Struct wgpu_types::VertexAttribute
source · #[repr(C)]pub struct VertexAttribute {
pub format: VertexFormat,
pub offset: BufferAddress,
pub shader_location: ShaderLocation,
}
Expand description
Vertex inputs (attributes) to shaders.
Arrays of these can be made with the vertex_attr_array
macro. Vertex attributes are assumed to be tightly packed.
Corresponds to WebGPU GPUVertexAttribute
.
Fields§
§format: VertexFormat
Format of the input
offset: BufferAddress
Byte offset of the start of the input
shader_location: ShaderLocation
Location for this input. Must match the location in the shader.
Trait Implementations§
source§impl Clone for VertexAttribute
impl Clone for VertexAttribute
source§fn clone(&self) -> VertexAttribute
fn clone(&self) -> VertexAttribute
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for VertexAttribute
impl Debug for VertexAttribute
source§impl<'de> Deserialize<'de> for VertexAttribute
impl<'de> Deserialize<'de> for VertexAttribute
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Hash for VertexAttribute
impl Hash for VertexAttribute
source§impl PartialEq<VertexAttribute> for VertexAttribute
impl PartialEq<VertexAttribute> for VertexAttribute
source§fn eq(&self, other: &VertexAttribute) -> bool
fn eq(&self, other: &VertexAttribute) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.