#[repr(C)]pub struct Rotate {
pub rotation_angle: Property<f32>,
pub rotation_origin_x: Property<LogicalLength>,
pub rotation_origin_y: Property<LogicalLength>,
pub cached_rendering_data: CachedRenderingData,
}
Expand description
The implementation of the Rotate
element
Fields§
§rotation_angle: Property<f32>
§rotation_origin_x: Property<LogicalLength>
§rotation_origin_y: Property<LogicalLength>
§cached_rendering_data: CachedRenderingData
Implementations§
Source§impl Rotate
impl Rotate
Sourcepub const FIELD_OFFSETS: RotateFieldsOffsets
pub const FIELD_OFFSETS: RotateFieldsOffsets
Return a struct containing the offset of for the fields of this struct
Source§impl Rotate
impl Rotate
pub fn rotation_angle(self: Pin<&Self>) -> f32
pub fn rotation_origin_x(self: Pin<&Self>) -> LogicalLength
pub fn rotation_origin_y(self: Pin<&Self>) -> LogicalLength
Trait Implementations§
Source§impl HasStaticVTable<ItemVTable> for Rotate
impl HasStaticVTable<ItemVTable> for Rotate
Source§fn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
Source§impl Item for Rotate
impl Item for Rotate
Source§fn init(self: Pin<&Self>, _self_rc: &ItemRc)
fn init(self: Pin<&Self>, _self_rc: &ItemRc)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set.
Source§fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>,
) -> LayoutInfo
fn layout_info( self: Pin<&Self>, _orientation: Orientation, _window_adapter: &Rc<dyn WindowAdapter>, ) -> LayoutInfo
We would need max/min/preferred size, and all layout info
Source§fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventFilterResult
fn input_event_filter_before_children( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event
is called on the children, and finally Self::input_event
is called
on this item again.Source§fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventResult
fn input_event( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventResult
Handle input event for mouse and touch event
fn key_event( self: Pin<&Self>, _: &KeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult
fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> FocusEventResult
fn render( self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer, _self_rc: &ItemRc, _size: LogicalSize, ) -> RenderingResult
Source§impl ItemConsts for Rotate
impl ItemConsts for Rotate
Source§const cached_rendering_data_offset: FieldOffset<Rotate, CachedRenderingData>
const cached_rendering_data_offset: FieldOffset<Rotate, CachedRenderingData>
offset in bytes from the *const ItemImpl.
isize::MAX means None
impl<'__dummy_lifetime> Unpin for Rotatewhere
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations§
impl !Freeze for Rotate
impl !RefUnwindSafe for Rotate
impl Send for Rotate
impl !Sync for Rotate
impl UnwindSafe for Rotate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more