Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12DescriptorHeapVtbl
source · #[repr(C)]pub struct ID3D12DescriptorHeapVtbl {
pub parent: ID3D12PageableVtbl,
pub GetDesc: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_DESCRIPTOR_HEAP_DESC) -> *mut D3D12_DESCRIPTOR_HEAP_DESC,
pub GetCPUDescriptorHandleForHeapStart: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_CPU_DESCRIPTOR_HANDLE) -> *mut D3D12_CPU_DESCRIPTOR_HANDLE,
pub GetGPUDescriptorHandleForHeapStart: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_GPU_DESCRIPTOR_HANDLE) -> *mut D3D12_GPU_DESCRIPTOR_HANDLE,
}
Fields§
§parent: ID3D12PageableVtbl
§GetDesc: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_DESCRIPTOR_HEAP_DESC) -> *mut D3D12_DESCRIPTOR_HEAP_DESC
§GetCPUDescriptorHandleForHeapStart: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_CPU_DESCRIPTOR_HANDLE) -> *mut D3D12_CPU_DESCRIPTOR_HANDLE
§GetGPUDescriptorHandleForHeapStart: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_GPU_DESCRIPTOR_HANDLE) -> *mut D3D12_GPU_DESCRIPTOR_HANDLE
Auto Trait Implementations§
impl Freeze for ID3D12DescriptorHeapVtbl
impl RefUnwindSafe for ID3D12DescriptorHeapVtbl
impl Send for ID3D12DescriptorHeapVtbl
impl Sync for ID3D12DescriptorHeapVtbl
impl Unpin for ID3D12DescriptorHeapVtbl
impl UnwindSafe for ID3D12DescriptorHeapVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more