#[repr(C)]pub struct D3D10_SHADER_DEBUG_OUTPUTREG_INFO {
pub OutputRegisterSet: D3D10_SHADER_DEBUG_REGTYPE,
pub OutputReg: u32,
pub TempArrayReg: u32,
pub OutputComponents: [u32; 4],
pub OutputVars: [D3D10_SHADER_DEBUG_OUTPUTVAR; 4],
pub IndexReg: u32,
pub IndexComp: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D10"
, "Win32_Foundation"
Fields
OutputRegisterSet: D3D10_SHADER_DEBUG_REGTYPE
OutputReg: u32
TempArrayReg: u32
OutputComponents: [u32; 4]
OutputVars: [D3D10_SHADER_DEBUG_OUTPUTVAR; 4]
IndexReg: u32
IndexComp: u32
Trait Implementations
impl Clone for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Clone for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Copy for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
Auto Trait Implementations
impl RefUnwindSafe for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Send for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Sync for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Unpin for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl UnwindSafe for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more