pub struct Pixmap { /* private fields */ }
Expand description
A container that owns premultiplied RGBA pixels.
The data is not aligned, therefore width == stride.
Implementations§
source§impl Pixmap
impl Pixmap
sourcepub fn new(width: u32, height: u32) -> Option<Self>
pub fn new(width: u32, height: u32) -> Option<Self>
Allocates a new pixmap.
A pixmap is filled with transparent black by default, aka (0, 0, 0, 0).
Zero size in an error.
Pixmap’s width is limited by i32::MAX/4.
Examples found in repository?
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fn main() {
let triangle = create_triangle();
let mut pixmap = Pixmap::new(400, 400).unwrap();
let now = std::time::Instant::now();
let mut paint = PixmapPaint::default();
paint.quality = FilterQuality::Bicubic;
pixmap.draw_pixmap(
20,
20,
triangle.as_ref(),
&paint,
Transform::from_row(1.2, 0.5, 0.5, 1.2, 0.0, 0.0),
None,
);
println!(
"Rendered in {:.2}ms",
now.elapsed().as_micros() as f64 / 1000.0
);
pixmap.save_png("image.png").unwrap();
}
fn create_triangle() -> Pixmap {
let mut paint = Paint::default();
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
let mut pb = PathBuilder::new();
pb.move_to(0.0, 200.0);
pb.line_to(200.0, 200.0);
pb.line_to(100.0, 0.0);
pb.close();
let path = pb.finish().unwrap();
let mut pixmap = Pixmap::new(200, 200).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
let path = PathBuilder::from_rect(Rect::from_ltrb(0.0, 0.0, 200.0, 200.0).unwrap());
let stroke = Stroke::default();
paint.set_color_rgba8(200, 0, 0, 220);
pixmap.stroke_path(&path, &paint, &stroke, Transform::identity(), None); // TODO: stroke_rect
pixmap
}
More examples
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fn main() {
let triangle = crate_triangle();
let mut paint = Paint::default();
paint.anti_alias = true;
paint.shader = Pattern::new(
triangle.as_ref(),
SpreadMode::Repeat,
FilterQuality::Bicubic,
1.0,
Transform::from_row(1.5, -0.4, 0.0, -0.8, 5.0, 1.0),
);
let path = PathBuilder::from_circle(200.0, 200.0, 180.0).unwrap();
let mut pixmap = Pixmap::new(400, 400).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap.save_png("image.png").unwrap();
}
fn crate_triangle() -> Pixmap {
let mut paint = Paint::default();
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
let mut pb = PathBuilder::new();
pb.move_to(0.0, 20.0);
pb.line_to(20.0, 20.0);
pb.line_to(10.0, 0.0);
pb.close();
let path = pb.finish().unwrap();
let mut pixmap = Pixmap::new(20, 20).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap
}
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fn main() {
let mut pb = PathBuilder::new();
pb.move_to(50.0, 100.0);
pb.cubic_to(130.0, 20.0, 390.0, 120.0, 450.0, 30.0);
let path = pb.finish().unwrap();
let mut paint = Paint::default();
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
let mut pixmap = Pixmap::new(500, 500).unwrap();
let mut transform = Transform::identity();
for i in 0..20 {
let mut stroke = Stroke::default();
stroke.width = 2.0 - (i as f32 / 10.0);
pixmap.stroke_path(&path, &paint, &stroke, transform, None);
transform = transform.pre_translate(0.0, 20.0);
}
pixmap.save_png("image.png").unwrap();
}
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fn main() {
let clip_path = {
let mut pb = PathBuilder::new();
pb.push_circle(250.0, 250.0, 200.0);
pb.push_circle(250.0, 250.0, 100.0);
pb.finish().unwrap()
};
let clip_path = clip_path
.transform(Transform::from_row(1.0, -0.3, 0.0, 1.0, 0.0, 75.0))
.unwrap();
let mut mask = Mask::new(500, 500).unwrap();
mask.fill_path(&clip_path, FillRule::EvenOdd, true, Transform::default());
let mut paint = Paint::default();
paint.anti_alias = false;
paint.set_color_rgba8(50, 127, 150, 200);
let mut pixmap = Pixmap::new(500, 500).unwrap();
pixmap.fill_rect(
Rect::from_xywh(0.0, 0.0, 500.0, 500.0).unwrap(),
&paint,
Transform::identity(),
Some(&mask),
);
pixmap.save_png("image.png").unwrap();
}
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fn main() {
let mut paint = Paint::default();
paint.set_color_rgba8(0, 127, 0, 200);
paint.anti_alias = true;
let path = {
let mut pb = PathBuilder::new();
const RADIUS: f32 = 250.0;
const CENTER: f32 = 250.0;
pb.move_to(CENTER + RADIUS, CENTER);
for i in 1..8 {
let a = 2.6927937 * i as f32;
pb.line_to(CENTER + RADIUS * a.cos(), CENTER + RADIUS * a.sin());
}
pb.finish().unwrap()
};
let mut stroke = Stroke::default();
stroke.width = 6.0;
stroke.line_cap = LineCap::Round;
stroke.dash = StrokeDash::new(vec![20.0, 40.0], 0.0);
let mut pixmap = Pixmap::new(500, 500).unwrap();
pixmap.stroke_path(&path, &paint, &stroke, Transform::identity(), None);
pixmap.save_png("image.png").unwrap();
}
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fn main() {
let mut paint = Paint::default();
paint.anti_alias = false;
paint.shader = LinearGradient::new(
Point::from_xy(100.0, 100.0),
Point::from_xy(900.0, 900.0),
vec![
GradientStop::new(0.0, Color::from_rgba8(50, 127, 150, 200)),
GradientStop::new(1.0, Color::from_rgba8(220, 140, 75, 180)),
],
SpreadMode::Pad,
Transform::identity(),
)
.unwrap();
let mut pb = PathBuilder::new();
pb.move_to(60.0, 60.0);
pb.line_to(160.0, 940.0);
pb.cubic_to(380.0, 840.0, 660.0, 800.0, 940.0, 800.0);
pb.cubic_to(740.0, 460.0, 440.0, 160.0, 60.0, 60.0);
pb.close();
let path = pb.finish().unwrap();
let mut pixmap = Pixmap::new(1000, 1000).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap.save_png("image.png").unwrap();
}
sourcepub fn from_vec(data: Vec<u8>, size: IntSize) -> Option<Self>
pub fn from_vec(data: Vec<u8>, size: IntSize) -> Option<Self>
Creates a new pixmap by taking ownership over an image buffer (premultiplied RGBA pixels).
The size needs to match the data provided.
Pixmap’s width is limited by i32::MAX/4.
sourcepub fn decode_png(data: &[u8]) -> Result<Self, DecodingError>
pub fn decode_png(data: &[u8]) -> Result<Self, DecodingError>
Decodes a PNG data into a Pixmap
.
Only 8-bit images are supported. Index PNGs are not supported.
sourcepub fn load_png<P: AsRef<Path>>(path: P) -> Result<Self, DecodingError>
pub fn load_png<P: AsRef<Path>>(path: P) -> Result<Self, DecodingError>
Loads a PNG file into a Pixmap
.
Only 8-bit images are supported. Index PNGs are not supported.
sourcepub fn encode_png(&self) -> Result<Vec<u8>, EncodingError>
pub fn encode_png(&self) -> Result<Vec<u8>, EncodingError>
Encodes pixmap into a PNG data.
sourcepub fn save_png<P: AsRef<Path>>(&self, path: P) -> Result<(), EncodingError>
pub fn save_png<P: AsRef<Path>>(&self, path: P) -> Result<(), EncodingError>
Saves pixmap as a PNG file.
Examples found in repository?
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fn main() {
let triangle = create_triangle();
let mut pixmap = Pixmap::new(400, 400).unwrap();
let now = std::time::Instant::now();
let mut paint = PixmapPaint::default();
paint.quality = FilterQuality::Bicubic;
pixmap.draw_pixmap(
20,
20,
triangle.as_ref(),
&paint,
Transform::from_row(1.2, 0.5, 0.5, 1.2, 0.0, 0.0),
None,
);
println!(
"Rendered in {:.2}ms",
now.elapsed().as_micros() as f64 / 1000.0
);
pixmap.save_png("image.png").unwrap();
}
More examples
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fn main() {
let triangle = crate_triangle();
let mut paint = Paint::default();
paint.anti_alias = true;
paint.shader = Pattern::new(
triangle.as_ref(),
SpreadMode::Repeat,
FilterQuality::Bicubic,
1.0,
Transform::from_row(1.5, -0.4, 0.0, -0.8, 5.0, 1.0),
);
let path = PathBuilder::from_circle(200.0, 200.0, 180.0).unwrap();
let mut pixmap = Pixmap::new(400, 400).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap.save_png("image.png").unwrap();
}
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fn main() {
let mut pb = PathBuilder::new();
pb.move_to(50.0, 100.0);
pb.cubic_to(130.0, 20.0, 390.0, 120.0, 450.0, 30.0);
let path = pb.finish().unwrap();
let mut paint = Paint::default();
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
let mut pixmap = Pixmap::new(500, 500).unwrap();
let mut transform = Transform::identity();
for i in 0..20 {
let mut stroke = Stroke::default();
stroke.width = 2.0 - (i as f32 / 10.0);
pixmap.stroke_path(&path, &paint, &stroke, transform, None);
transform = transform.pre_translate(0.0, 20.0);
}
pixmap.save_png("image.png").unwrap();
}
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fn main() {
let clip_path = {
let mut pb = PathBuilder::new();
pb.push_circle(250.0, 250.0, 200.0);
pb.push_circle(250.0, 250.0, 100.0);
pb.finish().unwrap()
};
let clip_path = clip_path
.transform(Transform::from_row(1.0, -0.3, 0.0, 1.0, 0.0, 75.0))
.unwrap();
let mut mask = Mask::new(500, 500).unwrap();
mask.fill_path(&clip_path, FillRule::EvenOdd, true, Transform::default());
let mut paint = Paint::default();
paint.anti_alias = false;
paint.set_color_rgba8(50, 127, 150, 200);
let mut pixmap = Pixmap::new(500, 500).unwrap();
pixmap.fill_rect(
Rect::from_xywh(0.0, 0.0, 500.0, 500.0).unwrap(),
&paint,
Transform::identity(),
Some(&mask),
);
pixmap.save_png("image.png").unwrap();
}
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fn main() {
let mut paint = Paint::default();
paint.set_color_rgba8(0, 127, 0, 200);
paint.anti_alias = true;
let path = {
let mut pb = PathBuilder::new();
const RADIUS: f32 = 250.0;
const CENTER: f32 = 250.0;
pb.move_to(CENTER + RADIUS, CENTER);
for i in 1..8 {
let a = 2.6927937 * i as f32;
pb.line_to(CENTER + RADIUS * a.cos(), CENTER + RADIUS * a.sin());
}
pb.finish().unwrap()
};
let mut stroke = Stroke::default();
stroke.width = 6.0;
stroke.line_cap = LineCap::Round;
stroke.dash = StrokeDash::new(vec![20.0, 40.0], 0.0);
let mut pixmap = Pixmap::new(500, 500).unwrap();
pixmap.stroke_path(&path, &paint, &stroke, Transform::identity(), None);
pixmap.save_png("image.png").unwrap();
}
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fn main() {
let mut paint = Paint::default();
paint.anti_alias = false;
paint.shader = LinearGradient::new(
Point::from_xy(100.0, 100.0),
Point::from_xy(900.0, 900.0),
vec![
GradientStop::new(0.0, Color::from_rgba8(50, 127, 150, 200)),
GradientStop::new(1.0, Color::from_rgba8(220, 140, 75, 180)),
],
SpreadMode::Pad,
Transform::identity(),
)
.unwrap();
let mut pb = PathBuilder::new();
pb.move_to(60.0, 60.0);
pb.line_to(160.0, 940.0);
pb.cubic_to(380.0, 840.0, 660.0, 800.0, 940.0, 800.0);
pb.cubic_to(740.0, 460.0, 440.0, 160.0, 60.0, 60.0);
pb.close();
let path = pb.finish().unwrap();
let mut pixmap = Pixmap::new(1000, 1000).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap.save_png("image.png").unwrap();
}
sourcepub fn as_ref(&self) -> PixmapRef<'_>
pub fn as_ref(&self) -> PixmapRef<'_>
Returns a container that references Pixmap’s data.
Examples found in repository?
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fn main() {
let triangle = create_triangle();
let mut pixmap = Pixmap::new(400, 400).unwrap();
let now = std::time::Instant::now();
let mut paint = PixmapPaint::default();
paint.quality = FilterQuality::Bicubic;
pixmap.draw_pixmap(
20,
20,
triangle.as_ref(),
&paint,
Transform::from_row(1.2, 0.5, 0.5, 1.2, 0.0, 0.0),
None,
);
println!(
"Rendered in {:.2}ms",
now.elapsed().as_micros() as f64 / 1000.0
);
pixmap.save_png("image.png").unwrap();
}
More examples
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fn main() {
let triangle = crate_triangle();
let mut paint = Paint::default();
paint.anti_alias = true;
paint.shader = Pattern::new(
triangle.as_ref(),
SpreadMode::Repeat,
FilterQuality::Bicubic,
1.0,
Transform::from_row(1.5, -0.4, 0.0, -0.8, 5.0, 1.0),
);
let path = PathBuilder::from_circle(200.0, 200.0, 180.0).unwrap();
let mut pixmap = Pixmap::new(400, 400).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap.save_png("image.png").unwrap();
}
sourcepub fn pixel(&self, x: u32, y: u32) -> Option<PremultipliedColorU8>
pub fn pixel(&self, x: u32, y: u32) -> Option<PremultipliedColorU8>
Returns a pixel color.
Returns None
when position is out of bounds.
sourcepub fn pixels_mut(&mut self) -> &mut [PremultipliedColorU8]
pub fn pixels_mut(&mut self) -> &mut [PremultipliedColorU8]
Returns a mutable slice of pixels.
sourcepub fn pixels(&self) -> &[PremultipliedColorU8]
pub fn pixels(&self) -> &[PremultipliedColorU8]
Returns a slice of pixels.
sourcepub fn clone_rect(&self, rect: IntRect) -> Option<Pixmap>
pub fn clone_rect(&self, rect: IntRect) -> Option<Pixmap>
Returns a copy of the pixmap that intersects the rect
.
Returns None
when Pixmap
’s rect doesn’t contain rect
.
source§impl Pixmap
impl Pixmap
sourcepub fn fill_rect(
&mut self,
rect: Rect,
paint: &Paint<'_>,
transform: Transform,
mask: Option<&Mask>
)
pub fn fill_rect( &mut self, rect: Rect, paint: &Paint<'_>, transform: Transform, mask: Option<&Mask> )
Draws a filled rectangle onto the pixmap.
See PixmapMut::fill_rect
for details.
Examples found in repository?
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fn main() {
let clip_path = {
let mut pb = PathBuilder::new();
pb.push_circle(250.0, 250.0, 200.0);
pb.push_circle(250.0, 250.0, 100.0);
pb.finish().unwrap()
};
let clip_path = clip_path
.transform(Transform::from_row(1.0, -0.3, 0.0, 1.0, 0.0, 75.0))
.unwrap();
let mut mask = Mask::new(500, 500).unwrap();
mask.fill_path(&clip_path, FillRule::EvenOdd, true, Transform::default());
let mut paint = Paint::default();
paint.anti_alias = false;
paint.set_color_rgba8(50, 127, 150, 200);
let mut pixmap = Pixmap::new(500, 500).unwrap();
pixmap.fill_rect(
Rect::from_xywh(0.0, 0.0, 500.0, 500.0).unwrap(),
&paint,
Transform::identity(),
Some(&mask),
);
pixmap.save_png("image.png").unwrap();
}
More examples
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fn main() {
let path1 = {
let mut pb = PathBuilder::new();
pb.move_to(1200.0, 1200.0);
pb.line_to(3200.0, 18800.0);
pb.cubic_to(7600.0, 16800.0, 13200.0, 16000.0, 18800.0, 16000.0);
pb.cubic_to(14800.0, 9200.0, 8800.0, 3200.0, 1200.0, 1200.0);
pb.close();
pb.finish().unwrap()
};
let path2 = {
let mut pb = PathBuilder::new();
pb.move_to(18800.0, 1200.0);
pb.line_to(16800.0, 18800.0);
pb.cubic_to(12400.0, 16800.0, 6800.0, 16000.0, 1200.0, 16000.0);
pb.cubic_to(5200.0, 9200.0, 11200.0, 3200.0, 18800.0, 1200.0);
pb.close();
pb.finish().unwrap()
};
let mut pixmap = Pixmap::new(20000, 20000).unwrap();
let clip_path = {
let mut pb = PathBuilder::new();
pb.push_circle(10000.0, 10000.0, 7000.0);
pb.finish().unwrap()
};
let mut mask = Mask::new(20000, 20000).unwrap();
mask.fill_path(&clip_path, FillRule::Winding, true, Transform::default());
let mut paint = Paint::default();
paint.set_color_rgba8(90, 175, 100, 150);
paint.anti_alias = true;
let large_rect = Rect::from_xywh(500.0, 500.0, 19000.0, 19000.0).unwrap();
pixmap.fill_rect(large_rect, &paint, Transform::identity(), None);
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
pixmap.fill_path(
&path1,
&paint,
FillRule::Winding,
Transform::default(),
Some(&mask),
);
paint.set_color_rgba8(220, 140, 75, 180);
paint.anti_alias = false;
pixmap.fill_path(
&path2,
&paint,
FillRule::Winding,
Transform::default(),
None,
);
paint.set_color_rgba8(255, 10, 15, 180);
paint.anti_alias = true;
let mut stroke = Stroke::default();
stroke.width = 0.8; // hairline
pixmap.stroke_path(&path2, &paint, &stroke, Transform::default(), None);
pixmap.save_png("image.png").unwrap();
}
sourcepub fn fill_path(
&mut self,
path: &Path,
paint: &Paint<'_>,
fill_rule: FillRule,
transform: Transform,
mask: Option<&Mask>
)
pub fn fill_path( &mut self, path: &Path, paint: &Paint<'_>, fill_rule: FillRule, transform: Transform, mask: Option<&Mask> )
Draws a filled path onto the pixmap.
See PixmapMut::fill_path
for details.
Examples found in repository?
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fn main() {
let triangle = crate_triangle();
let mut paint = Paint::default();
paint.anti_alias = true;
paint.shader = Pattern::new(
triangle.as_ref(),
SpreadMode::Repeat,
FilterQuality::Bicubic,
1.0,
Transform::from_row(1.5, -0.4, 0.0, -0.8, 5.0, 1.0),
);
let path = PathBuilder::from_circle(200.0, 200.0, 180.0).unwrap();
let mut pixmap = Pixmap::new(400, 400).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap.save_png("image.png").unwrap();
}
fn crate_triangle() -> Pixmap {
let mut paint = Paint::default();
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
let mut pb = PathBuilder::new();
pb.move_to(0.0, 20.0);
pb.line_to(20.0, 20.0);
pb.line_to(10.0, 0.0);
pb.close();
let path = pb.finish().unwrap();
let mut pixmap = Pixmap::new(20, 20).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap
}
More examples
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fn create_triangle() -> Pixmap {
let mut paint = Paint::default();
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
let mut pb = PathBuilder::new();
pb.move_to(0.0, 200.0);
pb.line_to(200.0, 200.0);
pb.line_to(100.0, 0.0);
pb.close();
let path = pb.finish().unwrap();
let mut pixmap = Pixmap::new(200, 200).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
let path = PathBuilder::from_rect(Rect::from_ltrb(0.0, 0.0, 200.0, 200.0).unwrap());
let stroke = Stroke::default();
paint.set_color_rgba8(200, 0, 0, 220);
pixmap.stroke_path(&path, &paint, &stroke, Transform::identity(), None); // TODO: stroke_rect
pixmap
}
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fn main() {
let mut paint = Paint::default();
paint.anti_alias = false;
paint.shader = LinearGradient::new(
Point::from_xy(100.0, 100.0),
Point::from_xy(900.0, 900.0),
vec![
GradientStop::new(0.0, Color::from_rgba8(50, 127, 150, 200)),
GradientStop::new(1.0, Color::from_rgba8(220, 140, 75, 180)),
],
SpreadMode::Pad,
Transform::identity(),
)
.unwrap();
let mut pb = PathBuilder::new();
pb.move_to(60.0, 60.0);
pb.line_to(160.0, 940.0);
pb.cubic_to(380.0, 840.0, 660.0, 800.0, 940.0, 800.0);
pb.cubic_to(740.0, 460.0, 440.0, 160.0, 60.0, 60.0);
pb.close();
let path = pb.finish().unwrap();
let mut pixmap = Pixmap::new(1000, 1000).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap.save_png("image.png").unwrap();
}
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fn main() {
let mut paint1 = Paint::default();
paint1.set_color_rgba8(50, 127, 150, 200);
paint1.anti_alias = true;
let mut paint2 = Paint::default();
paint2.set_color_rgba8(220, 140, 75, 180);
paint2.anti_alias = false;
let path1 = {
let mut pb = PathBuilder::new();
pb.move_to(60.0, 60.0);
pb.line_to(160.0, 940.0);
pb.cubic_to(380.0, 840.0, 660.0, 800.0, 940.0, 800.0);
pb.cubic_to(740.0, 460.0, 440.0, 160.0, 60.0, 60.0);
pb.close();
pb.finish().unwrap()
};
let path2 = {
let mut pb = PathBuilder::new();
pb.move_to(940.0, 60.0);
pb.line_to(840.0, 940.0);
pb.cubic_to(620.0, 840.0, 340.0, 800.0, 60.0, 800.0);
pb.cubic_to(260.0, 460.0, 560.0, 160.0, 940.0, 60.0);
pb.close();
pb.finish().unwrap()
};
let mut pixmap = Pixmap::new(1000, 1000).unwrap();
pixmap.fill_path(
&path1,
&paint1,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap.fill_path(
&path2,
&paint2,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap.save_png("image.png").unwrap();
}
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fn main() {
let path1 = {
let mut pb = PathBuilder::new();
pb.move_to(1200.0, 1200.0);
pb.line_to(3200.0, 18800.0);
pb.cubic_to(7600.0, 16800.0, 13200.0, 16000.0, 18800.0, 16000.0);
pb.cubic_to(14800.0, 9200.0, 8800.0, 3200.0, 1200.0, 1200.0);
pb.close();
pb.finish().unwrap()
};
let path2 = {
let mut pb = PathBuilder::new();
pb.move_to(18800.0, 1200.0);
pb.line_to(16800.0, 18800.0);
pb.cubic_to(12400.0, 16800.0, 6800.0, 16000.0, 1200.0, 16000.0);
pb.cubic_to(5200.0, 9200.0, 11200.0, 3200.0, 18800.0, 1200.0);
pb.close();
pb.finish().unwrap()
};
let mut pixmap = Pixmap::new(20000, 20000).unwrap();
let clip_path = {
let mut pb = PathBuilder::new();
pb.push_circle(10000.0, 10000.0, 7000.0);
pb.finish().unwrap()
};
let mut mask = Mask::new(20000, 20000).unwrap();
mask.fill_path(&clip_path, FillRule::Winding, true, Transform::default());
let mut paint = Paint::default();
paint.set_color_rgba8(90, 175, 100, 150);
paint.anti_alias = true;
let large_rect = Rect::from_xywh(500.0, 500.0, 19000.0, 19000.0).unwrap();
pixmap.fill_rect(large_rect, &paint, Transform::identity(), None);
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
pixmap.fill_path(
&path1,
&paint,
FillRule::Winding,
Transform::default(),
Some(&mask),
);
paint.set_color_rgba8(220, 140, 75, 180);
paint.anti_alias = false;
pixmap.fill_path(
&path2,
&paint,
FillRule::Winding,
Transform::default(),
None,
);
paint.set_color_rgba8(255, 10, 15, 180);
paint.anti_alias = true;
let mut stroke = Stroke::default();
stroke.width = 0.8; // hairline
pixmap.stroke_path(&path2, &paint, &stroke, Transform::default(), None);
pixmap.save_png("image.png").unwrap();
}
sourcepub fn stroke_path(
&mut self,
path: &Path,
paint: &Paint<'_>,
stroke: &Stroke,
transform: Transform,
mask: Option<&Mask>
)
pub fn stroke_path( &mut self, path: &Path, paint: &Paint<'_>, stroke: &Stroke, transform: Transform, mask: Option<&Mask> )
Strokes a path.
See PixmapMut::stroke_path
for details.
Examples found in repository?
5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
fn main() {
let mut pb = PathBuilder::new();
pb.move_to(50.0, 100.0);
pb.cubic_to(130.0, 20.0, 390.0, 120.0, 450.0, 30.0);
let path = pb.finish().unwrap();
let mut paint = Paint::default();
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
let mut pixmap = Pixmap::new(500, 500).unwrap();
let mut transform = Transform::identity();
for i in 0..20 {
let mut stroke = Stroke::default();
stroke.width = 2.0 - (i as f32 / 10.0);
pixmap.stroke_path(&path, &paint, &stroke, transform, None);
transform = transform.pre_translate(0.0, 20.0);
}
pixmap.save_png("image.png").unwrap();
}
More examples
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fn create_triangle() -> Pixmap {
let mut paint = Paint::default();
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
let mut pb = PathBuilder::new();
pb.move_to(0.0, 200.0);
pb.line_to(200.0, 200.0);
pb.line_to(100.0, 0.0);
pb.close();
let path = pb.finish().unwrap();
let mut pixmap = Pixmap::new(200, 200).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
let path = PathBuilder::from_rect(Rect::from_ltrb(0.0, 0.0, 200.0, 200.0).unwrap());
let stroke = Stroke::default();
paint.set_color_rgba8(200, 0, 0, 220);
pixmap.stroke_path(&path, &paint, &stroke, Transform::identity(), None); // TODO: stroke_rect
pixmap
}
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fn main() {
let mut paint = Paint::default();
paint.set_color_rgba8(0, 127, 0, 200);
paint.anti_alias = true;
let path = {
let mut pb = PathBuilder::new();
const RADIUS: f32 = 250.0;
const CENTER: f32 = 250.0;
pb.move_to(CENTER + RADIUS, CENTER);
for i in 1..8 {
let a = 2.6927937 * i as f32;
pb.line_to(CENTER + RADIUS * a.cos(), CENTER + RADIUS * a.sin());
}
pb.finish().unwrap()
};
let mut stroke = Stroke::default();
stroke.width = 6.0;
stroke.line_cap = LineCap::Round;
stroke.dash = StrokeDash::new(vec![20.0, 40.0], 0.0);
let mut pixmap = Pixmap::new(500, 500).unwrap();
pixmap.stroke_path(&path, &paint, &stroke, Transform::identity(), None);
pixmap.save_png("image.png").unwrap();
}
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fn main() {
let path1 = {
let mut pb = PathBuilder::new();
pb.move_to(1200.0, 1200.0);
pb.line_to(3200.0, 18800.0);
pb.cubic_to(7600.0, 16800.0, 13200.0, 16000.0, 18800.0, 16000.0);
pb.cubic_to(14800.0, 9200.0, 8800.0, 3200.0, 1200.0, 1200.0);
pb.close();
pb.finish().unwrap()
};
let path2 = {
let mut pb = PathBuilder::new();
pb.move_to(18800.0, 1200.0);
pb.line_to(16800.0, 18800.0);
pb.cubic_to(12400.0, 16800.0, 6800.0, 16000.0, 1200.0, 16000.0);
pb.cubic_to(5200.0, 9200.0, 11200.0, 3200.0, 18800.0, 1200.0);
pb.close();
pb.finish().unwrap()
};
let mut pixmap = Pixmap::new(20000, 20000).unwrap();
let clip_path = {
let mut pb = PathBuilder::new();
pb.push_circle(10000.0, 10000.0, 7000.0);
pb.finish().unwrap()
};
let mut mask = Mask::new(20000, 20000).unwrap();
mask.fill_path(&clip_path, FillRule::Winding, true, Transform::default());
let mut paint = Paint::default();
paint.set_color_rgba8(90, 175, 100, 150);
paint.anti_alias = true;
let large_rect = Rect::from_xywh(500.0, 500.0, 19000.0, 19000.0).unwrap();
pixmap.fill_rect(large_rect, &paint, Transform::identity(), None);
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
pixmap.fill_path(
&path1,
&paint,
FillRule::Winding,
Transform::default(),
Some(&mask),
);
paint.set_color_rgba8(220, 140, 75, 180);
paint.anti_alias = false;
pixmap.fill_path(
&path2,
&paint,
FillRule::Winding,
Transform::default(),
None,
);
paint.set_color_rgba8(255, 10, 15, 180);
paint.anti_alias = true;
let mut stroke = Stroke::default();
stroke.width = 0.8; // hairline
pixmap.stroke_path(&path2, &paint, &stroke, Transform::default(), None);
pixmap.save_png("image.png").unwrap();
}
sourcepub fn draw_pixmap(
&mut self,
x: i32,
y: i32,
pixmap: PixmapRef<'_>,
paint: &PixmapPaint,
transform: Transform,
mask: Option<&Mask>
)
pub fn draw_pixmap( &mut self, x: i32, y: i32, pixmap: PixmapRef<'_>, paint: &PixmapPaint, transform: Transform, mask: Option<&Mask> )
Draws a Pixmap
on top of the current Pixmap
.
See PixmapMut::draw_pixmap
for details.
Examples found in repository?
3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
fn main() {
let triangle = create_triangle();
let mut pixmap = Pixmap::new(400, 400).unwrap();
let now = std::time::Instant::now();
let mut paint = PixmapPaint::default();
paint.quality = FilterQuality::Bicubic;
pixmap.draw_pixmap(
20,
20,
triangle.as_ref(),
&paint,
Transform::from_row(1.2, 0.5, 0.5, 1.2, 0.0, 0.0),
None,
);
println!(
"Rendered in {:.2}ms",
now.elapsed().as_micros() as f64 / 1000.0
);
pixmap.save_png("image.png").unwrap();
}
sourcepub fn apply_mask(&mut self, mask: &Mask)
pub fn apply_mask(&mut self, mask: &Mask)
Applies a masks.
See PixmapMut::apply_mask
for details.