Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_LOCK
#[repr(C)]pub struct D3DKMT_LOCK {
pub hDevice: u32,
pub hAllocation: u32,
pub PrivateDriverData: u32,
pub NumPages: u32,
pub pPages: *const u32,
pub pData: *mut c_void,
pub Flags: D3DDDICB_LOCKFLAGS,
pub GpuVirtualAddress: u64,
}
Fields§
§hDevice: u32
§hAllocation: u32
§PrivateDriverData: u32
§NumPages: u32
§pPages: *const u32
§pData: *mut c_void
§Flags: D3DDDICB_LOCKFLAGS
§GpuVirtualAddress: u64
Trait Implementations§
§impl Clone for D3DKMT_LOCK
impl Clone for D3DKMT_LOCK
impl Copy for D3DKMT_LOCK
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_LOCK
impl !Send for D3DKMT_LOCK
impl !Sync for D3DKMT_LOCK
impl Unpin for D3DKMT_LOCK
impl UnwindSafe for D3DKMT_LOCK
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more