Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12CommandListVtbl
source · #[repr(C)]pub struct ID3D12CommandListVtbl {
pub parent: ID3D12DeviceChildVtbl,
pub GetType: unsafe extern "system" fn(_: *mut ID3D12CommandList) -> u32,
}
Fields§
§parent: ID3D12DeviceChildVtbl
§GetType: unsafe extern "system" fn(_: *mut ID3D12CommandList) -> u32
Auto Trait Implementations§
impl Freeze for ID3D12CommandListVtbl
impl RefUnwindSafe for ID3D12CommandListVtbl
impl Send for ID3D12CommandListVtbl
impl Sync for ID3D12CommandListVtbl
impl Unpin for ID3D12CommandListVtbl
impl UnwindSafe for ID3D12CommandListVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more