Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12DescriptorHeap
source · #[repr(C)]pub struct ID3D12DescriptorHeap {
pub lpVtbl: *const ID3D12DescriptorHeapVtbl,
}
Fields§
§lpVtbl: *const ID3D12DescriptorHeapVtbl
Implementations§
source§impl ID3D12DescriptorHeap
impl ID3D12DescriptorHeap
pub unsafe fn GetDesc(&self) -> D3D12_DESCRIPTOR_HEAP_DESC
pub unsafe fn GetCPUDescriptorHandleForHeapStart( &self, ) -> D3D12_CPU_DESCRIPTOR_HANDLE
pub unsafe fn GetGPUDescriptorHandleForHeapStart( &self, ) -> D3D12_GPU_DESCRIPTOR_HANDLE
Methods from Deref<Target = ID3D12DeviceChild>§
Methods from Deref<Target = ID3D12Object>§
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pDataSize: *mut u32, pData: *mut c_void, ) -> i32
pub unsafe fn SetPrivateData( &self, guid: *const GUID, DataSize: u32, pData: *const c_void, ) -> i32
pub unsafe fn SetPrivateDataInterface( &self, guid: *const GUID, pData: *const IUnknown, ) -> i32
pub unsafe fn SetName(&self, Name: *const u16) -> i32
Methods from Deref<Target = IUnknown>§
pub unsafe fn QueryInterface( &self, riid: *const GUID, ppvObject: *mut *mut c_void, ) -> i32
pub unsafe fn AddRef(&self) -> u32
pub unsafe fn Release(&self) -> u32
Trait Implementations§
source§impl Deref for ID3D12DescriptorHeap
impl Deref for ID3D12DescriptorHeap
§type Target = ID3D12Pageable
type Target = ID3D12Pageable
The resulting type after dereferencing.
source§fn deref(&self) -> &ID3D12Pageable
fn deref(&self) -> &ID3D12Pageable
Dereferences the value.
Auto Trait Implementations§
impl Freeze for ID3D12DescriptorHeap
impl RefUnwindSafe for ID3D12DescriptorHeap
impl !Send for ID3D12DescriptorHeap
impl !Sync for ID3D12DescriptorHeap
impl Unpin for ID3D12DescriptorHeap
impl UnwindSafe for ID3D12DescriptorHeap
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more