Expand description
tiny-skia
is a tiny Skia subset ported to Rust.
tiny-skia
API is a bit unconventional.
It doesn’t look like cairo, QPainter (Qt), HTML Canvas or even Skia itself.
Instead, tiny-skia
provides a set of low-level drawing APIs
and a user should manage the world transform, clipping mask and style manually.
See the examples/
directory for usage examples.
Structs
A clipping mask.
An RGBA color value, holding four floating point components.
A 32-bit RGBA color value.
A gradient point.
An integer rectangle.
A linear gradient shader.
Controls how a shape should be painted.
A Bezier path.
A path builder.
A path segments iterator.
A pattern shader.
A container that owns premultiplied RGBA pixels.
A container that references mutable premultiplied RGBA pixels.
Controls how a pixmap should be blended.
A container that references premultiplied RGBA pixels.
A point.
A premultiplied RGBA color value, holding four floating point components.
A 32-bit premultiplied RGBA color value.
A radial gradient shader.
A rectangle defined by left, top, right and bottom edges.
Stroke properties.
A stroke dashing properties.
An affine transformation matrix.
Enums
A blending mode.
A path filling rule.
Controls how much filtering to be done when transforming images.
Draws at the beginning and end of an open path contour.
Specifies how corners are drawn when a shape is stroked.
A path segment.
A shader specifies the source color(s) for what is being drawn.
A shader spreading mode.
Constants
Represents fully opaque Alpha value.
Represents fully transparent Alpha value.
Represents fully opaque AlphaU8 value.
Represents fully transparent AlphaU8 value.
Number of bytes per pixel.