Struct windows_sys::Win32::UI::Input::XboxController::XINPUT_CAPABILITIES
#[repr(C)]pub struct XINPUT_CAPABILITIES {
pub Type: XINPUT_DEVTYPE,
pub SubType: XINPUT_DEVSUBTYPE,
pub Flags: XINPUT_CAPABILITIES_FLAGS,
pub Gamepad: XINPUT_GAMEPAD,
pub Vibration: XINPUT_VIBRATION,
}
Fields§
§Type: XINPUT_DEVTYPE
§SubType: XINPUT_DEVSUBTYPE
§Flags: XINPUT_CAPABILITIES_FLAGS
§Gamepad: XINPUT_GAMEPAD
§Vibration: XINPUT_VIBRATION
Trait Implementations§
§impl Clone for XINPUT_CAPABILITIES
impl Clone for XINPUT_CAPABILITIES
impl Copy for XINPUT_CAPABILITIES
Auto Trait Implementations§
impl RefUnwindSafe for XINPUT_CAPABILITIES
impl Send for XINPUT_CAPABILITIES
impl Sync for XINPUT_CAPABILITIES
impl Unpin for XINPUT_CAPABILITIES
impl UnwindSafe for XINPUT_CAPABILITIES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more