pub struct Color { /* private fields */ }
Expand description
An RGBA color value, holding four floating point components.
§Guarantees
- All values are in 0..=1 range.
Implementations§
Source§impl Color
impl Color
Sourcepub const TRANSPARENT: Color
pub const TRANSPARENT: Color
A transparent color.
Sourcepub fn from_rgba(r: f32, g: f32, b: f32, a: f32) -> Option<Self>
pub fn from_rgba(r: f32, g: f32, b: f32, a: f32) -> Option<Self>
Creates a new color from 4 components.
All values must be in 0..=1 range.
Sourcepub fn from_rgba8(r: u8, g: u8, b: u8, a: u8) -> Self
pub fn from_rgba8(r: u8, g: u8, b: u8, a: u8) -> Self
Creates a new color from 4 components.
u8 will be divided by 255 to get the float component.
Examples found in repository?
3fn main() {
4 let mut paint = Paint::default();
5 paint.anti_alias = false;
6 paint.shader = LinearGradient::new(
7 Point::from_xy(100.0, 100.0),
8 Point::from_xy(900.0, 900.0),
9 vec![
10 GradientStop::new(0.0, Color::from_rgba8(50, 127, 150, 200)),
11 GradientStop::new(1.0, Color::from_rgba8(220, 140, 75, 180)),
12 ],
13 SpreadMode::Pad,
14 Transform::identity(),
15 )
16 .unwrap();
17
18 let mut pb = PathBuilder::new();
19 pb.move_to(60.0, 60.0);
20 pb.line_to(160.0, 940.0);
21 pb.cubic_to(380.0, 840.0, 660.0, 800.0, 940.0, 800.0);
22 pb.cubic_to(740.0, 460.0, 440.0, 160.0, 60.0, 60.0);
23 pb.close();
24 let path = pb.finish().unwrap();
25
26 let mut pixmap = Pixmap::new(1000, 1000).unwrap();
27 pixmap.fill_path(
28 &path,
29 &paint,
30 FillRule::Winding,
31 Transform::identity(),
32 None,
33 );
34 pixmap.save_png("image.png").unwrap();
35}
Sourcepub fn red(&self) -> f32
pub fn red(&self) -> f32
Returns color’s red component.
The value is guarantee to be in a 0..=1 range.
Sourcepub fn green(&self) -> f32
pub fn green(&self) -> f32
Returns color’s green component.
The value is guarantee to be in a 0..=1 range.
Sourcepub fn blue(&self) -> f32
pub fn blue(&self) -> f32
Returns color’s blue component.
The value is guarantee to be in a 0..=1 range.
Sourcepub fn alpha(&self) -> f32
pub fn alpha(&self) -> f32
Returns color’s alpha component.
The value is guarantee to be in a 0..=1 range.
Sourcepub fn set_red(&mut self, c: f32)
pub fn set_red(&mut self, c: f32)
Sets the red component value.
The new value will be clipped to the 0..=1 range.
Sourcepub fn set_green(&mut self, c: f32)
pub fn set_green(&mut self, c: f32)
Sets the green component value.
The new value will be clipped to the 0..=1 range.
Sourcepub fn set_blue(&mut self, c: f32)
pub fn set_blue(&mut self, c: f32)
Sets the blue component value.
The new value will be clipped to the 0..=1 range.
Sourcepub fn set_alpha(&mut self, c: f32)
pub fn set_alpha(&mut self, c: f32)
Sets the alpha component value.
The new value will be clipped to the 0..=1 range.
Sourcepub fn apply_opacity(&mut self, opacity: f32)
pub fn apply_opacity(&mut self, opacity: f32)
Shifts color’s opacity.
Essentially, multiplies color’s alpha by opacity.
opacity
will be clamped to the 0..=1 range first.
The final alpha will also be clamped.
Sourcepub fn premultiply(&self) -> PremultipliedColor
pub fn premultiply(&self) -> PremultipliedColor
Converts into a premultiplied color.
Sourcepub fn to_color_u8(&self) -> ColorU8
pub fn to_color_u8(&self) -> ColorU8
Converts into ColorU8
.