lance_encoding::repdef

Struct RepDefBuilder

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pub struct RepDefBuilder { /* private fields */ }
Expand description

A structure used to collect validity buffers and offsets from arrow arrays and eventually create repetition and definition levels

As we are encoding the structural encoders are given this struct and will record the arrow information into it. Once we hit a leaf node we serialize the data into rep/def levels and write these into the page.

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impl RepDefBuilder

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pub fn is_simple_validity(&self) -> bool

Returns true if there is only a single layer of definition

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pub fn has_nulls(&self) -> bool

Return True if any layer has a validity bitmap

Return False if all layers are non-null (the def levels can be skipped in this case)

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pub fn add_validity_bitmap(&mut self, validity: NullBuffer)

Registers a nullable validity bitmap

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pub fn add_no_null(&mut self, len: usize)

Registers an all-valid validity layer

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pub fn add_offsets<O: OffsetSizeTrait>(&mut self, repetition: OffsetBuffer<O>)

Adds a layer of offsets

Note: a List/LargeList/etc. array has both offsets and validity. The caller should register the validity before registering the offsets

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pub fn serialize(builders: Vec<Self>) -> SerializedRepDefs

Converts the validity / offsets buffers that have been gathered so far into repetition and definition levels

Trait Implementations§

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impl Clone for RepDefBuilder

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fn clone(&self) -> RepDefBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for RepDefBuilder

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fn default() -> RepDefBuilder

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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