#[repr(C)]pub struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT {
pub pMotionVectorTexture2D: ID3D12Resource,
pub MotionVectorCoordinate: D3D12_RESOURCE_COORDINATE,
}
Expand description
Required features: "Win32_Media_MediaFoundation"
, "Win32_Graphics_Direct3D12"
Fields
pMotionVectorTexture2D: ID3D12Resource
MotionVectorCoordinate: D3D12_RESOURCE_COORDINATE
Trait Implementations
impl Copy for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
impl !Send for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
impl !Sync for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
impl Unpin for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
impl UnwindSafe for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more