#[repr(C)]pub struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS {
pub NumFrameArguments: u32,
pub FrameArguments: [D3D12_VIDEO_DECODE_FRAME_ARGUMENT; 10],
pub ReferenceFrames: D3D12_VIDEO_DECODE_REFERENCE_FRAMES,
pub CompressedBitstream: D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM,
pub pHeap: ID3D12VideoDecoderHeap,
}
Expand description
Required features: "Win32_Media_MediaFoundation"
, "Win32_Graphics_Direct3D12"
Fields
NumFrameArguments: u32
FrameArguments: [D3D12_VIDEO_DECODE_FRAME_ARGUMENT; 10]
ReferenceFrames: D3D12_VIDEO_DECODE_REFERENCE_FRAMES
CompressedBitstream: D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM
pHeap: ID3D12VideoDecoderHeap
Trait Implementations
impl Copy for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
Auto Trait Implementations
impl RefUnwindSafe for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl !Send for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl !Sync for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl Unpin for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl UnwindSafe for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more