pub struct ContinuedTurn<'turn, TRng> { /* private fields */ }
Implementations§
Source§impl<'turn, TRng> ContinuedTurn<'turn, TRng>
impl<'turn, TRng> ContinuedTurn<'turn, TRng>
pub fn item_result(&self) -> &Result<ItemUseResult, InvalidItemUseError>
pub fn next_action(self) -> Turn<'turn, TRng>
pub fn modifiers(&self) -> &GameModifiers
Trait Implementations§
Auto Trait Implementations§
impl<'turn, TRng> Freeze for ContinuedTurn<'turn, TRng>
impl<'turn, TRng> RefUnwindSafe for ContinuedTurn<'turn, TRng>where
TRng: RefUnwindSafe,
impl<'turn, TRng> Send for ContinuedTurn<'turn, TRng>where
TRng: Send,
impl<'turn, TRng> Sync for ContinuedTurn<'turn, TRng>where
TRng: Sync,
impl<'turn, TRng> Unpin for ContinuedTurn<'turn, TRng>
impl<'turn, TRng> !UnwindSafe for ContinuedTurn<'turn, TRng>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more