leafwing_input_manager::user_input::keyboard

Enum ModifierKey

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pub enum ModifierKey {
    Alt,
    Control,
    Shift,
    Super,
}
Expand description

Keyboard modifiers like Alt, Control, Shift, and Super (OS symbol key).

Each variant represents a pair of KeyCodes, the left and right version of the modifier key, allowing for handling modifiers regardless of which side is pressed.

Variants§

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Alt

The Alt key, representing either KeyCode::AltLeft or KeyCode::AltRight.

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Control

The Control key, representing either KeyCode::ControlLeft or KeyCode::ControlRight.

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Shift

The Shift key, representing either KeyCode::ShiftLeft or KeyCode::ShiftRight.

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Super

The Super (OS symbol) key, representing either KeyCode::SuperLeft or KeyCode::SuperRight.

Implementations§

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impl ModifierKey

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pub const fn keycodes(&self) -> [KeyCode; 2]

Returns a pair of KeyCodes corresponding to both modifier keys.

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pub const fn left(&self) -> KeyCode

Returns the KeyCode corresponding to the left modifier key.

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pub const fn right(&self) -> KeyCode

Returns the KeyCode corresponding to the right modifier key.

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pub fn with(&self, other: impl Buttonlike) -> ButtonlikeChord

Create an ButtonlikeChord that includes this ModifierKey and the given input.

Trait Implementations§

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impl Buttonlike for ModifierKey

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fn pressed(&self, input_store: &CentralInputStore, _gamepad: Gamepad) -> bool

Checks if the specified modifier key is currently pressed down.

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fn press(&self, world: &mut World)

Sends a fake KeyboardInput event to the world with ButtonState::Pressed.

The left and right keys will be pressed simultaneously.

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The logical_key and window fields will be filled with placeholder values.

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fn release(&self, world: &mut World)

Sends a fake KeyboardInput event to the world with ButtonState::Released.

The left and right keys will be released simultaneously.

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The logical_key and window fields will be filled with placeholder values.

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fn released(&self, input_store: &CentralInputStore, gamepad: Gamepad) -> bool

Checks if the input is currently inactive.
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fn press_as_gamepad(&self, world: &mut World, _gamepad: Option<Gamepad>)

Simulate a press of the buttonlike input, pretending to be the provided Gamepad. Read more
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fn release_as_gamepad(&self, world: &mut World, _gamepad: Option<Gamepad>)

Simulate a release of the buttonlike input, pretending to be the provided Gamepad. Read more
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impl Clone for ModifierKey

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fn clone(&self) -> ModifierKey

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ModifierKey

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ModifierKey

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Enum for ModifierKey
where Self: Any + Send + Sync,

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fn field(&self, __name_param: &str) -> Option<&dyn Reflect>

Returns a reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at(&self, __index_param: usize) -> Option<&dyn Reflect>

Returns a reference to the value of the field (in the current variant) at the given index.
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fn field_mut(&mut self, __name_param: &str) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at_mut(&mut self, __index_param: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field (in the current variant) at the given index.
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fn index_of(&self, __name_param: &str) -> Option<usize>

Returns the index of the field (in the current variant) with the given name. Read more
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fn name_at(&self, __index_param: usize) -> Option<&str>

Returns the name of the field (in the current variant) with the given index. Read more
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fn iter_fields(&self) -> VariantFieldIter<'_>

Returns an iterator over the values of the current variant’s fields.
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fn field_len(&self) -> usize

Returns the number of fields in the current variant.
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fn variant_name(&self) -> &str

The name of the current variant.
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fn variant_index(&self) -> usize

The index of the current variant.
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fn variant_type(&self) -> VariantType

The type of the current variant.
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fn clone_dynamic(&self) -> DynamicEnum

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fn is_variant(&self, variant_type: VariantType) -> bool

Returns true if the current variant’s type matches the given one.
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fn variant_path(&self) -> String

Returns the full path to the current variant.
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impl FromReflect for ModifierKey
where Self: Any + Send + Sync,

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fn from_reflect(__param0: &dyn Reflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for ModifierKey
where Self: Any + Send + Sync,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Hash for ModifierKey

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ModifierKey

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fn eq(&self, other: &ModifierKey) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for ModifierKey
where Self: Any + Send + Sync,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set( &mut self, __value_param: Box<dyn Reflect>, ) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn try_apply(&mut self, __value_param: &dyn Reflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl<'de> RegisterTypeTag<'de, dyn Buttonlike> for ModifierKey

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fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Buttonlike>)

Registers the specified type tag into the InfallibleMapRegistry.
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impl Serialize for ModifierKey

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TypePath for ModifierKey
where Self: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for ModifierKey
where Self: Any + Send + Sync,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl UserInput for ModifierKey

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fn kind(&self) -> InputControlKind

ModifierKey acts as a button.

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fn decompose(&self) -> BasicInputs

Returns the two KeyCodes used by this ModifierKey.

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impl Copy for ModifierKey

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impl Eq for ModifierKey

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impl StructuralPartialEq for ModifierKey

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Gets the TypeId of self. Read more
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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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