Struct wgpu_types::DepthStencilState
source · [−]#[repr(C)]pub struct DepthStencilState {
pub format: TextureFormat,
pub depth_write_enabled: bool,
pub depth_compare: CompareFunction,
pub stencil: StencilState,
pub bias: DepthBiasState,
}
Expand description
Describes the depth/stencil state in a render pipeline.
Corresponds to WebGPU GPUDepthStencilState
.
Fields
format: TextureFormat
Format of the depth/stencil buffer, must be special depth format. Must match the the format
of the depth/stencil attachment in CommandEncoder::begin_render_pass
.
depth_write_enabled: bool
If disabled, depth will not be written to.
depth_compare: CompareFunction
Comparison function used to compare depth values in the depth test.
stencil: StencilState
Stencil state.
bias: DepthBiasState
Depth bias state.
Implementations
sourceimpl DepthStencilState
impl DepthStencilState
sourcepub fn is_depth_enabled(&self) -> bool
pub fn is_depth_enabled(&self) -> bool
Returns true if the depth testing is enabled.
sourcepub fn is_depth_read_only(&self) -> bool
pub fn is_depth_read_only(&self) -> bool
Returns true if the state doesn’t mutate the depth buffer.
sourcepub fn is_stencil_read_only(&self) -> bool
pub fn is_stencil_read_only(&self) -> bool
Returns true if the state doesn’t mutate the stencil.
sourcepub fn is_read_only(&self) -> bool
pub fn is_read_only(&self) -> bool
Returns true if the state doesn’t mutate either depth or stencil of the target.
Trait Implementations
sourceimpl Clone for DepthStencilState
impl Clone for DepthStencilState
sourcefn clone(&self) -> DepthStencilState
fn clone(&self) -> DepthStencilState
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for DepthStencilState
impl Debug for DepthStencilState
sourceimpl PartialEq<DepthStencilState> for DepthStencilState
impl PartialEq<DepthStencilState> for DepthStencilState
sourcefn eq(&self, other: &DepthStencilState) -> bool
fn eq(&self, other: &DepthStencilState) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &DepthStencilState) -> bool
fn ne(&self, other: &DepthStencilState) -> bool
This method tests for !=
.
impl StructuralPartialEq for DepthStencilState
Auto Trait Implementations
impl RefUnwindSafe for DepthStencilState
impl Send for DepthStencilState
impl Sync for DepthStencilState
impl Unpin for DepthStencilState
impl UnwindSafe for DepthStencilState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more