Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12CommandQueue
source · #[repr(C)]pub struct ID3D12CommandQueue {
pub lpVtbl: *const ID3D12CommandQueueVtbl,
}
Fields§
§lpVtbl: *const ID3D12CommandQueueVtbl
Implementations§
source§impl ID3D12CommandQueue
impl ID3D12CommandQueue
pub unsafe fn UpdateTileMappings( &self, pResource: *mut ID3D12Resource, NumResourceRegions: u32, pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, pHeap: *mut ID3D12Heap, NumRanges: u32, pRangeFlags: *const u32, pHeapRangeStartOffsets: *const u32, pRangeTileCounts: *const u32, Flags: u32, )
pub unsafe fn CopyTileMappings( &self, pDstResource: *mut ID3D12Resource, pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pSrcResource: *mut ID3D12Resource, pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pRegionSize: *const D3D12_TILE_REGION_SIZE, Flags: u32, )
pub unsafe fn ExecuteCommandLists( &self, NumCommandLists: u32, ppCommandLists: *const *mut ID3D12CommandList, )
pub unsafe fn SetMarker(&self, Metadata: u32, pData: *const c_void, Size: u32)
pub unsafe fn BeginEvent(&self, Metadata: u32, pData: *const c_void, Size: u32)
pub unsafe fn EndEvent(&self)
pub unsafe fn Signal(&self, pFence: *mut ID3D12Fence, Value: u64) -> i32
pub unsafe fn Wait(&self, pFence: *mut ID3D12Fence, Value: u64) -> i32
pub unsafe fn GetTimestampFrequency(&self, pFrequency: *mut u64) -> i32
pub unsafe fn GetClockCalibration( &self, pGpuTimestamp: *mut u64, pCpuTimestamp: *mut u64, ) -> i32
pub unsafe fn GetDesc(&self) -> D3D12_COMMAND_QUEUE_DESC
Methods from Deref<Target = ID3D12DeviceChild>§
Methods from Deref<Target = ID3D12Object>§
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pDataSize: *mut u32, pData: *mut c_void, ) -> i32
pub unsafe fn SetPrivateData( &self, guid: *const GUID, DataSize: u32, pData: *const c_void, ) -> i32
pub unsafe fn SetPrivateDataInterface( &self, guid: *const GUID, pData: *const IUnknown, ) -> i32
pub unsafe fn SetName(&self, Name: *const u16) -> i32
Methods from Deref<Target = IUnknown>§
pub unsafe fn QueryInterface( &self, riid: *const GUID, ppvObject: *mut *mut c_void, ) -> i32
pub unsafe fn AddRef(&self) -> u32
pub unsafe fn Release(&self) -> u32
Trait Implementations§
source§impl Deref for ID3D12CommandQueue
impl Deref for ID3D12CommandQueue
§type Target = ID3D12Pageable
type Target = ID3D12Pageable
The resulting type after dereferencing.
source§fn deref(&self) -> &ID3D12Pageable
fn deref(&self) -> &ID3D12Pageable
Dereferences the value.
Auto Trait Implementations§
impl Freeze for ID3D12CommandQueue
impl RefUnwindSafe for ID3D12CommandQueue
impl !Send for ID3D12CommandQueue
impl !Sync for ID3D12CommandQueue
impl Unpin for ID3D12CommandQueue
impl UnwindSafe for ID3D12CommandQueue
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more