Expand description
This domain allows detailed inspection of media elements
Structs§
- Disables the Media domain. disable
- Disables the Media domain. disable
- Enables the Media domain enable
- Enables the Media domain enable
- Send a list of any errors that need to be delivered. playerErrorsRaised
- Send events as a list, allowing them to be batched on the browser for less congestion. If batched, events must ALWAYS be in chronological order. playerEventsAdded
- Send a list of any messages that need to be delivered. playerMessagesLogged
- This can be called multiple times, and can be used to set / override / remove player properties. A null propValue indicates removal. playerPropertiesChanged
- Called whenever a player is created, or when a new agent joins and receives a list of active players. If an agent is restored, it will receive the full list of player ids and all events again. playersCreated
- Corresponds to kMediaError PlayerError
- Represents logged source line numbers reported in an error. NOTE: file and line are from chromium c++ implementation code, not js. PlayerErrorSourceLocation
- Corresponds to kMediaEventTriggered PlayerEvent
- Players will get an ID that is unique within the agent context. PlayerId
- Have one type per entry in MediaLogRecord::Type Corresponds to kMessage PlayerMessage
- Corresponds to kMediaPropertyChange PlayerProperty
Enums§
- Keep in sync with MediaLogMessageLevel We are currently keeping the message level ‘error’ separate from the PlayerError type because right now they represent different things, this one being a DVLOG(ERROR) style log message that gets printed based on what log level is selected in the UI, and the other is a representation of a media::PipelineStatus object. Soon however we’re going to be moving away from using PipelineStatus for errors and introducing a new error type which should hopefully let us integrate the error log level into the PlayerError type.