Struct windows_sys::Gaming::Input::FlightStickReading
[−]#[repr(C)]pub struct FlightStickReading {
pub Timestamp: u64,
pub Buttons: FlightStickButtons,
pub HatSwitch: GameControllerSwitchPosition,
pub Roll: f64,
pub Pitch: f64,
pub Yaw: f64,
pub Throttle: f64,
}
Expand description
Required features: "Gaming_Input"
Fields
Timestamp: u64
Buttons: FlightStickButtons
HatSwitch: GameControllerSwitchPosition
Roll: f64
Pitch: f64
Yaw: f64
Throttle: f64
Trait Implementations
impl Clone for FlightStickReading
impl Clone for FlightStickReading
impl Copy for FlightStickReading
Auto Trait Implementations
impl RefUnwindSafe for FlightStickReading
impl Send for FlightStickReading
impl Sync for FlightStickReading
impl Unpin for FlightStickReading
impl UnwindSafe for FlightStickReading
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more