#[repr(C)]pub struct D3D12_GRAPHICS_PIPELINE_STATE_DESC {Show 21 fields
pub pRootSignature: ID3D12RootSignature,
pub VS: D3D12_SHADER_BYTECODE,
pub PS: D3D12_SHADER_BYTECODE,
pub DS: D3D12_SHADER_BYTECODE,
pub HS: D3D12_SHADER_BYTECODE,
pub GS: D3D12_SHADER_BYTECODE,
pub StreamOutput: D3D12_STREAM_OUTPUT_DESC,
pub BlendState: D3D12_BLEND_DESC,
pub SampleMask: u32,
pub RasterizerState: D3D12_RASTERIZER_DESC,
pub DepthStencilState: D3D12_DEPTH_STENCIL_DESC,
pub InputLayout: D3D12_INPUT_LAYOUT_DESC,
pub IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE,
pub PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE,
pub NumRenderTargets: u32,
pub RTVFormats: [DXGI_FORMAT; 8],
pub DSVFormat: DXGI_FORMAT,
pub SampleDesc: DXGI_SAMPLE_DESC,
pub NodeMask: u32,
pub CachedPSO: D3D12_CACHED_PIPELINE_STATE,
pub Flags: D3D12_PIPELINE_STATE_FLAGS,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
, "Win32_Foundation"
, "Win32_Graphics_Dxgi_Common"
Fields
pRootSignature: ID3D12RootSignature
VS: D3D12_SHADER_BYTECODE
PS: D3D12_SHADER_BYTECODE
DS: D3D12_SHADER_BYTECODE
HS: D3D12_SHADER_BYTECODE
GS: D3D12_SHADER_BYTECODE
StreamOutput: D3D12_STREAM_OUTPUT_DESC
BlendState: D3D12_BLEND_DESC
SampleMask: u32
RasterizerState: D3D12_RASTERIZER_DESC
DepthStencilState: D3D12_DEPTH_STENCIL_DESC
InputLayout: D3D12_INPUT_LAYOUT_DESC
IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE
NumRenderTargets: u32
RTVFormats: [DXGI_FORMAT; 8]
DSVFormat: DXGI_FORMAT
SampleDesc: DXGI_SAMPLE_DESC
NodeMask: u32
CachedPSO: D3D12_CACHED_PIPELINE_STATE
Flags: D3D12_PIPELINE_STATE_FLAGS
Trait Implementations
impl Clone for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl Clone for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl Copy for D3D12_GRAPHICS_PIPELINE_STATE_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl !Send for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl !Sync for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl Unpin for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl UnwindSafe for D3D12_GRAPHICS_PIPELINE_STATE_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more