Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12DeviceChildVtbl
source · #[repr(C)]pub struct ID3D12DeviceChildVtbl {
pub parent: ID3D12ObjectVtbl,
pub GetDevice: unsafe extern "system" fn(_: *mut ID3D12DeviceChild, _: *const GUID, _: *mut *mut c_void) -> i32,
}
Fields§
§parent: ID3D12ObjectVtbl
§GetDevice: unsafe extern "system" fn(_: *mut ID3D12DeviceChild, _: *const GUID, _: *mut *mut c_void) -> i32
Auto Trait Implementations§
impl Freeze for ID3D12DeviceChildVtbl
impl RefUnwindSafe for ID3D12DeviceChildVtbl
impl Send for ID3D12DeviceChildVtbl
impl Sync for ID3D12DeviceChildVtbl
impl Unpin for ID3D12DeviceChildVtbl
impl UnwindSafe for ID3D12DeviceChildVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more