pub struct Device { /* private fields */ }
Available on crate feature
gles
only.Implementations§
source§impl Device
impl Device
sourcepub fn context(&self) -> &AdapterContext
Available on non-WebAssembly or crate feature emscripten
only.
pub fn context(&self) -> &AdapterContext
emscripten
only.Returns the underlying EGL context.
source§impl Device
impl Device
sourcepub unsafe fn texture_from_raw(
&self,
name: NonZeroU32,
desc: &TextureDescriptor<'_>,
drop_guard: Option<DropGuard>
) -> Texture
Available on non-WebAssembly or crate feature emscripten
only.
pub unsafe fn texture_from_raw( &self, name: NonZeroU32, desc: &TextureDescriptor<'_>, drop_guard: Option<DropGuard> ) -> Texture
emscripten
only.sourcepub unsafe fn texture_from_raw_renderbuffer(
&self,
name: NonZeroU32,
desc: &TextureDescriptor<'_>,
drop_guard: Option<DropGuard>
) -> Texture
Available on non-WebAssembly or crate feature emscripten
only.
pub unsafe fn texture_from_raw_renderbuffer( &self, name: NonZeroU32, desc: &TextureDescriptor<'_>, drop_guard: Option<DropGuard> ) -> Texture
emscripten
only.Trait Implementations§
source§impl Device<Api> for Device
impl Device<Api> for Device
source§unsafe fn create_buffer(
&self,
desc: &BufferDescriptor<'_>
) -> Result<Buffer, DeviceError>
unsafe fn create_buffer( &self, desc: &BufferDescriptor<'_> ) -> Result<Buffer, DeviceError>
Creates a new buffer. Read more
unsafe fn destroy_buffer(&self, buffer: Buffer)
unsafe fn map_buffer( &self, buffer: &Buffer, range: MemoryRange ) -> Result<BufferMapping, DeviceError>
unsafe fn unmap_buffer(&self, buffer: &Buffer) -> Result<(), DeviceError>
unsafe fn flush_mapped_ranges<I>(&self, buffer: &Buffer, ranges: I)where I: Iterator<Item = MemoryRange>,
unsafe fn invalidate_mapped_ranges<I>(&self, _buffer: &Buffer, _ranges: I)
source§unsafe fn create_texture(
&self,
desc: &TextureDescriptor<'_>
) -> Result<Texture, DeviceError>
unsafe fn create_texture( &self, desc: &TextureDescriptor<'_> ) -> Result<Texture, DeviceError>
Creates a new texture. Read more
unsafe fn destroy_texture(&self, texture: Texture)
unsafe fn create_texture_view( &self, texture: &Texture, desc: &TextureViewDescriptor<'_> ) -> Result<TextureView, DeviceError>
unsafe fn destroy_texture_view(&self, _view: TextureView)
unsafe fn create_sampler( &self, desc: &SamplerDescriptor<'_> ) -> Result<Sampler, DeviceError>
unsafe fn destroy_sampler(&self, sampler: Sampler)
unsafe fn create_command_encoder( &self, _desc: &CommandEncoderDescriptor<'_, Api> ) -> Result<CommandEncoder, DeviceError>
unsafe fn destroy_command_encoder(&self, _encoder: CommandEncoder)
source§unsafe fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>
) -> Result<BindGroupLayout, DeviceError>
unsafe fn create_bind_group_layout( &self, desc: &BindGroupLayoutDescriptor<'_> ) -> Result<BindGroupLayout, DeviceError>
Creates a bind group layout.
unsafe fn destroy_bind_group_layout(&self, _bg_layout: BindGroupLayout)
unsafe fn create_pipeline_layout( &self, desc: &PipelineLayoutDescriptor<'_, Api> ) -> Result<PipelineLayout, DeviceError>
unsafe fn destroy_pipeline_layout(&self, _pipeline_layout: PipelineLayout)
unsafe fn create_bind_group( &self, desc: &BindGroupDescriptor<'_, Api> ) -> Result<BindGroup, DeviceError>
unsafe fn destroy_bind_group(&self, _group: BindGroup)
unsafe fn create_shader_module( &self, desc: &ShaderModuleDescriptor<'_>, shader: ShaderInput<'_> ) -> Result<ShaderModule, ShaderError>
unsafe fn destroy_shader_module(&self, _module: ShaderModule)
unsafe fn create_render_pipeline( &self, desc: &RenderPipelineDescriptor<'_, Api> ) -> Result<RenderPipeline, PipelineError>
unsafe fn destroy_render_pipeline(&self, pipeline: RenderPipeline)
unsafe fn create_compute_pipeline( &self, desc: &ComputePipelineDescriptor<'_, Api> ) -> Result<ComputePipeline, PipelineError>
unsafe fn destroy_compute_pipeline(&self, pipeline: ComputePipeline)
unsafe fn create_query_set( &self, desc: &QuerySetDescriptor<Label<'_>> ) -> Result<QuerySet, DeviceError>
unsafe fn destroy_query_set(&self, set: QuerySet)
unsafe fn create_fence(&self) -> Result<Fence, DeviceError>
unsafe fn destroy_fence(&self, fence: Fence)
unsafe fn get_fence_value( &self, fence: &Fence ) -> Result<FenceValue, DeviceError>
source§unsafe fn wait(
&self,
fence: &Fence,
wait_value: FenceValue,
timeout_ms: u32
) -> Result<bool, DeviceError>
unsafe fn wait( &self, fence: &Fence, wait_value: FenceValue, timeout_ms: u32 ) -> Result<bool, DeviceError>
Calling wait with a lower value than the current fence value will immediately return.