Enum web_sys::GpuTextureFormat [−][src]
pub enum GpuTextureFormat {}Show variants
R8unorm, R8snorm, R8uint, R8sint, R16uint, R16sint, R16float, Rg8unorm, Rg8snorm, Rg8uint, Rg8sint, R32uint, R32sint, R32float, Rg16uint, Rg16sint, Rg16float, Rgba8unorm, Rgba8unormSrgb, Rgba8snorm, Rgba8uint, Rgba8sint, Bgra8unorm, Bgra8unormSrgb, Rgb9e5ufloat, Rgb10a2unorm, Rg11b10ufloat, Rg32uint, Rg32sint, Rg32float, Rgba16uint, Rgba16sint, Rgba16float, Rgba32uint, Rgba32sint, Rgba32float, Stencil8, Depth16unorm, Depth24plus, Depth24plusStencil8, Depth32float, Bc1RgbaUnorm, Bc1RgbaUnormSrgb, Bc2RgbaUnorm, Bc2RgbaUnormSrgb, Bc3RgbaUnorm, Bc3RgbaUnormSrgb, Bc4RUnorm, Bc4RSnorm, Bc5RgUnorm, Bc5RgSnorm, Bc6hRgbUfloat, Bc6hRgbFloat, Bc7RgbaUnorm, Bc7RgbaUnormSrgb, Depth24unormStencil8, Depth32floatStencil8, // some variants omitted
The GpuTextureFormat
enum.
This API requires the following crate features to be activated: GpuTextureFormat
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Variants
Implementations
impl GpuTextureFormat
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impl GpuTextureFormat
[src]pub fn from_js_value(obj: &JsValue) -> Option<GpuTextureFormat>
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Trait Implementations
impl Clone for GpuTextureFormat
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impl Clone for GpuTextureFormat
[src]fn clone(&self) -> GpuTextureFormat
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fn clone(&self) -> GpuTextureFormat
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for GpuTextureFormat
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impl Debug for GpuTextureFormat
[src]impl From<GpuTextureFormat> for JsValue
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impl From<GpuTextureFormat> for JsValue
[src]fn from(obj: GpuTextureFormat) -> JsValue
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fn from(obj: GpuTextureFormat) -> JsValue
[src]Performs the conversion.
impl FromWasmAbi for GpuTextureFormat
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impl FromWasmAbi for GpuTextureFormat
[src]impl IntoWasmAbi for GpuTextureFormat
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impl IntoWasmAbi for GpuTextureFormat
[src]impl OptionFromWasmAbi for GpuTextureFormat
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impl OptionFromWasmAbi for GpuTextureFormat
[src]impl OptionIntoWasmAbi for GpuTextureFormat
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impl OptionIntoWasmAbi for GpuTextureFormat
[src]impl PartialEq<GpuTextureFormat> for GpuTextureFormat
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impl PartialEq<GpuTextureFormat> for GpuTextureFormat
[src]impl WasmDescribe for GpuTextureFormat
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impl WasmDescribe for GpuTextureFormat
[src]impl Copy for GpuTextureFormat
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impl Eq for GpuTextureFormat
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impl StructuralEq for GpuTextureFormat
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impl StructuralPartialEq for GpuTextureFormat
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Auto Trait Implementations
impl RefUnwindSafe for GpuTextureFormat
impl Send for GpuTextureFormat
impl Sync for GpuTextureFormat
impl Unpin for GpuTextureFormat
impl UnwindSafe for GpuTextureFormat
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ReturnWasmAbi for T where
T: IntoWasmAbi,
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impl<T> ReturnWasmAbi for T where
T: IntoWasmAbi,
[src]type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as IntoWasmAbi::Abi
pub fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
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pub fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
[src]Same as IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more