Struct LocationInfo

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pub struct LocationInfo {
Show 19 fields pub star_system: String, pub system_address: u64, pub star_pos: [f32; 3], pub system_alliance: Option<Superpower>, pub system_economy: Economy, pub system_economy_localized: Option<String>, pub system_second_economy: Economy, pub system_second_economy_localized: Option<String>, pub system_government: Government, pub system_government_localized: Option<String>, pub system_security: SystemSecurity, pub system_security_localized: Option<String>, pub population: u64, pub body: String, pub body_id: u8, pub body_type: BodyType, pub factions: Vec<Faction>, pub conflicts: Vec<Conflict>, pub thargoid_war: Option<ThargoidWar>,
}
Expand description

Shared model for information about a given location.

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§star_system: String

The name of the star system that is displayed to the player.

§system_address: u64

The unique ‘id’ of the system.s

§star_pos: [f32; 3]

The position of the system in the galaxy. The origin is the Sol system.

§system_alliance: Option<Superpower>

To which superpower the system is allied, if any.

§system_economy: Economy

The economy of the system. Unpopulated systems use Economy::None as value.

§system_economy_localized: Option<String>

Localized string of the [system_economy] field. Prefer using the [Display] trait on the Economy enum.

§system_second_economy: Economy

Second economy of the system, if any.

§system_second_economy_localized: Option<String>

Localized string of the [system_second_economy] field.

§system_government: Government

The primary government in the system.

§system_government_localized: Option<String>

The localized name of the primary government in the system.

§system_security: SystemSecurity

The level of security presence in the system.

§system_security_localized: Option<String>

The localized name of the security presence in the system.

§population: u64

The number of citizens that live in the system.

§body: String

The name of the body the location refers to.

§body_id: u8

The id of the body the location refers to.

§body_type: BodyType

The kind of body the location refers to.

§factions: Vec<Faction>

A list of factions that are present in the system.

§conflicts: Vec<Conflict>

A list of conflicts/wars currently active in the system.

§thargoid_war: Option<ThargoidWar>

Information about the state of the Thargoid war in the current system, if any.

Trait Implementations§

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impl Clone for LocationInfo

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fn clone(&self) -> LocationInfo

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LocationInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for LocationInfo

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<&LocationInfo> for SystemState

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fn from(value: &LocationInfo) -> Self

Converts to this type from the input type.
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impl PartialEq for LocationInfo

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fn eq(&self, other: &LocationInfo) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for LocationInfo

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for LocationInfo

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,