#[repr(C)]
pub struct StencilState { pub front: StencilFaceState, pub back: StencilFaceState, pub read_mask: u32, pub write_mask: u32, }
Expand description

State of the stencil operation (fixed-pipeline stage).

For use in DepthStencilState.

Corresponds to a portion of WebGPU GPUDepthStencilState.

Fields

front: StencilFaceState

Front face mode.

back: StencilFaceState

Back face mode.

read_mask: u32

Stencil values are AND’d with this mask when reading and writing from the stencil buffer. Only low 8 bits are used.

write_mask: u32

Stencil values are AND’d with this mask when writing to the stencil buffer. Only low 8 bits are used.

Implementations

Returns true if the stencil test is enabled.

Returns true if the state doesn’t mutate the target values.

Returns true if the stencil state uses the reference value for testing.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.