Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_SRV_DIMENSION_TEXTURECUBEARRAY
source ยท pub const D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: u32 = 10; // 10u32
pub const D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: u32 = 10; // 10u32