pub struct PlayerMessage {
pub level: PlayerMessageLevel,
pub message: String,
}
Expand description
Have one type per entry in MediaLogRecord::Type Corresponds to kMessage PlayerMessage
Fields§
§level: PlayerMessageLevel
Keep in sync with MediaLogMessageLevel We are currently keeping the message level ‘error’ separate from the PlayerError type because right now they represent different things, this one being a DVLOG(ERROR) style log message that gets printed based on what log level is selected in the UI, and the other is a representation of a media::PipelineStatus object. Soon however we’re going to be moving away from using PipelineStatus for errors and introducing a new error type which should hopefully let us integrate the error log level into the PlayerError type.
message: String
Implementations§
Source§impl PlayerMessage
impl PlayerMessage
pub fn new( level: impl Into<PlayerMessageLevel>, message: impl Into<String>, ) -> PlayerMessage
Source§impl PlayerMessage
impl PlayerMessage
pub fn builder() -> PlayerMessageBuilder
Source§impl PlayerMessage
impl PlayerMessage
pub const IDENTIFIER: &'static str = "Media.PlayerMessage"
Trait Implementations§
Source§impl Clone for PlayerMessage
impl Clone for PlayerMessage
Source§fn clone(&self) -> PlayerMessage
fn clone(&self) -> PlayerMessage
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerMessage
impl Debug for PlayerMessage
Source§impl<'de> Deserialize<'de> for PlayerMessage
impl<'de> Deserialize<'de> for PlayerMessage
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<PlayerMessage, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<PlayerMessage, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerMessage
impl PartialEq for PlayerMessage
Source§impl Serialize for PlayerMessage
impl Serialize for PlayerMessage
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for PlayerMessage
Auto Trait Implementations§
impl Freeze for PlayerMessage
impl RefUnwindSafe for PlayerMessage
impl Send for PlayerMessage
impl Sync for PlayerMessage
impl Unpin for PlayerMessage
impl UnwindSafe for PlayerMessage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more