Enum wgpu_types::VertexFormat
source · #[repr(C)]
pub enum VertexFormat {
Show 34 variants
Uint8x2,
Uint8x4,
Sint8x2,
Sint8x4,
Unorm8x2,
Unorm8x4,
Snorm8x2,
Snorm8x4,
Uint16x2,
Uint16x4,
Sint16x2,
Sint16x4,
Unorm16x2,
Unorm16x4,
Snorm16x2,
Snorm16x4,
Float16x2,
Float16x4,
Float32,
Float32x2,
Float32x3,
Float32x4,
Uint32,
Uint32x2,
Uint32x3,
Uint32x4,
Sint32,
Sint32x2,
Sint32x3,
Sint32x4,
Float64,
Float64x2,
Float64x3,
Float64x4,
}
Expand description
Vertex Format for a VertexAttribute
(input).
Corresponds to WebGPU GPUVertexFormat
.
Variants§
Uint8x2
Two unsigned bytes (u8). uvec2
in shaders.
Uint8x4
Four unsigned bytes (u8). uvec4
in shaders.
Sint8x2
Two signed bytes (i8). ivec2
in shaders.
Sint8x4
Four signed bytes (i8). ivec4
in shaders.
Unorm8x2
Two unsigned bytes (u8). [0, 255] converted to float [0, 1] vec2
in shaders.
Unorm8x4
Four unsigned bytes (u8). [0, 255] converted to float [0, 1] vec4
in shaders.
Snorm8x2
Two signed bytes (i8). [-127, 127] converted to float [-1, 1] vec2
in shaders.
Snorm8x4
Four signed bytes (i8). [-127, 127] converted to float [-1, 1] vec4
in shaders.
Uint16x2
Two unsigned shorts (u16). uvec2
in shaders.
Uint16x4
Four unsigned shorts (u16). uvec4
in shaders.
Sint16x2
Two signed shorts (i16). ivec2
in shaders.
Sint16x4
Four signed shorts (i16). ivec4
in shaders.
Unorm16x2
Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec2
in shaders.
Unorm16x4
Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec4
in shaders.
Snorm16x2
Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec2
in shaders.
Snorm16x4
Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec4
in shaders.
Float16x2
Two half-precision floats (no Rust equiv). vec2
in shaders.
Float16x4
Four half-precision floats (no Rust equiv). vec4
in shaders.
Float32
One single-precision float (f32). float
in shaders.
Float32x2
Two single-precision floats (f32). vec2
in shaders.
Float32x3
Three single-precision floats (f32). vec3
in shaders.
Float32x4
Four single-precision floats (f32). vec4
in shaders.
Uint32
One unsigned int (u32). uint
in shaders.
Uint32x2
Two unsigned ints (u32). uvec2
in shaders.
Uint32x3
Three unsigned ints (u32). uvec3
in shaders.
Uint32x4
Four unsigned ints (u32). uvec4
in shaders.
Sint32
One signed int (i32). int
in shaders.
Sint32x2
Two signed ints (i32). ivec2
in shaders.
Sint32x3
Three signed ints (i32). ivec3
in shaders.
Sint32x4
Four signed ints (i32). ivec4
in shaders.
Float64
One double-precision float (f64). double
in shaders. Requires VERTEX_ATTRIBUTE_64BIT features.
Float64x2
Two double-precision floats (f64). dvec2
in shaders. Requires VERTEX_ATTRIBUTE_64BIT features.
Float64x3
Three double-precision floats (f64). dvec3
in shaders. Requires VERTEX_ATTRIBUTE_64BIT features.
Float64x4
Four double-precision floats (f64). dvec4
in shaders. Requires VERTEX_ATTRIBUTE_64BIT features.
Implementations§
Trait Implementations§
source§impl Clone for VertexFormat
impl Clone for VertexFormat
source§fn clone(&self) -> VertexFormat
fn clone(&self) -> VertexFormat
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for VertexFormat
impl Debug for VertexFormat
source§impl<'de> Deserialize<'de> for VertexFormat
impl<'de> Deserialize<'de> for VertexFormat
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
source§impl Hash for VertexFormat
impl Hash for VertexFormat
source§impl PartialEq<VertexFormat> for VertexFormat
impl PartialEq<VertexFormat> for VertexFormat
source§fn eq(&self, other: &VertexFormat) -> bool
fn eq(&self, other: &VertexFormat) -> bool
self
and other
values to be equal, and is used
by ==
.