D - D3D12_
FORMAT_ SUPPOR T1_ TEXTUR E3D - D3D12_
FORMAT_ SUPPOR T1_ TEXTURECUBE - D3D12_
FORMAT_ SUPPOR T1_ TYPED_ UNORDERED_ ACCESS_ VIEW - D3D12_
FORMAT_ SUPPOR T1_ VIDEO_ ENCODER - D3D12_
FORMAT_ SUPPOR T1_ VIDEO_ PROCESSOR_ INPUT - D3D12_
FORMAT_ SUPPOR T1_ VIDEO_ PROCESSOR_ OUTPUT - D3D12_
FORMAT_ SUPPOR T2_ MULTIPLANE_ OVERLAY - D3D12_
FORMAT_ SUPPOR T2_ NONE - D3D12_
FORMAT_ SUPPOR T2_ OUTPUT_ MERGER_ LOGIC_ OP - D3D12_
FORMAT_ SUPPOR T2_ TILED - D3D12_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ ADD - D3D12_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ BITWISE_ OPS - D3D12_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ COMPARE_ STORE_ OR_ COMPARE_ EXCHANGE - D3D12_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ EXCHANGE - D3D12_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ SIGNED_ MIN_ OR_ MAX - D3D12_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ UNSIGNED_ MIN_ OR_ MAX - D3D12_
FORMAT_ SUPPOR T2_ UAV_ TYPED_ LOAD - D3D12_
FORMAT_ SUPPOR T2_ UAV_ TYPED_ STORE - D3D12_
FTOI_ INSTRUCTION_ MAX_ INPUT - D3D12_
FTOI_ INSTRUCTION_ MIN_ INPUT - D3D12_
FTOU_ INSTRUCTION_ MAX_ INPUT - D3D12_
FTOU_ INSTRUCTION_ MIN_ INPUT - D3D12_
GS_ INPUT_ INSTANCE_ ID_ READS_ PER_ INST - D3D12_
GS_ INPUT_ INSTANCE_ ID_ READ_ PORTS - D3D12_
GS_ INPUT_ INSTANCE_ ID_ REGISTER_ COMPONENTS - D3D12_
GS_ INPUT_ INSTANCE_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
GS_ INPUT_ INSTANCE_ ID_ REGISTER_ COUNT - D3D12_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ COMPONENTS - D3D12_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ COUNT - D3D12_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ READS_ PER_ INST - D3D12_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ READ_ PORTS - D3D12_
GS_ INPUT_ REGISTER_ COMPONENTS - D3D12_
GS_ INPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
GS_ INPUT_ REGISTER_ COUNT - D3D12_
GS_ INPUT_ REGISTER_ READS_ PER_ INST - D3D12_
GS_ INPUT_ REGISTER_ READ_ PORTS - D3D12_
GS_ INPUT_ REGISTER_ VERTICES - D3D12_
GS_ MAX_ INSTANCE_ COUNT - D3D12_
GS_ MAX_ OUTPUT_ VERTEX_ COUNT_ ACROSS_ INSTANCES - D3D12_
GS_ OUTPUT_ ELEMENTS - D3D12_
GS_ OUTPUT_ REGISTER_ COMPONENTS - D3D12_
GS_ OUTPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
GS_ OUTPUT_ REGISTER_ COUNT - D3D12_
HEAP_ FLAG_ ALLOW_ ALL_ BUFFERS_ AND_ TEXTURES - D3D12_
HEAP_ FLAG_ ALLOW_ DISPLAY - D3D12_
HEAP_ FLAG_ ALLOW_ ONLY_ BUFFERS - D3D12_
HEAP_ FLAG_ ALLOW_ ONLY_ NON_ RT_ DS_ TEXTURES - D3D12_
HEAP_ FLAG_ ALLOW_ ONLY_ RT_ DS_ TEXTURES - D3D12_
HEAP_ FLAG_ ALLOW_ WRITE_ WATCH - D3D12_
HEAP_ FLAG_ DENY_ BUFFERS - D3D12_
HEAP_ FLAG_ DENY_ NON_ RT_ DS_ TEXTURES - D3D12_
HEAP_ FLAG_ DENY_ RT_ DS_ TEXTURES - D3D12_
HEAP_ FLAG_ HARDWARE_ PROTECTED - D3D12_
HEAP_ FLAG_ NONE - D3D12_
HEAP_ FLAG_ SHARED - D3D12_
HEAP_ FLAG_ SHARED_ CROSS_ ADAPTER - D3D12_
HEAP_ TYPE_ CUSTOM - D3D12_
HEAP_ TYPE_ DEFAULT - D3D12_
HEAP_ TYPE_ READBACK - D3D12_
HEAP_ TYPE_ UPLOAD - D3D12_
HS_ CONTROL_ POINT_ PHASE_ INPUT_ REGISTER_ COUNT - D3D12_
HS_ CONTROL_ POINT_ PHASE_ OUTPUT_ REGISTER_ COUNT - D3D12_
HS_ CONTROL_ POINT_ REGISTER_ COMPONENTS - D3D12_
HS_ CONTROL_ POINT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
HS_ CONTROL_ POINT_ REGISTER_ READS_ PER_ INST - D3D12_
HS_ CONTROL_ POINT_ REGISTER_ READ_ PORTS - D3D12_
HS_ FORK_ PHASE_ INSTANCE_ COUNT_ UPPER_ BOUND - D3D12_
HS_ INPUT_ FORK_ INSTANCE_ ID_ REGISTER_ COMPONENTS - D3D12_
HS_ INPUT_ FORK_ INSTANCE_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
HS_ INPUT_ FORK_ INSTANCE_ ID_ REGISTER_ COUNT - D3D12_
HS_ INPUT_ FORK_ INSTANCE_ ID_ REGISTER_ READS_ PER_ INST - D3D12_
HS_ INPUT_ FORK_ INSTANCE_ ID_ REGISTER_ READ_ PORTS - D3D12_
HS_ INPUT_ JOIN_ INSTANCE_ ID_ REGISTER_ COMPONENTS - D3D12_
HS_ INPUT_ JOIN_ INSTANCE_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
HS_ INPUT_ JOIN_ INSTANCE_ ID_ REGISTER_ COUNT - D3D12_
HS_ INPUT_ JOIN_ INSTANCE_ ID_ REGISTER_ READS_ PER_ INST - D3D12_
HS_ INPUT_ JOIN_ INSTANCE_ ID_ REGISTER_ READ_ PORTS - D3D12_
HS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COMPONENTS - D3D12_
HS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
HS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COUNT - D3D12_
HS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ READS_ PER_ INST - D3D12_
HS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ READ_ PORTS - D3D12_
HS_ JOIN_ PHASE_ INSTANCE_ COUNT_ UPPER_ BOUND - D3D12_
HS_ MAXTESSFACTOR_ LOWER_ BOUND - D3D12_
HS_ MAXTESSFACTOR_ UPPER_ BOUND - D3D12_
HS_ OUTPUT_ CONTROL_ POINTS_ MAX_ TOTAL_ SCALARS - D3D12_
HS_ OUTPUT_ CONTROL_ POINT_ ID_ REGISTER_ COMPONENTS - D3D12_
HS_ OUTPUT_ CONTROL_ POINT_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
HS_ OUTPUT_ CONTROL_ POINT_ ID_ REGISTER_ COUNT - D3D12_
HS_ OUTPUT_ CONTROL_ POINT_ ID_ REGISTER_ READS_ PER_ INST - D3D12_
HS_ OUTPUT_ CONTROL_ POINT_ ID_ REGISTER_ READ_ PORTS - D3D12_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ COMPONENTS - D3D12_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ COUNT - D3D12_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ READS_ PER_ INST - D3D12_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ READ_ PORTS - D3D12_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ SCALAR_ COMPONENTS - D3D12_
IA_ DEFAULT_ INDEX_ BUFFER_ OFFSET_ IN_ BYTES - D3D12_
IA_ DEFAULT_ PRIMITIVE_ TOPOLOGY - D3D12_
IA_ DEFAULT_ VERTEX_ BUFFER_ OFFSET_ IN_ BYTES - D3D12_
IA_ INDEX_ INPUT_ RESOURCE_ SLOT_ COUNT - D3D12_
IA_ INSTANCE_ ID_ BIT_ COUNT - D3D12_
IA_ INTEGER_ ARITHMETIC_ BIT_ COUNT - D3D12_
IA_ PATCH_ MAX_ CONTROL_ POINT_ COUNT - D3D12_
IA_ PRIMITIVE_ ID_ BIT_ COUNT - D3D12_
IA_ VERTEX_ ID_ BIT_ COUNT - D3D12_
IA_ VERTEX_ INPUT_ RESOURCE_ SLOT_ COUNT - D3D12_
IA_ VERTEX_ INPUT_ STRUCTURE_ ELEMENTS_ COMPONENTS - D3D12_
IA_ VERTEX_ INPUT_ STRUCTURE_ ELEMENT_ COUNT - D3D12_
INDEX_ BUFFER_ STRIP_ CUT_ VALUE_ 0xFFFF - D3D12_
INDEX_ BUFFER_ STRIP_ CUT_ VALUE_ 0xFFFFFFFF - D3D12_
INDEX_ BUFFER_ STRIP_ CUT_ VALUE_ DISABLED - D3D12_
INDIRECT_ ARGUMENT_ TYPE_ CONSTANT - D3D12_
INDIRECT_ ARGUMENT_ TYPE_ CONSTANT_ BUFFER_ VIEW - D3D12_
INDIRECT_ ARGUMENT_ TYPE_ DISPATCH - D3D12_
INDIRECT_ ARGUMENT_ TYPE_ DRAW - D3D12_
INDIRECT_ ARGUMENT_ TYPE_ DRAW_ INDEXED - D3D12_
INDIRECT_ ARGUMENT_ TYPE_ INDEX_ BUFFER_ VIEW - D3D12_
INDIRECT_ ARGUMENT_ TYPE_ SHADER_ RESOURCE_ VIEW - D3D12_
INDIRECT_ ARGUMENT_ TYPE_ UNORDERED_ ACCESS_ VIEW - D3D12_
INDIRECT_ ARGUMENT_ TYPE_ VERTEX_ BUFFER_ VIEW - D3D12_
INPUT_ CLASSIFICATION_ PER_ INSTANCE_ DATA - D3D12_
INPUT_ CLASSIFICATION_ PER_ VERTEX_ DATA - D3D12_
INTEGER_ DIVIDE_ BY_ ZERO_ QUOTIENT - D3D12_
INTEGER_ DIVIDE_ BY_ ZERO_ REMAINDER - D3D12_
KEEP_ RENDER_ TARGETS_ AND_ DEPTH_ STENCIL - D3D12_
KEEP_ UNORDERED_ ACCESS_ VIEWS - D3D12_
LINEAR_ GAMMA - D3D12_
LOGIC_ OP_ AND - D3D12_
LOGIC_ OP_ AND_ INVERTED - D3D12_
LOGIC_ OP_ AND_ REVERSE - D3D12_
LOGIC_ OP_ CLEAR - D3D12_
LOGIC_ OP_ COPY - D3D12_
LOGIC_ OP_ COPY_ INVERTED - D3D12_
LOGIC_ OP_ EQUIV - D3D12_
LOGIC_ OP_ INVERT - D3D12_
LOGIC_ OP_ NAND - D3D12_
LOGIC_ OP_ NOOP - D3D12_
LOGIC_ OP_ NOR - D3D12_
LOGIC_ OP_ OR - D3D12_
LOGIC_ OP_ OR_ INVERTED - D3D12_
LOGIC_ OP_ OR_ REVERSE - D3D12_
LOGIC_ OP_ SET - D3D12_
LOGIC_ OP_ XOR - D3D12_
MAG_ FILTER_ SHIFT - D3D12_
MAJOR_ VERSION - D3D12_
MAX_ BORDER_ COLOR_ COMPONENT - D3D12_
MAX_ DEPTH - D3D12_
MAX_ LIVE_ STATIC_ SAMPLERS - D3D12_
MAX_ MAXANISOTROPY - D3D12_
MAX_ MULTISAMPLE_ SAMPLE_ COUNT - D3D12_
MAX_ POSITION_ VALUE - D3D12_
MAX_ ROOT_ COST - D3D12_
MAX_ SHADER_ VISIBLE_ DESCRIPTOR_ HEAP_ SIZE_ TIER_ 1 - D3D12_
MAX_ SHADER_ VISIBLE_ DESCRIPTOR_ HEAP_ SIZE_ TIER_ 2 - D3D12_
MAX_ SHADER_ VISIBLE_ SAMPLER_ HEAP_ SIZE - D3D12_
MAX_ TEXTURE_ DIMENSION_ 2_ TO_ EXP - D3D12_
MEMORY_ POOL_ L0 - D3D12_
MEMORY_ POOL_ L1 - D3D12_
MEMORY_ POOL_ UNKNOWN - D3D12_
MINOR_ VERSION - D3D12_
MIN_ BORDER_ COLOR_ COMPONENT - D3D12_
MIN_ DEPTH - D3D12_
MIN_ FILTER_ SHIFT - D3D12_
MIN_ MAXANISOTROPY - D3D12_
MIP_ FILTER_ SHIFT - D3D12_
MIP_ LOD_ BIAS_ MAX - D3D12_
MIP_ LOD_ BIAS_ MIN - D3D12_
MIP_ LOD_ FRACTIONAL_ BIT_ COUNT - D3D12_
MIP_ LOD_ RANGE_ BIT_ COUNT - D3D12_
MULTIPLE_ FENCE_ WAIT_ FLAG_ ALL - D3D12_
MULTIPLE_ FENCE_ WAIT_ FLAG_ ANY - D3D12_
MULTIPLE_ FENCE_ WAIT_ FLAG_ NONE - D3D12_
MULTISAMPLE_ ANTIALIAS_ LINE_ WIDTH - D3D12_
MULTISAMPLE_ QUALITY_ LEVELS_ FLAG_ NONE - D3D12_
MULTISAMPLE_ QUALITY_ LEVELS_ FLAG_ TILED_ RESOURCE - D3D12_
NONSAMPLE_ FETCH_ OUT_ OF_ RANGE_ ACCESS_ RESULT - D3D12_
OS_ RESERVED_ REGISTER_ SPACE_ VALUES_ END - D3D12_
OS_ RESERVED_ REGISTER_ SPACE_ VALUES_ START - D3D12_
PACKED_ TILE - D3D12_
PIPELINE_ STATE_ FLAG_ NONE - D3D12_
PIPELINE_ STATE_ FLAG_ TOOL_ DEBUG - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ BLEND - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ CACHED_ PSO - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ CS - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ DEPTH_ STENCIL - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ DEPTH_ STENCI L1 - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ DEPTH_ STENCIL_ FORMAT - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ DS - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ FLAGS - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ GS - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ HS - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ IB_ STRIP_ CUT_ VALUE - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ INPUT_ LAYOUT - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ MAX_ VALID - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ NODE_ MASK - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ PRIMITIVE_ TOPOLOGY - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ PS - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ RASTERIZER - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ RENDER_ TARGET_ FORMATS - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ ROOT_ SIGNATURE - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ SAMPLE_ DESC - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ SAMPLE_ MASK - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ STREAM_ OUTPUT - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE_ VS - D3D12_
PIXEL_ ADDRESS_ RANGE_ BIT_ COUNT - D3D12_
PREDICATION_ OP_ EQUAL_ ZERO - D3D12_
PREDICATION_ OP_ NOT_ EQUAL_ ZERO - D3D12_
PRE_ SCISSOR_ PIXEL_ ADDRESS_ RANGE_ BIT_ COUNT - D3D12_
PRIMITIVE_ TOPOLOGY_ TYPE_ LINE - D3D12_
PRIMITIVE_ TOPOLOGY_ TYPE_ PATCH - D3D12_
PRIMITIVE_ TOPOLOGY_ TYPE_ POINT - D3D12_
PRIMITIVE_ TOPOLOGY_ TYPE_ TRIANGLE - D3D12_
PRIMITIVE_ TOPOLOGY_ TYPE_ UNDEFINED - D3D12_
PROGRAMMABLE_ SAMPLE_ POSITIONS_ TIER_ 1 - D3D12_
PROGRAMMABLE_ SAMPLE_ POSITIONS_ TIER_ 2 - D3D12_
PROGRAMMABLE_ SAMPLE_ POSITIONS_ TIER_ NOT_ SUPPORTED - D3D12_
PS_ CS_ UAV_ REGISTER_ COMPONENTS - D3D12_
PS_ CS_ UAV_ REGISTER_ COUNT - D3D12_
PS_ CS_ UAV_ REGISTER_ READS_ PER_ INST - D3D12_
PS_ CS_ UAV_ REGISTER_ READ_ PORTS - D3D12_
PS_ FRONTFACING_ DEFAULT_ VALUE - D3D12_
PS_ FRONTFACING_ FALSE_ VALUE - D3D12_
PS_ FRONTFACING_ TRUE_ VALUE - D3D12_
PS_ INPUT_ REGISTER_ COMPONENTS - D3D12_
PS_ INPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
PS_ INPUT_ REGISTER_ COUNT - D3D12_
PS_ INPUT_ REGISTER_ READS_ PER_ INST - D3D12_
PS_ INPUT_ REGISTER_ READ_ PORTS - D3D12_
PS_ LEGACY_ PIXEL_ CENTER_ FRACTIONAL_ COMPONENT - D3D12_
PS_ OUTPUT_ DEPTH_ REGISTER_ COMPONENTS - D3D12_
PS_ OUTPUT_ DEPTH_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
PS_ OUTPUT_ DEPTH_ REGISTER_ COUNT - D3D12_
PS_ OUTPUT_ MASK_ REGISTER_ COMPONENTS - D3D12_
PS_ OUTPUT_ MASK_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
PS_ OUTPUT_ MASK_ REGISTER_ COUNT - D3D12_
PS_ OUTPUT_ REGISTER_ COMPONENTS - D3D12_
PS_ OUTPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
PS_ OUTPUT_ REGISTER_ COUNT - D3D12_
PS_ PIXEL_ CENTER_ FRACTIONAL_ COMPONENT - D3D12_
QUERY_ HEAP_ TYPE_ OCCLUSION - D3D12_
QUERY_ HEAP_ TYPE_ PIPELINE_ STATISTICS - D3D12_
QUERY_ HEAP_ TYPE_ SO_ STATISTICS - D3D12_
QUERY_ HEAP_ TYPE_ TIMESTAMP - D3D12_
QUERY_ TYPE_ BINARY_ OCCLUSION - D3D12_
QUERY_ TYPE_ OCCLUSION - D3D12_
QUERY_ TYPE_ PIPELINE_ STATISTICS - D3D12_
QUERY_ TYPE_ SO_ STATISTICS_ STREA M0 - D3D12_
QUERY_ TYPE_ SO_ STATISTICS_ STREA M1 - D3D12_
QUERY_ TYPE_ SO_ STATISTICS_ STREA M2 - D3D12_
QUERY_ TYPE_ SO_ STATISTICS_ STREA M3 - D3D12_
QUERY_ TYPE_ TIMESTAMP - D3D12_
RAW_ UAV_ SRV_ BYTE_ ALIGNMENT - D3D12_
REQ_ BLEND_ OBJECT_ COUNT_ PER_ DEVICE - D3D12_
REQ_ BUFFER_ RESOURCE_ TEXEL_ COUNT_ 2_ TO_ EXP - D3D12_
REQ_ CONSTANT_ BUFFER_ ELEMENT_ COUNT - D3D12_
REQ_ DEPTH_ STENCIL_ OBJECT_ COUNT_ PER_ DEVICE - D3D12_
REQ_ DRAWINDEXED_ INDEX_ COUNT_ 2_ TO_ EXP - D3D12_
REQ_ DRAW_ VERTEX_ COUNT_ 2_ TO_ EXP - D3D12_
REQ_ FILTERING_ HW_ ADDRESSABLE_ RESOURCE_ DIMENSION - D3D12_
REQ_ GS_ INVOCATION_ 32BIT_ OUTPUT_ COMPONENT_ LIMIT - D3D12_
REQ_ IMMEDIATE_ CONSTANT_ BUFFER_ ELEMENT_ COUNT - D3D12_
REQ_ MAXANISOTROPY - D3D12_
REQ_ MIP_ LEVELS - D3D12_
REQ_ MULTI_ ELEMENT_ STRUCTURE_ SIZE_ IN_ BYTES - D3D12_
REQ_ RASTERIZER_ OBJECT_ COUNT_ PER_ DEVICE - D3D12_
REQ_ RENDER_ TO_ BUFFER_ WINDOW_ WIDTH - D3D12_
REQ_ RESOURCE_ SIZE_ IN_ MEGABYTES_ EXPRESSION_ A_ TERM - D3D12_
REQ_ RESOURCE_ SIZE_ IN_ MEGABYTES_ EXPRESSION_ B_ TERM - D3D12_
REQ_ RESOURCE_ SIZE_ IN_ MEGABYTES_ EXPRESSION_ C_ TERM - D3D12_
REQ_ RESOURCE_ VIEW_ COUNT_ PER_ DEVICE_ 2_ TO_ EXP - D3D12_
REQ_ SAMPLER_ OBJECT_ COUNT_ PER_ DEVICE - D3D12_
REQ_ SUBRESOURCES - D3D12_
REQ_ TEXTUR E1D_ ARRAY_ AXIS_ DIMENSION - D3D12_
REQ_ TEXTUR E1D_ U_ DIMENSION - D3D12_
REQ_ TEXTUR E2D_ ARRAY_ AXIS_ DIMENSION - D3D12_
REQ_ TEXTUR E2D_ U_ OR_ V_ DIMENSION - D3D12_
REQ_ TEXTUR E3D_ U_ V_ OR_ W_ DIMENSION - D3D12_
REQ_ TEXTURECUBE_ DIMENSION - D3D12_
RESIDENCY_ PRIORITY_ HIGH - D3D12_
RESIDENCY_ PRIORITY_ LOW - D3D12_
RESIDENCY_ PRIORITY_ MAXIMUM - D3D12_
RESIDENCY_ PRIORITY_ MINIMUM - D3D12_
RESIDENCY_ PRIORITY_ NORMAL - D3D12_
RESINFO_ INSTRUCTION_ MISSING_ COMPONENT_ RETVAL - D3D12_
RESOLVE_ MODE_ AVERAGE - D3D12_
RESOLVE_ MODE_ DECOMPRESS - D3D12_
RESOLVE_ MODE_ MAX - D3D12_
RESOLVE_ MODE_ MIN - D3D12_
RESOURCE_ BARRIER_ ALL_ SUBRESOURCES - D3D12_
RESOURCE_ BARRIER_ FLAG_ BEGIN_ ONLY - D3D12_
RESOURCE_ BARRIER_ FLAG_ END_ ONLY - D3D12_
RESOURCE_ BARRIER_ FLAG_ NONE - D3D12_
RESOURCE_ BARRIER_ TYPE_ ALIASING - D3D12_
RESOURCE_ BARRIER_ TYPE_ TRANSITION - D3D12_
RESOURCE_ BARRIER_ TYPE_ UAV - D3D12_
RESOURCE_ BINDING_ TIER_ 1 - D3D12_
RESOURCE_ BINDING_ TIER_ 2 - D3D12_
RESOURCE_ BINDING_ TIER_ 3 - D3D12_
RESOURCE_ DIMENSION_ BUFFER - D3D12_
RESOURCE_ DIMENSION_ TEXTUR E1D - D3D12_
RESOURCE_ DIMENSION_ TEXTUR E2D - D3D12_
RESOURCE_ DIMENSION_ TEXTUR E3D - D3D12_
RESOURCE_ DIMENSION_ UNKNOWN - D3D12_
RESOURCE_ FLAG_ ALLOW_ CROSS_ ADAPTER - D3D12_
RESOURCE_ FLAG_ ALLOW_ DEPTH_ STENCIL - D3D12_
RESOURCE_ FLAG_ ALLOW_ RENDER_ TARGET - D3D12_
RESOURCE_ FLAG_ ALLOW_ SIMULTANEOUS_ ACCESS - D3D12_
RESOURCE_ FLAG_ ALLOW_ UNORDERED_ ACCESS - D3D12_
RESOURCE_ FLAG_ DENY_ SHADER_ RESOURCE - D3D12_
RESOURCE_ FLAG_ NONE - D3D12_
RESOURCE_ HEAP_ TIER_ 1 - D3D12_
RESOURCE_ HEAP_ TIER_ 2 - D3D12_
RESOURCE_ STATE_ COMMON - D3D12_
RESOURCE_ STATE_ COPY_ DEST - D3D12_
RESOURCE_ STATE_ COPY_ SOURCE - D3D12_
RESOURCE_ STATE_ DEPTH_ READ - D3D12_
RESOURCE_ STATE_ DEPTH_ WRITE - D3D12_
RESOURCE_ STATE_ GENERIC_ READ - D3D12_
RESOURCE_ STATE_ INDEX_ BUFFER - D3D12_
RESOURCE_ STATE_ INDIRECT_ ARGUMENT - D3D12_
RESOURCE_ STATE_ NON_ PIXEL_ SHADER_ RESOURCE - D3D12_
RESOURCE_ STATE_ PIXEL_ SHADER_ RESOURCE - D3D12_
RESOURCE_ STATE_ PREDICATION - D3D12_
RESOURCE_ STATE_ PRESENT - D3D12_
RESOURCE_ STATE_ RENDER_ TARGET - D3D12_
RESOURCE_ STATE_ RESOLVE_ DEST - D3D12_
RESOURCE_ STATE_ RESOLVE_ SOURCE - D3D12_
RESOURCE_ STATE_ STREAM_ OUT - D3D12_
RESOURCE_ STATE_ UNORDERED_ ACCESS - D3D12_
RESOURCE_ STATE_ VERTEX_ AND_ CONSTANT_ BUFFER - D3D12_
ROOT_ DESCRIPTOR_ FLAG_ DATA_ STATIC - D3D12_
ROOT_ DESCRIPTOR_ FLAG_ DATA_ STATIC_ WHILE_ SET_ AT_ EXECUTE - D3D12_
ROOT_ DESCRIPTOR_ FLAG_ DATA_ VOLATILE - D3D12_
ROOT_ DESCRIPTOR_ FLAG_ NONE - D3D12_
ROOT_ PARAMETER_ TYPE_ 32BIT_ CONSTANTS - D3D12_
ROOT_ PARAMETER_ TYPE_ CBV - D3D12_
ROOT_ PARAMETER_ TYPE_ DESCRIPTOR_ TABLE - D3D12_
ROOT_ PARAMETER_ TYPE_ SRV - D3D12_
ROOT_ PARAMETER_ TYPE_ UAV - D3D12_
ROOT_ SIGNATURE_ FLAG_ ALLOW_ INPUT_ ASSEMBLER_ INPUT_ LAYOUT - D3D12_
ROOT_ SIGNATURE_ FLAG_ ALLOW_ STREAM_ OUTPUT - D3D12_
ROOT_ SIGNATURE_ FLAG_ DENY_ DOMAIN_ SHADER_ ROOT_ ACCESS - D3D12_
ROOT_ SIGNATURE_ FLAG_ DENY_ GEOMETRY_ SHADER_ ROOT_ ACCESS - D3D12_
ROOT_ SIGNATURE_ FLAG_ DENY_ HULL_ SHADER_ ROOT_ ACCESS - D3D12_
ROOT_ SIGNATURE_ FLAG_ DENY_ PIXEL_ SHADER_ ROOT_ ACCESS - D3D12_
ROOT_ SIGNATURE_ FLAG_ DENY_ VERTEX_ SHADER_ ROOT_ ACCESS - D3D12_
ROOT_ SIGNATURE_ FLAG_ NONE - D3D12_
RTV_ DIMENSION_ BUFFER - D3D12_
RTV_ DIMENSION_ TEXTUR E1D - D3D12_
RTV_ DIMENSION_ TEXTUR E1DARRAY - D3D12_
RTV_ DIMENSION_ TEXTUR E2D - D3D12_
RTV_ DIMENSION_ TEXTUR E2DARRAY - D3D12_
RTV_ DIMENSION_ TEXTUR E2DMS - D3D12_
RTV_ DIMENSION_ TEXTUR E2DMSARRAY - D3D12_
RTV_ DIMENSION_ TEXTUR E3D - D3D12_
RTV_ DIMENSION_ UNKNOWN - D3D12_
SHADER_ CACHE_ SUPPORT_ AUTOMATIC_ DISK_ CACHE - D3D12_
SHADER_ CACHE_ SUPPORT_ AUTOMATIC_ INPROC_ CACHE - D3D12_
SHADER_ CACHE_ SUPPORT_ LIBRARY - D3D12_
SHADER_ CACHE_ SUPPORT_ NONE - D3D12_
SHADER_ CACHE_ SUPPORT_ SINGLE_ PSO - D3D12_
SHADER_ COMPONENT_ MAPPING_ ALWAYS_ SET_ BIT_ AVOIDING_ ZEROMEM_ MISTAKES - D3D12_
SHADER_ COMPONENT_ MAPPING_ FORCE_ VALUE_ 0 - D3D12_
SHADER_ COMPONENT_ MAPPING_ FORCE_ VALUE_ 1 - D3D12_
SHADER_ COMPONENT_ MAPPING_ FROM_ MEMORY_ COMPONENT_ 0 - D3D12_
SHADER_ COMPONENT_ MAPPING_ FROM_ MEMORY_ COMPONENT_ 1 - D3D12_
SHADER_ COMPONENT_ MAPPING_ FROM_ MEMORY_ COMPONENT_ 2 - D3D12_
SHADER_ COMPONENT_ MAPPING_ FROM_ MEMORY_ COMPONENT_ 3 - D3D12_
SHADER_ COMPONENT_ MAPPING_ MASK - D3D12_
SHADER_ COMPONENT_ MAPPING_ SHIFT - D3D12_
SHADER_ MAJOR_ VERSION - D3D12_
SHADER_ MAX_ INSTANCES - D3D12_
SHADER_ MAX_ INTERFACES - D3D12_
SHADER_ MAX_ INTERFACE_ CALL_ SITES - D3D12_
SHADER_ MAX_ TYPES - D3D12_
SHADER_ MINOR_ VERSION - D3D12_
SHADER_ MIN_ PRECISION_ SUPPORT_ 10_ BIT - D3D12_
SHADER_ MIN_ PRECISION_ SUPPORT_ 16_ BIT - D3D12_
SHADER_ MIN_ PRECISION_ SUPPORT_ NONE - D3D12_
SHADER_ VISIBILITY_ ALL - D3D12_
SHADER_ VISIBILITY_ DOMAIN - D3D12_
SHADER_ VISIBILITY_ GEOMETRY - D3D12_
SHADER_ VISIBILITY_ HULL - D3D12_
SHADER_ VISIBILITY_ PIXEL - D3D12_
SHADER_ VISIBILITY_ VERTEX - D3D12_
SHIFT_ INSTRUCTION_ PAD_ VALUE - D3D12_
SHIFT_ INSTRUCTION_ SHIFT_ VALUE_ BIT_ COUNT - D3D12_
SIMULTANEOUS_ RENDER_ TARGET_ COUNT - D3D12_
SMALL_ MSAA_ RESOURCE_ PLACEMENT_ ALIGNMENT - D3D12_
SMALL_ RESOURCE_ PLACEMENT_ ALIGNMENT - D3D12_
SO_ BUFFER_ MAX_ STRIDE_ IN_ BYTES - D3D12_
SO_ BUFFER_ MAX_ WRITE_ WINDOW_ IN_ BYTES - D3D12_
SO_ BUFFER_ SLOT_ COUNT - D3D12_
SO_ DDI_ REGISTER_ INDEX_ DENOTING_ GAP - D3D12_
SO_ NO_ RASTERIZED_ STREAM - D3D12_
SO_ OUTPUT_ COMPONENT_ COUNT - D3D12_
SO_ STREAM_ COUNT - D3D12_
SPEC_ DATE_ DAY - D3D12_
SPEC_ DATE_ MONTH - D3D12_
SPEC_ DATE_ YEAR - D3D12_
SPEC_ VERSION - D3D12_
SRGB_ GAMMA - D3D12_
SRGB_ TO_ FLOAT_ DENOMINATOR_ 1 - D3D12_
SRGB_ TO_ FLOAT_ DENOMINATOR_ 2 - D3D12_
SRGB_ TO_ FLOAT_ EXPONENT - D3D12_
SRGB_ TO_ FLOAT_ OFFSET - D3D12_
SRGB_ TO_ FLOAT_ THRESHOLD - D3D12_
SRGB_ TO_ FLOAT_ TOLERANCE_ IN_ ULP - D3D12_
SRV_ DIMENSION_ BUFFER - D3D12_
SRV_ DIMENSION_ TEXTUR E1D - D3D12_
SRV_ DIMENSION_ TEXTUR E1DARRAY - D3D12_
SRV_ DIMENSION_ TEXTUR E2D - D3D12_
SRV_ DIMENSION_ TEXTUR E2DARRAY - D3D12_
SRV_ DIMENSION_ TEXTUR E2DMS - D3D12_
SRV_ DIMENSION_ TEXTUR E2DMSARRAY - D3D12_
SRV_ DIMENSION_ TEXTUR E3D - D3D12_
SRV_ DIMENSION_ TEXTURECUBE - D3D12_
SRV_ DIMENSION_ TEXTURECUBEARRAY - D3D12_
SRV_ DIMENSION_ UNKNOWN - D3D12_
STANDARD_ COMPONENT_ BIT_ COUNT - D3D12_
STANDARD_ COMPONENT_ BIT_ COUNT_ DOUBLED - D3D12_
STANDARD_ MAXIMUM_ ELEMENT_ ALIGNMENT_ BYTE_ MULTIPLE - D3D12_
STANDARD_ PIXEL_ COMPONENT_ COUNT - D3D12_
STANDARD_ PIXEL_ ELEMENT_ COUNT - D3D12_
STANDARD_ VECTOR_ SIZE - D3D12_
STANDARD_ VERTEX_ ELEMENT_ COUNT - D3D12_
STANDARD_ VERTEX_ TOTAL_ COMPONENT_ COUNT - D3D12_
STATIC_ BORDER_ COLOR_ OPAQUE_ BLACK - D3D12_
STATIC_ BORDER_ COLOR_ OPAQUE_ WHITE - D3D12_
STATIC_ BORDER_ COLOR_ TRANSPARENT_ BLACK - D3D12_
STENCIL_ OP_ DECR - D3D12_
STENCIL_ OP_ DECR_ SAT - D3D12_
STENCIL_ OP_ INCR - D3D12_
STENCIL_ OP_ INCR_ SAT - D3D12_
STENCIL_ OP_ INVERT - D3D12_
STENCIL_ OP_ KEEP - D3D12_
STENCIL_ OP_ REPLACE - D3D12_
STENCIL_ OP_ ZERO - D3D12_
SUBPIXEL_ FRACTIONAL_ BIT_ COUNT - D3D12_
SUBTEXEL_ FRACTIONAL_ BIT_ COUNT - D3D12_
SYSTEM_ RESERVED_ REGISTER_ SPACE_ VALUES_ END - D3D12_
SYSTEM_ RESERVED_ REGISTER_ SPACE_ VALUES_ START - D3D12_
TESSELLATOR_ MAX_ EVEN_ TESSELLATION_ FACTOR - D3D12_
TESSELLATOR_ MAX_ ISOLINE_ DENSITY_ TESSELLATION_ FACTOR - D3D12_
TESSELLATOR_ MAX_ ODD_ TESSELLATION_ FACTOR - D3D12_
TESSELLATOR_ MAX_ TESSELLATION_ FACTOR - D3D12_
TESSELLATOR_ MIN_ EVEN_ TESSELLATION_ FACTOR - D3D12_
TESSELLATOR_ MIN_ ISOLINE_ DENSITY_ TESSELLATION_ FACTOR - D3D12_
TESSELLATOR_ MIN_ ODD_ TESSELLATION_ FACTOR - D3D12_
TEXEL_ ADDRESS_ RANGE_ BIT_ COUNT - D3D12_
TEXTURE_ ADDRESS_ MODE_ BORDER - D3D12_
TEXTURE_ ADDRESS_ MODE_ CLAMP - D3D12_
TEXTURE_ ADDRESS_ MODE_ MIRROR - D3D12_
TEXTURE_ ADDRESS_ MODE_ MIRROR_ ONCE - D3D12_
TEXTURE_ ADDRESS_ MODE_ WRAP - D3D12_
TEXTURE_ COPY_ TYPE_ PLACED_ FOOTPRINT - D3D12_
TEXTURE_ COPY_ TYPE_ SUBRESOURCE_ INDEX - D3D12_
TEXTURE_ DATA_ PITCH_ ALIGNMENT - D3D12_
TEXTURE_ DATA_ PLACEMENT_ ALIGNMENT - D3D12_
TEXTURE_ LAYOUT_ 64KB_ STANDARD_ SWIZZLE - D3D12_
TEXTURE_ LAYOUT_ 64KB_ UNDEFINED_ SWIZZLE - D3D12_
TEXTURE_ LAYOUT_ ROW_ MAJOR - D3D12_
TEXTURE_ LAYOUT_ UNKNOWN - D3D12_
TILED_ RESOURCES_ TIER_ 1 - D3D12_
TILED_ RESOURCES_ TIER_ 2 - D3D12_
TILED_ RESOURCES_ TIER_ 3 - D3D12_
TILED_ RESOURCES_ TIER_ NOT_ SUPPORTED - D3D12_
TILED_ RESOURCE_ TILE_ SIZE_ IN_ BYTES - D3D12_
TILE_ COPY_ FLAG_ LINEAR_ BUFFER_ TO_ SWIZZLED_ TILED_ RESOURCE - D3D12_
TILE_ COPY_ FLAG_ NONE - D3D12_
TILE_ COPY_ FLAG_ NO_ HAZARD - D3D12_
TILE_ COPY_ FLAG_ SWIZZLED_ TILED_ RESOURCE_ TO_ LINEAR_ BUFFER - D3D12_
TILE_ MAPPING_ FLAG_ NONE - D3D12_
TILE_ MAPPING_ FLAG_ NO_ HAZARD - D3D12_
TILE_ RANGE_ FLAG_ NONE - D3D12_
TILE_ RANGE_ FLAG_ NULL - D3D12_
TILE_ RANGE_ FLAG_ REUSE_ SINGLE_ TILE - D3D12_
TILE_ RANGE_ FLAG_ SKIP - D3D12_
UAV_ COUNTER_ PLACEMENT_ ALIGNMENT - D3D12_
UAV_ DIMENSION_ BUFFER - D3D12_
UAV_ DIMENSION_ TEXTUR E1D - D3D12_
UAV_ DIMENSION_ TEXTUR E1DARRAY - D3D12_
UAV_ DIMENSION_ TEXTUR E2D - D3D12_
UAV_ DIMENSION_ TEXTUR E2DARRAY - D3D12_
UAV_ DIMENSION_ TEXTUR E3D - D3D12_
UAV_ DIMENSION_ UNKNOWN - D3D12_
UAV_ SLOT_ COUNT - D3D12_
UNBOUND_ MEMORY_ ACCESS_ RESULT - D3D12_
VIEWPORT_ AND_ SCISSORRECT_ MAX_ INDEX - D3D12_
VIEWPORT_ AND_ SCISSORRECT_ OBJECT_ COUNT_ PER_ PIPELINE - D3D12_
VIEWPORT_ BOUNDS_ MAX - D3D12_
VIEWPORT_ BOUNDS_ MIN - D3D12_
VS_ INPUT_ REGISTER_ COMPONENTS - D3D12_
VS_ INPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
VS_ INPUT_ REGISTER_ COUNT - D3D12_
VS_ INPUT_ REGISTER_ READS_ PER_ INST - D3D12_
VS_ INPUT_ REGISTER_ READ_ PORTS - D3D12_
VS_ OUTPUT_ REGISTER_ COMPONENTS - D3D12_
VS_ OUTPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D12_
VS_ OUTPUT_ REGISTER_ COUNT - D3D12_
WHQL_ CONTEXT_ COUNT_ FOR_ RESOURCE_ LIMIT - D3D12_
WHQL_ DRAWINDEXED_ INDEX_ COUNT_ 2_ TO_ EXP - D3D12_
WHQL_ DRAW_ VERTEX_ COUNT_ 2_ TO_ EXP - D3D_
ROOT_ SIGNATURE_ VERSION_ 1 - D3D_
ROOT_ SIGNATURE_ VERSION_ 1_ 0 - D3D_
ROOT_ SIGNATURE_ VERSION_ 1_ 1 - D3D_
SHADER_ MODEL_ 5_ 1 - D3D_
SHADER_ MODEL_ 6_ 0 - IID_
ID3D12 Command Allocator - IID_
ID3D12 Command List - IID_
ID3D12 Command Queue - IID_
ID3D12 Command Signature - IID_
ID3D12 Descriptor Heap - IID_
ID3D12 Device - IID_
ID3D12 Device1 - IID_
ID3D12 Device2 - IID_
ID3D12 Device Child - IID_
ID3D12 Fence - IID_
ID3D12 Graphics Command List - IID_
ID3D12 Graphics Command List1 - IID_
ID3D12 Heap - IID_
ID3D12 Object - IID_
ID3D12 Pageable - IID_
ID3D12 Pipeline Library - IID_
ID3D12 Pipeline Library1 - IID_
ID3D12 Pipeline State - IID_
ID3D12 Query Heap - IID_
ID3D12 Resource - IID_
ID3D12 Root Signature - IID_
ID3D12 Root Signature Deserializer - IID_
ID3D12 Tools - IID_
ID3D12 Versioned Root Signature Deserializer
Functions§
- D3D12
Create ⚠Device - D3D12
Create ⚠Root Signature Deserializer - D3D12
Create ⚠Versioned Root Signature Deserializer - D3D12
Enable ⚠Experimental Features - D3D12
GetDebug ⚠Interface - D3D12
Serialize ⚠Root Signature - D3D12
Serialize ⚠Versioned Root Signature
Type Aliases§
- D3D12_
BLEND - D3D12_
BLEND_ OP - D3D12_
BUFFER_ SRV_ FLAGS - D3D12_
BUFFER_ UAV_ FLAGS - D3D12_
CLEAR_ FLAGS - D3D12_
COLOR_ WRITE_ ENABLE - D3D12_
COMMAND_ LIST_ TYPE - D3D12_
COMMAND_ QUEUE_ FLAGS - D3D12_
COMMAND_ QUEUE_ PRIORITY - D3D12_
COMPARISON_ FUNC - D3D12_
CONSERVATIVE_ RASTERIZATION_ MODE - D3D12_
CONSERVATIVE_ RASTERIZATION_ TIER - D3D12_
CPU_ PAGE_ PROPERTY - D3D12_
CROSS_ NODE_ SHARING_ TIER - D3D12_
CULL_ MODE - D3D12_
DEPTH_ WRITE_ MASK - D3D12_
DESCRIPTOR_ HEAP_ FLAGS - D3D12_
DESCRIPTOR_ HEAP_ TYPE - D3D12_
DESCRIPTOR_ RANGE_ FLAGS - D3D12_
DESCRIPTOR_ RANGE_ TYPE - D3D12_
DSV_ DIMENSION - D3D12_
DSV_ FLAGS - D3D12_
FEATURE - D3D12_
FENCE_ FLAGS - D3D12_
FILL_ MODE - D3D12_
FILTER - D3D12_
FILTER_ REDUCTION_ TYPE - D3D12_
FILTER_ TYPE - D3D12_
FORMAT_ SUPPOR T1 - D3D12_
FORMAT_ SUPPOR T2 - D3D12_
GPU_ VIRTUAL_ ADDRESS - D3D12_
HEAP_ FLAGS - D3D12_
HEAP_ TYPE - D3D12_
INDEX_ BUFFER_ STRIP_ CUT_ VALUE - D3D12_
INDIRECT_ ARGUMENT_ TYPE - D3D12_
INPUT_ CLASSIFICATION - D3D12_
LOGIC_ OP - D3D12_
MEMORY_ POOL - D3D12_
MULTIPLE_ FENCE_ WAIT_ FLAGS - D3D12_
MULTISAMPLE_ QUALITY_ LEVEL_ FLAGS - D3D12_
PIPELINE_ STATE_ FLAGS - D3D12_
PIPELINE_ STATE_ SUBOBJECT_ TYPE - D3D12_
PREDICATION_ OP - D3D12_
PRIMITIVE - D3D12_
PRIMITIVE_ TOPOLOGY - D3D12_
PRIMITIVE_ TOPOLOGY_ TYPE - D3D12_
PROGRAMMABLE_ SAMPLE_ POSITIONS_ TIER - D3D12_
QUERY_ HEAP_ TYPE - D3D12_
QUERY_ TYPE - D3D12_
RECT - D3D12_
RESIDENCY_ PRIORITY - D3D12_
RESOLVE_ MODE - D3D12_
RESOURCE_ BARRIER_ FLAGS - D3D12_
RESOURCE_ BARRIER_ TYPE - D3D12_
RESOURCE_ BINDING_ TIER - D3D12_
RESOURCE_ DIMENSION - D3D12_
RESOURCE_ FLAGS - D3D12_
RESOURCE_ HEAP_ TIER - D3D12_
RESOURCE_ STATES - D3D12_
ROOT_ DESCRIPTOR_ FLAGS - D3D12_
ROOT_ PARAMETER_ TYPE - D3D12_
ROOT_ SIGNATURE_ FLAGS - D3D12_
RTV_ DIMENSION - D3D12_
SHADER_ CACHE_ SUPPORT_ FLAGS - D3D12_
SHADER_ COMPONENT_ MAPPING - D3D12_
SHADER_ MIN_ PRECISION_ SUPPORT - D3D12_
SHADER_ VISIBILITY - D3D12_
SRV_ DIMENSION - D3D12_
STATIC_ BORDER_ COLOR - D3D12_
STENCIL_ OP - D3D12_
TEXTURE_ ADDRESS_ MODE - D3D12_
TEXTURE_ COPY_ TYPE - D3D12_
TEXTURE_ LAYOUT - D3D12_
TILED_ RESOURCES_ TIER - D3D12_
TILE_ COPY_ FLAGS - D3D12_
TILE_ MAPPING_ FLAGS - D3D12_
TILE_ RANGE_ FLAGS - D3D12_
UAV_ DIMENSION - D3D_
ROOT_ SIGNATURE_ VERSION - D3D_
SHADER_ MODEL - PFN_
D3D12_ CREATE_ DEVICE - PFN_
D3D12_ CREATE_ ROOT_ SIGNATURE_ DESERIALIZER - PFN_
D3D12_ CREATE_ VERSIONED_ ROOT_ SIGNATURE_ DESERIALIZER - PFN_
D3D12_ GET_ DEBUG_ INTERFACE - PFN_
D3D12_ SERIALIZE_ ROOT_ SIGNATURE - PFN_
D3D12_ SERIALIZE_ VERSIONED_ ROOT_ SIGNATURE