pub struct KeyboardVirtualAxis { /* private fields */ }
Expand description
A virtual single-axis control constructed from two KeyCode
s.
One key represents the negative direction (left for the X-axis, down for the Y-axis),
while the other represents the positive direction (right for the X-axis, up for the Y-axis).
§Value Processing
You can customize how the values are processed using a pipeline of processors.
See WithAxisProcessingPipelineExt
for details.
The raw value is determined based on the state of the associated buttons:
-1.0
if only the negative button is currently pressed.1.0
if only the positive button is currently pressed.0.0
if neither button is pressed, or both are pressed simultaneously.
use bevy::prelude::*;
use bevy::input::InputPlugin;
use leafwing_input_manager::prelude::*;
use leafwing_input_manager::user_input::testing_utils::FetchUserInput;
use leafwing_input_manager::plugin::{AccumulatorPlugin, CentralInputStorePlugin};
let mut app = App::new();
app.add_plugins((InputPlugin, AccumulatorPlugin, CentralInputStorePlugin));
// Define a virtual Y-axis using arrow "up" and "down" keys
let axis = KeyboardVirtualAxis::VERTICAL_ARROW_KEYS;
// Pressing either key activates the input
KeyCode::ArrowUp.press(app.world_mut());
app.update();
assert_eq!(app.read_axis_value(axis), 1.0);
// You can configure a processing pipeline (e.g., doubling the value)
let doubled = KeyboardVirtualAxis::VERTICAL_ARROW_KEYS.sensitivity(2.0);
assert_eq!(app.read_axis_value(doubled), 2.0);
Implementations§
source§impl KeyboardVirtualAxis
impl KeyboardVirtualAxis
sourcepub const VERTICAL_ARROW_KEYS: Self = _
pub const VERTICAL_ARROW_KEYS: Self = _
The KeyboardVirtualAxis
using the vertical arrow key mappings.
KeyCode::ArrowDown
for negative direction.KeyCode::ArrowUp
for positive direction.
sourcepub const HORIZONTAL_ARROW_KEYS: Self = _
pub const HORIZONTAL_ARROW_KEYS: Self = _
The KeyboardVirtualAxis
using the horizontal arrow key mappings.
KeyCode::ArrowLeft
for negative direction.KeyCode::ArrowRight
for positive direction.
sourcepub const WS: Self = _
pub const WS: Self = _
The KeyboardVirtualAxis
using the common W/S key mappings.
KeyCode::KeyS
for negative direction.KeyCode::KeyW
for positive direction.
sourcepub const AD: Self = _
pub const AD: Self = _
The KeyboardVirtualAxis
using the common A/D key mappings.
KeyCode::KeyA
for negative direction.KeyCode::KeyD
for positive direction.
sourcepub const VERTICAL_NUMPAD: Self = _
pub const VERTICAL_NUMPAD: Self = _
The KeyboardVirtualAxis
using the vertical numpad key mappings.
KeyCode::Numpad2
for negative direction.KeyCode::Numpad8
for positive direction.
sourcepub const HORIZONTAL_NUMPAD: Self = _
pub const HORIZONTAL_NUMPAD: Self = _
The KeyboardVirtualAxis
using the horizontal numpad key mappings.
KeyCode::Numpad4
for negative direction.KeyCode::Numpad6
for positive direction.
Trait Implementations§
source§impl Axislike for KeyboardVirtualAxis
impl Axislike for KeyboardVirtualAxis
source§fn value(&self, input_store: &CentralInputStore, _gamepad: Gamepad) -> f32
fn value(&self, input_store: &CentralInputStore, _gamepad: Gamepad) -> f32
Retrieves the current value of this axis after processing by the associated processors.
source§impl Clone for KeyboardVirtualAxis
impl Clone for KeyboardVirtualAxis
source§fn clone(&self) -> KeyboardVirtualAxis
fn clone(&self) -> KeyboardVirtualAxis
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for KeyboardVirtualAxis
impl Debug for KeyboardVirtualAxis
source§impl<'de> Deserialize<'de> for KeyboardVirtualAxis
impl<'de> Deserialize<'de> for KeyboardVirtualAxis
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
source§impl FromReflect for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>,
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl Hash for KeyboardVirtualAxis
impl Hash for KeyboardVirtualAxis
source§impl PartialEq for KeyboardVirtualAxis
impl PartialEq for KeyboardVirtualAxis
source§impl Reflect for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl Reflect for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
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fn clone_value(&self) -> Box<dyn Reflect>
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
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fn reflect_owned(self: Box<Self>) -> ReflectOwned
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl<'de> RegisterTypeTag<'de, dyn Axislike> for KeyboardVirtualAxis
impl<'de> RegisterTypeTag<'de, dyn Axislike> for KeyboardVirtualAxis
source§fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Axislike>)
fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Axislike>)
InfallibleMapRegistry
.source§impl Serialize for KeyboardVirtualAxis
impl Serialize for KeyboardVirtualAxis
source§impl Struct for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl Struct for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
fn field(&self, name: &str) -> Option<&dyn Reflect>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&dyn Reflect>
fn field_at(&self, index: usize) -> Option<&dyn Reflect>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for KeyboardVirtualAxis
impl TypePath for KeyboardVirtualAxis
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl Typed for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§impl UserInput for KeyboardVirtualAxis
impl UserInput for KeyboardVirtualAxis
source§fn kind(&self) -> InputControlKind
fn kind(&self) -> InputControlKind
KeyboardVirtualAxis
acts as a virtual axis input.
source§fn decompose(&self) -> BasicInputs
fn decompose(&self) -> BasicInputs
KeyboardVirtualAxis
represents a compositions of two KeyCode
s.
source§impl WithAxisProcessingPipelineExt for KeyboardVirtualAxis
impl WithAxisProcessingPipelineExt for KeyboardVirtualAxis
source§fn reset_processing_pipeline(self) -> Self
fn reset_processing_pipeline(self) -> Self
source§fn replace_processing_pipeline(
self,
processors: impl IntoIterator<Item = AxisProcessor>,
) -> Self
fn replace_processing_pipeline( self, processors: impl IntoIterator<Item = AxisProcessor>, ) -> Self
AxisProcessor
s.source§fn with_processor(self, processor: impl Into<AxisProcessor>) -> Self
fn with_processor(self, processor: impl Into<AxisProcessor>) -> Self
AxisProcessor
as the next processing step.source§fn digital(self) -> Self
fn digital(self) -> Self
AxisProcessor::Digital
processor as the next processing step,
similar to f32::signum
but returning 0.0
for zero values.source§fn inverted(self) -> Self
fn inverted(self) -> Self
AxisProcessor::Inverted
processor as the next processing step,
flipping the sign of values on the axis.source§fn sensitivity(self, sensitivity: f32) -> Self
fn sensitivity(self, sensitivity: f32) -> Self
AxisProcessor::Sensitivity
processor as the next processing step,
multiplying values on the axis with the given sensitivity factor.source§fn with_bounds(self, min: f32, max: f32) -> Self
fn with_bounds(self, min: f32, max: f32) -> Self
AxisBounds
processor as the next processing step,
restricting values within the range [min, max]
on the axis.source§fn with_bounds_symmetric(self, threshold: f32) -> Self
fn with_bounds_symmetric(self, threshold: f32) -> Self
AxisBounds
processor as the next processing step,
restricting values within the range [-threshold, threshold]
.source§fn at_least(self, min: f32) -> Self
fn at_least(self, min: f32) -> Self
AxisBounds
processor as the next processing step,
restricting values to a minimum value.source§fn at_most(self, max: f32) -> Self
fn at_most(self, max: f32) -> Self
AxisBounds
processor as the next processing step,
restricting values to a maximum value.source§fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
AxisDeadZone
processor as the next processing step,
excluding values within the dead zone range [negative_max, positive_min]
on the axis,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the AxisBounds::magnitude(1.0)
after dead zone exclusion. Read moresource§fn with_deadzone_symmetric(self, threshold: f32) -> Self
fn with_deadzone_symmetric(self, threshold: f32) -> Self
AxisDeadZone
processor as the next processing step,
excluding values within the dead zone range [-threshold, threshold]
on the axis,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the AxisBounds::magnitude(1.0)
after dead zone exclusion. Read moresource§fn only_positive(self, positive_min: f32) -> Self
fn only_positive(self, positive_min: f32) -> Self
AxisDeadZone
processor as the next processing step,
only passing positive values that greater than positive_min
and then normalizing them into the “live zone” range [positive_min, 1.0]
. Read moresource§fn only_negative(self, negative_max: f32) -> Self
fn only_negative(self, negative_max: f32) -> Self
AxisDeadZone
processor as the next processing step,
only passing negative values that less than negative_max
and then normalizing them into the “live zone” range [-1.0, negative_max]
. Read moresource§fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
AxisExclusion
processor as the next processing step,
ignoring values within the dead zone range [negative_max, positive_min]
on the axis,
treating them as zeros. Read moresource§fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
AxisExclusion
processor as the next processing step,
ignoring values within the dead zone range [-threshold, threshold]
on the axis,
treating them as zeros. Read moresource§fn only_positive_unscaled(self, positive_min: f32) -> Self
fn only_positive_unscaled(self, positive_min: f32) -> Self
AxisExclusion
processor as the next processing step,
only passing positive values that greater than positive_min
. Read moresource§fn only_negative_unscaled(self, negative_max: f32) -> Self
fn only_negative_unscaled(self, negative_max: f32) -> Self
AxisExclusion
processor as the next processing step,
only passing negative values that less than negative_max
. Read moreimpl Eq for KeyboardVirtualAxis
impl StructuralPartialEq for KeyboardVirtualAxis
Auto Trait Implementations§
impl Freeze for KeyboardVirtualAxis
impl !RefUnwindSafe for KeyboardVirtualAxis
impl Send for KeyboardVirtualAxis
impl Sync for KeyboardVirtualAxis
impl Unpin for KeyboardVirtualAxis
impl !UnwindSafe for KeyboardVirtualAxis
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