#[repr(C)]pub struct D3D12_VIDEO_PROCESS_INPUT_STREAM {
pub pTexture2D: ID3D12Resource,
pub Subresource: u32,
pub ReferenceSet: D3D12_VIDEO_PROCESS_REFERENCE_SET,
}
Expand description
Required features: "Win32_Media_MediaFoundation"
, "Win32_Graphics_Direct3D12"
Fields
pTexture2D: ID3D12Resource
Subresource: u32
ReferenceSet: D3D12_VIDEO_PROCESS_REFERENCE_SET
Trait Implementations
impl Clone for D3D12_VIDEO_PROCESS_INPUT_STREAM
impl Clone for D3D12_VIDEO_PROCESS_INPUT_STREAM
impl Copy for D3D12_VIDEO_PROCESS_INPUT_STREAM
Auto Trait Implementations
impl RefUnwindSafe for D3D12_VIDEO_PROCESS_INPUT_STREAM
impl !Send for D3D12_VIDEO_PROCESS_INPUT_STREAM
impl !Sync for D3D12_VIDEO_PROCESS_INPUT_STREAM
impl Unpin for D3D12_VIDEO_PROCESS_INPUT_STREAM
impl UnwindSafe for D3D12_VIDEO_PROCESS_INPUT_STREAM
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more