swamp_render_wgpu

Struct Render

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pub struct Render { /* private fields */ }

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impl Render

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pub fn new( device: Arc<Device>, queue: Arc<Queue>, surface_texture_format: TextureFormat, physical_size: UVec2, virtual_surface_size: UVec2, now: Millis, ) -> Self

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pub fn set_now(&mut self, now: Millis)

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pub const fn virtual_surface_size(&self) -> UVec2

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pub const fn physical_surface_size(&self) -> UVec2

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pub const fn viewport(&self) -> URect

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pub fn viewport_from_integer_scale( physical_size: UVec2, virtual_size: UVec2, ) -> URect

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pub fn viewport_from_float_scale( physical_size: UVec2, virtual_size: UVec2, ) -> URect

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pub fn resize(&mut self, physical_size: UVec2)

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pub fn sprite_atlas( &mut self, position: Vec3, atlas_rect: URect, material_ref: &MaterialRef, )

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pub fn sprite_atlas_frame( &mut self, position: Vec3, frame: u16, atlas: &impl FrameLookup, )

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pub fn sprite_atlas_frame_ex( &mut self, position: Vec3, frame: u16, atlas: &impl FrameLookup, params: SpriteParams, )

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pub fn draw_sprite( &mut self, position: Vec3, size: UVec2, material: &MaterialRef, )

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pub const fn clear_color(&self) -> Color

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pub fn prepare_render( &mut self, materials: &Assets<Material>, fonts: &Assets<Font>, )

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pub fn render( &mut self, render_pass: &mut RenderPass<'_>, materials: &Assets<Material>, fonts: &Assets<Font>, now: Millis, )

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pub fn material_from_texture( &mut self, texture: Texture, label: &str, ) -> Material

Trait Implementations§

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impl Debug for Render

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Gfx for Render

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fn sprite_atlas_frame( &mut self, position: Vec3, frame: u16, atlas: &impl FrameLookup, )

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fn sprite_atlas( &mut self, position: Vec3, atlas_rect: URect, material_ref: &MaterialRef, )

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fn draw_sprite( &mut self, position: Vec3, size: UVec2, material_ref: &MaterialRef, )

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fn set_origin(&mut self, position: Vec2)

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fn set_clear_color(&mut self, color: Color)

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fn tilemap_params( &mut self, position: Vec3, tiles: &[u16], width: u16, atlas_ref: &FixedAtlas, scale: u8, )

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fn text_draw( &mut self, position: Vec3, text: &str, font_and_mat: &FontAndMaterial, )

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fn now(&self) -> Millis

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fn physical_aspect_ratio(&self) -> AspectRatio

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fn physical_size(&self) -> UVec2

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fn set_viewport(&mut self, viewport_strategy: ViewportStrategy)

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fn viewport(&self) -> &ViewportStrategy

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fn set_scale(&mut self, scale_factor: VirtualScale)

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impl Resource for Render

Auto Trait Implementations§

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impl !Freeze for Render

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impl !RefUnwindSafe for Render

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impl Send for Render

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impl Sync for Render

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impl Unpin for Render

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impl !UnwindSafe for Render

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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