pub struct UdpSocket { /* private fields */ }
Expand description
An I/O object representing a UDP socket.
Implementations§
Source§impl UdpSocket
impl UdpSocket
Sourcepub fn bind(addr: &SocketAddr, handle: &Handle) -> Result<UdpSocket>
pub fn bind(addr: &SocketAddr, handle: &Handle) -> Result<UdpSocket>
Create a new UDP socket bound to the specified address.
This function will create a new UDP socket and attempt to bind it to the
addr
provided. If the result is Ok
, the socket has successfully bound.
Sourcepub fn from_socket(socket: UdpSocket, handle: &Handle) -> Result<UdpSocket>
pub fn from_socket(socket: UdpSocket, handle: &Handle) -> Result<UdpSocket>
Creates a new UdpSocket
from the previously bound socket provided.
The socket given will be registered with the event loop that handle
is
associated with. This function requires that socket
has previously
been bound to an address to work correctly.
This can be used in conjunction with net2’s UdpBuilder
interface to
configure a socket before it’s handed off, such as setting options like
reuse_address
or binding to multiple addresses.
Sourcepub fn framed<C: UdpCodec>(self, codec: C) -> UdpFramed<C>
pub fn framed<C: UdpCodec>(self, codec: C) -> UdpFramed<C>
Provides a Stream
and Sink
interface for reading and writing to this
UdpSocket
object, using the provided UdpCodec
to read and write the
raw data.
Raw UDP sockets work with datagrams, but higher-level code usually
wants to batch these into meaningful chunks, called “frames”. This
method layers framing on top of this socket by using the UdpCodec
trait to handle encoding and decoding of messages frames. Note that
the incoming and outgoing frame types may be distinct.
This function returns a single object that is both Stream
and
Sink
; grouping this into a single object is often useful for layering
things which require both read and write access to the underlying
object.
If you want to work more directly with the streams and sink, consider
calling split
on the UdpFramed
returned by this method, which will
break them into separate objects, allowing them to interact more
easily.
Sourcepub fn local_addr(&self) -> Result<SocketAddr>
pub fn local_addr(&self) -> Result<SocketAddr>
Returns the local address that this stream is bound to.
Sourcepub fn connect(&self, addr: &SocketAddr) -> Result<()>
pub fn connect(&self, addr: &SocketAddr) -> Result<()>
Connects the UDP socket setting the default destination for send() and limiting packets that are read via recv from the address specified in addr.
Sourcepub fn send(&self, buf: &[u8]) -> Result<usize>
pub fn send(&self, buf: &[u8]) -> Result<usize>
Sends data on the socket to the address previously bound via connect(). On success, returns the number of bytes written.
Sourcepub fn recv(&self, buf: &mut [u8]) -> Result<usize>
pub fn recv(&self, buf: &mut [u8]) -> Result<usize>
Receives data from the socket previously bound with connect(). On success, returns the number of bytes read.
Sourcepub fn poll_read(&self) -> Async<()>
pub fn poll_read(&self) -> Async<()>
Test whether this socket is ready to be read or not.
If the socket is not readable then the current task is scheduled to
get a notification when the socket does become readable. That is, this
is only suitable for calling in a Future::poll
method and will
automatically handle ensuring a retry once the socket is readable again.
Sourcepub fn poll_write(&self) -> Async<()>
pub fn poll_write(&self) -> Async<()>
Test whether this socket is ready to be written to or not.
If the socket is not writable then the current task is scheduled to
get a notification when the socket does become writable. That is, this
is only suitable for calling in a Future::poll
method and will
automatically handle ensuring a retry once the socket is writable again.
Sourcepub fn send_to(&self, buf: &[u8], target: &SocketAddr) -> Result<usize>
pub fn send_to(&self, buf: &[u8], target: &SocketAddr) -> Result<usize>
Sends data on the socket to the given address. On success, returns the number of bytes written.
Address type can be any implementer of ToSocketAddrs
trait. See its
documentation for concrete examples.
Sourcepub fn send_dgram<T>(self, buf: T, addr: SocketAddr) -> SendDgram<T>
pub fn send_dgram<T>(self, buf: T, addr: SocketAddr) -> SendDgram<T>
Creates a future that will write the entire contents of the buffer
buf
provided as a datagram to this socket.
The returned future will return after data has been written to the outbound socket. The future will resolve to the stream as well as the buffer (for reuse if needed).
Any error which happens during writing will cause both the stream and the buffer to get destroyed. Note that failure to write the entire buffer is considered an error for the purposes of sending a datagram.
The buf
parameter here only requires the AsRef<[u8]>
trait, which
should be broadly applicable to accepting data which can be converted
to a slice. The Window
struct is also available in this crate to
provide a different window into a slice if necessary.
Sourcepub fn recv_from(&self, buf: &mut [u8]) -> Result<(usize, SocketAddr)>
pub fn recv_from(&self, buf: &mut [u8]) -> Result<(usize, SocketAddr)>
Receives data from the socket. On success, returns the number of bytes read and the address from whence the data came.
Sourcepub fn recv_dgram<T>(self, buf: T) -> RecvDgram<T>
pub fn recv_dgram<T>(self, buf: T) -> RecvDgram<T>
Creates a future that receive a datagram to be written to the buffer provided.
The returned future will return after a datagram has been received on this socket. The future will resolve to the socket, the buffer, the amount of data read, and the address the data was received from.
An error during reading will cause the socket and buffer to get destroyed and the socket will be returned.
The buf
parameter here only requires the AsMut<[u8]>
trait, which
should be broadly applicable to accepting data which can be converted
to a slice. The Window
struct is also available in this crate to
provide a different window into a slice if necessary.
Sourcepub fn broadcast(&self) -> Result<bool>
pub fn broadcast(&self) -> Result<bool>
Gets the value of the SO_BROADCAST
option for this socket.
For more information about this option, see
set_broadcast
.
Sourcepub fn set_broadcast(&self, on: bool) -> Result<()>
pub fn set_broadcast(&self, on: bool) -> Result<()>
Sets the value of the SO_BROADCAST
option for this socket.
When enabled, this socket is allowed to send packets to a broadcast address.
Sourcepub fn multicast_loop_v4(&self) -> Result<bool>
pub fn multicast_loop_v4(&self) -> Result<bool>
Gets the value of the IP_MULTICAST_LOOP
option for this socket.
For more information about this option, see
set_multicast_loop_v4
.
Sourcepub fn set_multicast_loop_v4(&self, on: bool) -> Result<()>
pub fn set_multicast_loop_v4(&self, on: bool) -> Result<()>
Sets the value of the IP_MULTICAST_LOOP
option for this socket.
If enabled, multicast packets will be looped back to the local socket. Note that this may not have any affect on IPv6 sockets.
Sourcepub fn multicast_ttl_v4(&self) -> Result<u32>
pub fn multicast_ttl_v4(&self) -> Result<u32>
Gets the value of the IP_MULTICAST_TTL
option for this socket.
For more information about this option, see
set_multicast_ttl_v4
.
Sourcepub fn set_multicast_ttl_v4(&self, ttl: u32) -> Result<()>
pub fn set_multicast_ttl_v4(&self, ttl: u32) -> Result<()>
Sets the value of the IP_MULTICAST_TTL
option for this socket.
Indicates the time-to-live value of outgoing multicast packets for this socket. The default value is 1 which means that multicast packets don’t leave the local network unless explicitly requested.
Note that this may not have any affect on IPv6 sockets.
Sourcepub fn multicast_loop_v6(&self) -> Result<bool>
pub fn multicast_loop_v6(&self) -> Result<bool>
Gets the value of the IPV6_MULTICAST_LOOP
option for this socket.
For more information about this option, see
set_multicast_loop_v6
.
Sourcepub fn set_multicast_loop_v6(&self, on: bool) -> Result<()>
pub fn set_multicast_loop_v6(&self, on: bool) -> Result<()>
Sets the value of the IPV6_MULTICAST_LOOP
option for this socket.
Controls whether this socket sees the multicast packets it sends itself. Note that this may not have any affect on IPv4 sockets.
Sourcepub fn ttl(&self) -> Result<u32>
pub fn ttl(&self) -> Result<u32>
Gets the value of the IP_TTL
option for this socket.
For more information about this option, see set_ttl
.
Sourcepub fn set_ttl(&self, ttl: u32) -> Result<()>
pub fn set_ttl(&self, ttl: u32) -> Result<()>
Sets the value for the IP_TTL
option on this socket.
This value sets the time-to-live field that is used in every packet sent from this socket.
Sourcepub fn join_multicast_v4(
&self,
multiaddr: &Ipv4Addr,
interface: &Ipv4Addr,
) -> Result<()>
pub fn join_multicast_v4( &self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr, ) -> Result<()>
Executes an operation of the IP_ADD_MEMBERSHIP
type.
This function specifies a new multicast group for this socket to join.
The address must be a valid multicast address, and interface
is the
address of the local interface with which the system should join the
multicast group. If it’s equal to INADDR_ANY
then an appropriate
interface is chosen by the system.
Sourcepub fn join_multicast_v6(
&self,
multiaddr: &Ipv6Addr,
interface: u32,
) -> Result<()>
pub fn join_multicast_v6( &self, multiaddr: &Ipv6Addr, interface: u32, ) -> Result<()>
Executes an operation of the IPV6_ADD_MEMBERSHIP
type.
This function specifies a new multicast group for this socket to join.
The address must be a valid multicast address, and interface
is the
index of the interface to join/leave (or 0 to indicate any interface).
Sourcepub fn leave_multicast_v4(
&self,
multiaddr: &Ipv4Addr,
interface: &Ipv4Addr,
) -> Result<()>
pub fn leave_multicast_v4( &self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr, ) -> Result<()>
Executes an operation of the IP_DROP_MEMBERSHIP
type.
For more information about this option, see
join_multicast_v4
.
Sourcepub fn leave_multicast_v6(
&self,
multiaddr: &Ipv6Addr,
interface: u32,
) -> Result<()>
pub fn leave_multicast_v6( &self, multiaddr: &Ipv6Addr, interface: u32, ) -> Result<()>
Executes an operation of the IPV6_DROP_MEMBERSHIP
type.
For more information about this option, see
join_multicast_v6
.
Sourcepub fn set_only_v6(&self, only_v6: bool) -> Result<()>
pub fn set_only_v6(&self, only_v6: bool) -> Result<()>
Sets the value for the IPV6_V6ONLY
option on this socket.
If this is set to true
then the socket is restricted to sending and
receiving IPv6 packets only. In this case two IPv4 and IPv6 applications
can bind the same port at the same time.
If this is set to false
then the socket can be used to send and
receive packets from an IPv4-mapped IPv6 address.
Sourcepub fn only_v6(&self) -> Result<bool>
pub fn only_v6(&self) -> Result<bool>
Gets the value of the IPV6_V6ONLY
option for this socket.
For more information about this option, see set_only_v6
.