Struct wgpu_core::pipeline::ShaderModule
source · pub struct ShaderModule<A: Api> { /* private fields */ }
Trait Implementations§
source§impl<A: Debug + Api> Debug for ShaderModule<A>where
A::ShaderModule: Debug,
impl<A: Debug + Api> Debug for ShaderModule<A>where A::ShaderModule: Debug,
source§impl<A: Api> Resource for ShaderModule<A>
impl<A: Api> Resource for ShaderModule<A>
impl<A: HalApi> Access<ShaderModule<A>> for BindGroupLayout<A>
impl<A: HalApi> Access<ShaderModule<A>> for Device<A>
Auto Trait Implementations§
impl<A> !RefUnwindSafe for ShaderModule<A>
impl<A> Send for ShaderModule<A>
impl<A> Sync for ShaderModule<A>
impl<A> Unpin for ShaderModule<A>where <A as Api>::ShaderModule: Unpin,
impl<A> !UnwindSafe for ShaderModule<A>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more