Struct windows_sys::Gaming::Input::RacingWheelReading
[−]#[repr(C)]pub struct RacingWheelReading {
pub Timestamp: u64,
pub Buttons: RacingWheelButtons,
pub PatternShifterGear: i32,
pub Wheel: f64,
pub Throttle: f64,
pub Brake: f64,
pub Clutch: f64,
pub Handbrake: f64,
}
Expand description
Required features: ‘Gaming_Input’
Fields
Timestamp: u64
Buttons: RacingWheelButtons
PatternShifterGear: i32
Wheel: f64
Throttle: f64
Brake: f64
Clutch: f64
Handbrake: f64
Trait Implementations
impl Clone for RacingWheelReading
impl Clone for RacingWheelReading
impl Copy for RacingWheelReading
Auto Trait Implementations
impl RefUnwindSafe for RacingWheelReading
impl Send for RacingWheelReading
impl Sync for RacingWheelReading
impl Unpin for RacingWheelReading
impl UnwindSafe for RacingWheelReading
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more