1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
/*! Module handling mouse events
*/
#![warn(missing_docs)]
use crate::item_tree::ItemTreeRc;
use crate::item_tree::{ItemRc, ItemWeak, VisitChildrenResult};
pub use crate::items::PointerEventButton;
use crate::items::{ItemRef, TextCursorDirection};
pub use crate::items::{KeyEvent, KeyboardModifiers};
use crate::lengths::{LogicalPoint, LogicalVector};
use crate::timers::Timer;
use crate::window::{WindowAdapter, WindowInner};
use crate::{Coord, Property, SharedString};
use alloc::rc::Rc;
#[cfg(not(feature = "std"))]
use alloc::vec::Vec;
use const_field_offset::FieldOffsets;
use core::cell::Cell;
use core::pin::Pin;
use core::time::Duration;
/// A mouse or touch event
///
/// The only difference with [`crate::platform::WindowEvent`] us that it uses untyped `Point`
/// TODO: merge with platform::WindowEvent
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq)]
#[allow(missing_docs)]
pub enum MouseEvent {
/// The mouse or finger was pressed
/// `position` is the position of the mouse when the event happens.
/// `button` describes the button that is pressed when the event happens.
/// `click_count` represents the current number of clicks.
Pressed { position: LogicalPoint, button: PointerEventButton, click_count: u8 },
/// The mouse or finger was released
/// `position` is the position of the mouse when the event happens.
/// `button` describes the button that is pressed when the event happens.
/// `click_count` represents the current number of clicks.
Released { position: LogicalPoint, button: PointerEventButton, click_count: u8 },
/// The position of the pointer has changed
Moved { position: LogicalPoint },
/// Wheel was operated.
/// `pos` is the position of the mouse when the event happens.
/// `delta_x` is the amount of pixels to scroll in horizontal direction,
/// `delta_y` is the amount of pixels to scroll in vertical direction.
Wheel { position: LogicalPoint, delta_x: Coord, delta_y: Coord },
/// The mouse exited the item or component
Exit,
}
impl MouseEvent {
/// The position of the cursor for this event, if any
pub fn position(&self) -> Option<LogicalPoint> {
match self {
MouseEvent::Pressed { position, .. } => Some(*position),
MouseEvent::Released { position, .. } => Some(*position),
MouseEvent::Moved { position } => Some(*position),
MouseEvent::Wheel { position, .. } => Some(*position),
MouseEvent::Exit => None,
}
}
/// Translate the position by the given value
pub fn translate(&mut self, vec: LogicalVector) {
let pos = match self {
MouseEvent::Pressed { position, .. } => Some(position),
MouseEvent::Released { position, .. } => Some(position),
MouseEvent::Moved { position } => Some(position),
MouseEvent::Wheel { position, .. } => Some(position),
MouseEvent::Exit => None,
};
if let Some(pos) = pos {
*pos += vec;
}
}
/// Set the click count of the pressed or released event
fn set_click_count(&mut self, count: u8) {
match self {
MouseEvent::Pressed { click_count, .. } | MouseEvent::Released { click_count, .. } => {
*click_count = count
}
_ => (),
}
}
}
/// This value is returned by the `input_event` function of an Item
/// to notify the run-time about how the event was handled and
/// what the next steps are.
/// See [`crate::items::ItemVTable::input_event`].
#[repr(u8)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Default)]
pub enum InputEventResult {
/// The event was accepted. This may result in additional events, for example
/// accepting a mouse move will result in a MouseExit event later.
EventAccepted,
/// The event was ignored.
#[default]
EventIgnored,
/// All further mouse event need to be sent to this item or component
GrabMouse,
}
/// This value is returned by the `input_event_filter_before_children` function, which
/// can specify how to further process the event.
/// See [`crate::items::ItemVTable::input_event_filter_before_children`].
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Default)]
pub enum InputEventFilterResult {
/// The event is going to be forwarded to children, then the [`crate::items::ItemVTable::input_event`]
/// function is called
#[default]
ForwardEvent,
/// The event will be forwarded to the children, but the [`crate::items::ItemVTable::input_event`] is not
/// going to be called for this item
ForwardAndIgnore,
/// Just like `ForwardEvent`, but even in the case the children grabs the mouse, this function
/// will still be called for further event
ForwardAndInterceptGrab,
/// The event will not be forwarded to children, if a children already had the grab, the
/// grab will be cancelled with a [`MouseEvent::Exit`] event
Intercept,
/// The event will be forwarding to the children with a delay (in milliseconds), unless it is
/// being intercepted.
/// This is what happens when the flickable wants to delay the event.
/// This should only be used for Press event, and the event will be sent after the delay, or
/// if a release event is seen before that delay
//(Can't use core::time::Duration because it is not repr(c))
DelayForwarding(u64),
}
/// This module contains the constant character code used to represent the keys.
#[allow(missing_docs, non_upper_case_globals)]
pub mod key_codes {
macro_rules! declare_consts_for_special_keys {
($($char:literal # $name:ident # $($_qt:ident)|* # $($_winit:ident $(($_pos:ident))?)|* # $($_xkb:ident)|*;)*) => {
$(pub const $name : char = $char;)*
#[allow(missing_docs)]
#[derive(Debug, Copy, Clone, PartialEq)]
#[non_exhaustive]
/// The `Key` enum is used to map a specific key by name e.g. `Key::Control` to an
/// internal used unicode representation. The enum is convertible to [`std::char`] and [`slint::SharedString`](`crate::SharedString`).
/// Use this with [`slint::platform::WindowEvent`](`crate::platform::WindowEvent`) to supply key events to Slint's platform abstraction.
///
/// # Example
///
/// Send an tab key press event to a window
///
/// ```
/// use slint::platform::{WindowEvent, Key};
/// fn send_tab_pressed(window: &slint::Window) {
/// window.dispatch_event(WindowEvent::KeyPressed { text: Key::Tab.into() });
/// }
/// ```
pub enum Key {
$($name,)*
}
impl From<Key> for char {
fn from(k: Key) -> Self {
match k {
$(Key::$name => $name,)*
}
}
}
impl From<Key> for crate::SharedString {
fn from(k: Key) -> Self {
char::from(k).into()
}
}
};
}
i_slint_common::for_each_special_keys!(declare_consts_for_special_keys);
}
/// Internal struct to maintain the pressed/released state of the keys that
/// map to keyboard modifiers.
#[derive(Clone, Copy, Default, Debug)]
pub(crate) struct InternalKeyboardModifierState {
left_alt: bool,
right_alt: bool,
altgr: bool,
left_control: bool,
right_control: bool,
left_meta: bool,
right_meta: bool,
left_shift: bool,
right_shift: bool,
}
impl InternalKeyboardModifierState {
/// Updates a flag of the modifiers if the key of the given text is pressed.
/// Returns an updated modifier if detected; None otherwise;
pub(crate) fn state_update(mut self, pressed: bool, text: &SharedString) -> Option<Self> {
if let Some(key_code) = text.chars().next() {
match key_code {
key_codes::Alt => self.left_alt = pressed,
key_codes::AltGr => self.altgr = pressed,
key_codes::Control => self.left_control = pressed,
key_codes::ControlR => self.right_control = pressed,
key_codes::Shift => self.left_shift = pressed,
key_codes::ShiftR => self.right_shift = pressed,
key_codes::Meta => self.left_meta = pressed,
key_codes::MetaR => self.right_meta = pressed,
_ => return None,
};
// Encoded keyboard modifiers must appear as individual key events. This could
// be relaxed by implementing a string split, but right now WindowEvent::KeyPressed
// holds only a single char.
debug_assert_eq!(key_code.len_utf8(), text.len());
}
// Special cases:
#[cfg(target_os = "windows")]
{
if self.altgr {
// Windows sends Ctrl followed by AltGr on AltGr. Disable the Ctrl again!
self.left_control = false;
self.right_control = false;
} else if self.control() && self.alt() {
// Windows treats Ctrl-Alt as AltGr
self.left_control = false;
self.right_control = false;
self.left_alt = false;
self.right_alt = false;
}
}
Some(self)
}
pub fn shift(&self) -> bool {
self.right_shift || self.left_shift
}
pub fn alt(&self) -> bool {
self.right_alt || self.left_alt
}
pub fn meta(&self) -> bool {
self.right_meta || self.left_meta
}
pub fn control(&self) -> bool {
self.right_control || self.left_control
}
}
impl From<InternalKeyboardModifierState> for KeyboardModifiers {
fn from(internal_state: InternalKeyboardModifierState) -> Self {
Self {
alt: internal_state.alt(),
control: internal_state.control(),
meta: internal_state.meta(),
shift: internal_state.shift(),
}
}
}
/// This enum defines the different kinds of key events that can happen.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Default)]
#[repr(u8)]
pub enum KeyEventType {
/// A key on a keyboard was pressed.
#[default]
KeyPressed = 0,
/// A key on a keyboard was released.
KeyReleased = 1,
/// The input method updates the currently composed text. The KeyEvent's text field is the pre-edit text and
/// composition_selection specifies the placement of the cursor within the pre-edit text.
UpdateComposition = 2,
/// The input method replaces the currently composed text with the final result of the composition.
CommitComposition = 3,
}
impl KeyEvent {
/// If a shortcut was pressed, this function returns `Some(StandardShortcut)`.
/// Otherwise it returns None.
pub fn shortcut(&self) -> Option<StandardShortcut> {
if self.modifiers.control && !self.modifiers.shift {
match self.text.as_str() {
#[cfg(not(target_arch = "wasm32"))]
"c" => Some(StandardShortcut::Copy),
#[cfg(not(target_arch = "wasm32"))]
"x" => Some(StandardShortcut::Cut),
#[cfg(not(target_arch = "wasm32"))]
"v" => Some(StandardShortcut::Paste),
"a" => Some(StandardShortcut::SelectAll),
"f" => Some(StandardShortcut::Find),
"s" => Some(StandardShortcut::Save),
"p" => Some(StandardShortcut::Print),
"z" => Some(StandardShortcut::Undo),
#[cfg(target_os = "windows")]
"y" => Some(StandardShortcut::Redo),
"r" => Some(StandardShortcut::Refresh),
_ => None,
}
} else if self.modifiers.control && self.modifiers.shift {
match self.text.as_str() {
#[cfg(not(target_os = "windows"))]
"z" => Some(StandardShortcut::Redo),
_ => None,
}
} else {
None
}
}
/// If a shortcut concerning text editing was pressed, this function
/// returns `Some(TextShortcut)`. Otherwise it returns None.
pub fn text_shortcut(&self) -> Option<TextShortcut> {
let keycode = self.text.chars().next()?;
let move_mod = if cfg!(target_os = "macos") {
self.modifiers.alt && !self.modifiers.control && !self.modifiers.meta
} else {
self.modifiers.control && !self.modifiers.alt && !self.modifiers.meta
};
if move_mod {
match keycode {
key_codes::LeftArrow => {
return Some(TextShortcut::Move(TextCursorDirection::BackwardByWord))
}
key_codes::RightArrow => {
return Some(TextShortcut::Move(TextCursorDirection::ForwardByWord))
}
key_codes::UpArrow => {
return Some(TextShortcut::Move(TextCursorDirection::StartOfParagraph))
}
key_codes::DownArrow => {
return Some(TextShortcut::Move(TextCursorDirection::EndOfParagraph))
}
key_codes::Backspace => {
return Some(TextShortcut::DeleteWordBackward);
}
key_codes::Delete => {
return Some(TextShortcut::DeleteWordForward);
}
_ => (),
};
}
#[cfg(not(target_os = "macos"))]
{
if self.modifiers.control && !self.modifiers.alt && !self.modifiers.meta {
match keycode {
key_codes::Home => {
return Some(TextShortcut::Move(TextCursorDirection::StartOfText))
}
key_codes::End => {
return Some(TextShortcut::Move(TextCursorDirection::EndOfText))
}
_ => (),
};
}
}
#[cfg(target_os = "macos")]
{
if self.modifiers.control {
match keycode {
key_codes::LeftArrow => {
return Some(TextShortcut::Move(TextCursorDirection::StartOfLine))
}
key_codes::RightArrow => {
return Some(TextShortcut::Move(TextCursorDirection::EndOfLine))
}
key_codes::UpArrow => {
return Some(TextShortcut::Move(TextCursorDirection::StartOfText))
}
key_codes::DownArrow => {
return Some(TextShortcut::Move(TextCursorDirection::EndOfText))
}
_ => (),
};
}
}
if let Ok(direction) = TextCursorDirection::try_from(keycode) {
Some(TextShortcut::Move(direction))
} else {
match keycode {
key_codes::Backspace => Some(TextShortcut::DeleteBackward),
key_codes::Delete => Some(TextShortcut::DeleteForward),
_ => None,
}
}
}
}
/// Represents a non context specific shortcut.
pub enum StandardShortcut {
/// Copy Something
Copy,
/// Cut Something
Cut,
/// Paste Something
Paste,
/// Select All
SelectAll,
/// Find/Search Something
Find,
/// Save Something
Save,
/// Print Something
Print,
/// Undo the last action
Undo,
/// Redo the last undone action
Redo,
/// Refresh
Refresh,
}
/// Shortcuts that are used when editing text
pub enum TextShortcut {
/// Move the cursor
Move(TextCursorDirection),
/// Delete the Character to the right of the cursor
DeleteForward,
/// Delete the Character to the left of the cursor (aka Backspace).
DeleteBackward,
/// Delete the word to the right of the cursor
DeleteWordForward,
/// Delete the word to the left of the cursor (aka Ctrl + Backspace).
DeleteWordBackward,
}
/// Represents how an item's key_event handler dealt with a key event.
/// An accepted event results in no further event propagation.
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum KeyEventResult {
/// The event was handled.
EventAccepted,
/// The event was not handled and should be sent to other items.
EventIgnored,
}
/// Represents how an item's focus_event handler dealt with a focus event.
/// An accepted event results in no further event propagation.
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum FocusEventResult {
/// The event was handled.
FocusAccepted,
/// The event was not handled and should be sent to other items.
FocusIgnored,
}
/// This event is sent to a component and items when they receive or loose
/// the keyboard focus.
#[derive(Debug, Clone, Copy, PartialEq)]
#[repr(u8)]
pub enum FocusEvent {
/// This event is sent when an item receives the focus.
FocusIn,
/// This event is sent when an item looses the focus.
FocusOut,
/// This event is sent when the window receives the keyboard focus.
WindowReceivedFocus,
/// This event is sent when the window looses the keyboard focus.
WindowLostFocus,
}
/// This state is used to count the clicks separated by [`crate::platform::Platform::click_interval`]
#[derive(Default)]
pub struct ClickState {
click_count_time_stamp: Cell<Option<crate::animations::Instant>>,
click_count: Cell<u8>,
click_position: Cell<LogicalPoint>,
click_button: Cell<PointerEventButton>,
}
impl ClickState {
/// Resets the timer and count.
fn restart(&self, position: LogicalPoint, button: PointerEventButton) {
self.click_count.set(0);
self.click_count_time_stamp.set(Some(crate::animations::Instant::now()));
self.click_position.set(position);
self.click_button.set(button);
}
/// Reset to an invalid state
pub fn reset(&self) {
self.click_count.set(0);
self.click_count_time_stamp.replace(None);
}
/// Check if the click is repeated.
pub fn check_repeat(&self, mouse_event: MouseEvent, click_interval: Duration) -> MouseEvent {
match mouse_event {
MouseEvent::Pressed { position, button, .. } => {
let instant_now = crate::animations::Instant::now();
if let Some(click_count_time_stamp) = self.click_count_time_stamp.get() {
if instant_now - click_count_time_stamp < click_interval
&& button == self.click_button.get()
&& (position - self.click_position.get()).square_length() < 100 as _
{
self.click_count.set(self.click_count.get() + 1);
self.click_count_time_stamp.set(Some(instant_now));
} else {
self.restart(position, button);
}
} else {
self.restart(position, button);
}
return MouseEvent::Pressed {
position,
button,
click_count: self.click_count.get(),
};
}
MouseEvent::Released { position, button, .. } => {
return MouseEvent::Released {
position,
button,
click_count: self.click_count.get(),
}
}
_ => {}
};
mouse_event
}
}
/// The state which a window should hold for the mouse input
#[derive(Default)]
pub struct MouseInputState {
/// The stack of item which contain the mouse cursor (or grab),
/// along with the last result from the input function
item_stack: Vec<(ItemWeak, InputEventFilterResult)>,
/// Offset to apply to the first item of the stack (used if there is a popup)
pub(crate) offset: LogicalPoint,
/// true if the top item of the stack has the mouse grab
grabbed: bool,
delayed: Option<(crate::timers::Timer, MouseEvent)>,
delayed_exit_items: Vec<ItemWeak>,
}
impl MouseInputState {
/// Return the item in the top of the stack
fn top_item(&self) -> Option<ItemRc> {
self.item_stack.last().and_then(|x| x.0.upgrade())
}
/// Returns the item in the top of the stack, if there is a delayed event, this would be the top of the delayed stack
pub fn top_item_including_delayed(&self) -> Option<ItemRc> {
self.delayed_exit_items.last().and_then(|x| x.upgrade()).or_else(|| self.top_item())
}
}
/// Try to handle the mouse grabber. Return None if the event has been handled, otherwise
/// return the event that must be handled
pub(crate) fn handle_mouse_grab(
mouse_event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
mouse_input_state: &mut MouseInputState,
) -> Option<MouseEvent> {
if !mouse_input_state.grabbed || mouse_input_state.item_stack.is_empty() {
return Some(mouse_event);
};
let mut event = mouse_event;
let mut intercept = false;
let mut invalid = false;
event.translate(-mouse_input_state.offset.to_vector());
mouse_input_state.item_stack.retain(|it| {
if invalid {
return false;
}
let item = if let Some(item) = it.0.upgrade() {
item
} else {
invalid = true;
return false;
};
if intercept {
item.borrow().as_ref().input_event(MouseEvent::Exit, window_adapter, &item);
return false;
}
let g = item.geometry();
event.translate(-g.origin.to_vector());
let interested = matches!(
it.1,
InputEventFilterResult::ForwardAndInterceptGrab
| InputEventFilterResult::DelayForwarding(_)
);
if interested
&& item.borrow().as_ref().input_event_filter_before_children(
event,
window_adapter,
&item,
) == InputEventFilterResult::Intercept
{
intercept = true;
}
true
});
if invalid {
return Some(mouse_event);
}
let grabber = mouse_input_state.top_item().unwrap();
let input_result = grabber.borrow().as_ref().input_event(event, window_adapter, &grabber);
if input_result != InputEventResult::GrabMouse {
mouse_input_state.grabbed = false;
// Return a move event so that the new position can be registered properly
Some(
mouse_event
.position()
.map_or(MouseEvent::Exit, |position| MouseEvent::Moved { position }),
)
} else {
None
}
}
pub(crate) fn send_exit_events(
old_input_state: &MouseInputState,
new_input_state: &mut MouseInputState,
mut pos: Option<LogicalPoint>,
window_adapter: &Rc<dyn WindowAdapter>,
) {
for it in core::mem::take(&mut new_input_state.delayed_exit_items) {
let Some(item) = it.upgrade() else { continue };
item.borrow().as_ref().input_event(MouseEvent::Exit, window_adapter, &item);
}
let mut clipped = false;
for (idx, it) in old_input_state.item_stack.iter().enumerate() {
let Some(item) = it.0.upgrade() else { break };
let g = item.geometry();
let contains = pos.map_or(false, |p| g.contains(p));
if let Some(p) = pos.as_mut() {
*p -= g.origin.to_vector();
}
if !contains || clipped {
if crate::item_rendering::is_clipping_item(item.borrow()) {
clipped = true;
}
item.borrow().as_ref().input_event(MouseEvent::Exit, window_adapter, &item);
} else if new_input_state.item_stack.get(idx).map_or(true, |(x, _)| *x != it.0) {
// The item is still under the mouse, but no longer in the item stack. We should also sent the exit event, unless we delay it
if new_input_state.delayed.is_some() {
new_input_state.delayed_exit_items.push(it.0.clone());
} else {
item.borrow().as_ref().input_event(MouseEvent::Exit, window_adapter, &item);
}
}
}
}
/// Process the `mouse_event` on the `component`, the `mouse_grabber_stack` is the previous stack
/// of mouse grabber.
/// Returns a new mouse grabber stack.
pub fn process_mouse_input(
component: ItemTreeRc,
mouse_event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
mouse_input_state: MouseInputState,
) -> MouseInputState {
let mut result = MouseInputState::default();
let root = ItemRc::new(component.clone(), 0);
let r = send_mouse_event_to_item(
mouse_event,
root,
window_adapter,
&mut result,
mouse_input_state.top_item().as_ref(),
false,
);
if mouse_input_state.delayed.is_some()
&& (!r.has_aborted()
|| Option::zip(result.item_stack.last(), mouse_input_state.item_stack.last())
.map_or(true, |(a, b)| a.0 != b.0))
{
// Keep the delayed event
return mouse_input_state;
}
send_exit_events(&mouse_input_state, &mut result, mouse_event.position(), window_adapter);
if let MouseEvent::Wheel { position, .. } = mouse_event {
if r.has_aborted() {
// An accepted wheel event might have moved things. Send a move event at the position to reset the has-hover
return process_mouse_input(
component,
MouseEvent::Moved { position },
window_adapter,
result,
);
}
}
result
}
pub(crate) fn process_delayed_event(
window_adapter: &Rc<dyn WindowAdapter>,
mut mouse_input_state: MouseInputState,
) -> MouseInputState {
// the take bellow will also destroy the Timer
let event = match mouse_input_state.delayed.take() {
Some(e) => e.1,
None => return mouse_input_state,
};
let top_item = match mouse_input_state.top_item() {
Some(i) => i,
None => return MouseInputState::default(),
};
let mut actual_visitor =
|component: &ItemTreeRc, index: u32, _: Pin<ItemRef>| -> VisitChildrenResult {
send_mouse_event_to_item(
event,
ItemRc::new(component.clone(), index),
window_adapter,
&mut mouse_input_state,
Some(&top_item),
true,
)
};
vtable::new_vref!(let mut actual_visitor : VRefMut<crate::item_tree::ItemVisitorVTable> for crate::item_tree::ItemVisitor = &mut actual_visitor);
vtable::VRc::borrow_pin(top_item.item_tree()).as_ref().visit_children_item(
top_item.index() as isize,
crate::item_tree::TraversalOrder::FrontToBack,
actual_visitor,
);
mouse_input_state
}
fn send_mouse_event_to_item(
mouse_event: MouseEvent,
item_rc: ItemRc,
window_adapter: &Rc<dyn WindowAdapter>,
result: &mut MouseInputState,
last_top_item: Option<&ItemRc>,
ignore_delays: bool,
) -> VisitChildrenResult {
let item = item_rc.borrow();
let geom = item_rc.geometry();
// translated in our coordinate
let mut event_for_children = mouse_event;
event_for_children.translate(-geom.origin.to_vector());
let filter_result = if mouse_event.position().map_or(false, |p| geom.contains(p))
|| crate::item_rendering::is_clipping_item(item)
{
item.as_ref().input_event_filter_before_children(
event_for_children,
window_adapter,
&item_rc,
)
} else {
InputEventFilterResult::ForwardAndIgnore
};
let (forward_to_children, ignore) = match filter_result {
InputEventFilterResult::ForwardEvent => (true, false),
InputEventFilterResult::ForwardAndIgnore => (true, true),
InputEventFilterResult::ForwardAndInterceptGrab => (true, false),
InputEventFilterResult::Intercept => (false, false),
InputEventFilterResult::DelayForwarding(_) if ignore_delays => (true, false),
InputEventFilterResult::DelayForwarding(duration) => {
let timer = Timer::default();
let w = Rc::downgrade(window_adapter);
timer.start(
crate::timers::TimerMode::SingleShot,
Duration::from_millis(duration),
move || {
if let Some(w) = w.upgrade() {
WindowInner::from_pub(w.window()).process_delayed_event();
}
},
);
result.delayed = Some((timer, event_for_children));
result
.item_stack
.push((item_rc.downgrade(), InputEventFilterResult::DelayForwarding(duration)));
return VisitChildrenResult::abort(item_rc.index(), 0);
}
};
result.item_stack.push((item_rc.downgrade(), filter_result));
if forward_to_children {
let mut actual_visitor =
|component: &ItemTreeRc, index: u32, _: Pin<ItemRef>| -> VisitChildrenResult {
send_mouse_event_to_item(
event_for_children,
ItemRc::new(component.clone(), index),
window_adapter,
result,
last_top_item,
ignore_delays,
)
};
vtable::new_vref!(let mut actual_visitor : VRefMut<crate::item_tree::ItemVisitorVTable> for crate::item_tree::ItemVisitor = &mut actual_visitor);
let r = vtable::VRc::borrow_pin(item_rc.item_tree()).as_ref().visit_children_item(
item_rc.index() as isize,
crate::item_tree::TraversalOrder::FrontToBack,
actual_visitor,
);
if r.has_aborted() {
return r;
}
};
let r = if ignore {
InputEventResult::EventIgnored
} else {
let mut event = mouse_event;
event.translate(-geom.origin.to_vector());
if last_top_item.map_or(true, |x| *x != item_rc) {
event.set_click_count(0);
}
item.as_ref().input_event(event, window_adapter, &item_rc)
};
match r {
InputEventResult::EventAccepted => VisitChildrenResult::abort(item_rc.index(), 0),
InputEventResult::EventIgnored => {
let _pop = result.item_stack.pop();
debug_assert_eq!(
_pop.map(|x| (x.0.upgrade().unwrap().index(), x.1)).unwrap(),
(item_rc.index(), filter_result)
);
VisitChildrenResult::CONTINUE
}
InputEventResult::GrabMouse => {
result.item_stack.last_mut().unwrap().1 =
InputEventFilterResult::ForwardAndInterceptGrab;
result.grabbed = true;
VisitChildrenResult::abort(item_rc.index(), 0)
}
}
}
/// The TextCursorBlinker takes care of providing a toggled boolean property
/// that can be used to animate a blinking cursor. It's typically stored in the
/// Window using a Weak and set_binding() can be used to set up a binding on a given
/// property that'll keep it up-to-date. That binding keeps a strong reference to the
/// blinker. If the underlying item that uses it goes away, the binding goes away and
/// so does the blinker.
#[derive(FieldOffsets)]
#[repr(C)]
#[pin]
pub(crate) struct TextCursorBlinker {
cursor_visible: Property<bool>,
cursor_blink_timer: crate::timers::Timer,
}
impl TextCursorBlinker {
/// Creates a new instance, wrapped in a Pin<Rc<_>> because the boolean property
/// the blinker properties uses the property system that requires pinning.
pub fn new() -> Pin<Rc<Self>> {
Rc::pin(Self {
cursor_visible: Property::new(true),
cursor_blink_timer: Default::default(),
})
}
/// Sets a binding on the provided property that will ensure that the property value
/// is true when the cursor should be shown and false if not.
pub fn set_binding(instance: Pin<Rc<TextCursorBlinker>>, prop: &Property<bool>) {
instance.as_ref().cursor_visible.set(true);
// Re-start timer, in case.
Self::start(&instance);
prop.set_binding(move || {
TextCursorBlinker::FIELD_OFFSETS.cursor_visible.apply_pin(instance.as_ref()).get()
});
}
/// Starts the blinking cursor timer that will toggle the cursor and update all bindings that
/// were installed on properties with set_binding call.
pub fn start(self: &Pin<Rc<Self>>) {
if self.cursor_blink_timer.running() {
self.cursor_blink_timer.restart();
} else {
let toggle_cursor = {
let weak_blinker = pin_weak::rc::PinWeak::downgrade(self.clone());
move || {
if let Some(blinker) = weak_blinker.upgrade() {
let visible = TextCursorBlinker::FIELD_OFFSETS
.cursor_visible
.apply_pin(blinker.as_ref())
.get();
blinker.cursor_visible.set(!visible);
}
}
};
self.cursor_blink_timer.start(
crate::timers::TimerMode::Repeated,
Duration::from_millis(500),
toggle_cursor,
);
}
}
/// Stops the blinking cursor timer. This is usually used for example when the window that contains
/// text editable elements looses the focus or is hidden.
pub fn stop(&self) {
self.cursor_blink_timer.stop()
}
}