Struct wgpu_core::pipeline::VertexState
source · [−]pub struct VertexState<'a> {
pub stage: ProgrammableStageDescriptor<'a>,
pub buffers: Cow<'a, [VertexBufferLayout<'a>]>,
}
Expand description
Describes the vertex process in a render pipeline.
Fields
stage: ProgrammableStageDescriptor<'a>
The compiled vertex stage and its entry point.
buffers: Cow<'a, [VertexBufferLayout<'a>]>
The format of any vertex buffers used with this pipeline.
Trait Implementations
sourceimpl<'a> Clone for VertexState<'a>
impl<'a> Clone for VertexState<'a>
sourcefn clone(&self) -> VertexState<'a>
fn clone(&self) -> VertexState<'a>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<'a> !RefUnwindSafe for VertexState<'a>
impl<'a> Send for VertexState<'a>
impl<'a> Sync for VertexState<'a>
impl<'a> Unpin for VertexState<'a>
impl<'a> !UnwindSafe for VertexState<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more