#[repr(C)]pub struct ID3D12GraphicsCommandList1 {
pub lpVtbl: *const ID3D12GraphicsCommandList1Vtbl,
}
Fields§
§lpVtbl: *const ID3D12GraphicsCommandList1Vtbl
Implementations§
source§impl ID3D12GraphicsCommandList1
impl ID3D12GraphicsCommandList1
pub unsafe fn AtomicCopyBufferUINT( &self, pDstBuffer: *mut ID3D12Resource, DstOffset: u64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: u64, Dependencies: u32, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64 )
pub unsafe fn AtomicCopyBufferUINT64( &self, pDstBuffer: *mut ID3D12Resource, DstOffset: u64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: u64, Dependencies: u32, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64 )
pub unsafe fn OMSetDepthBounds(&self, Min: f32, Max: f32)
pub unsafe fn SetSamplePositions( &self, NumSamplesPerPixel: u32, NumPixels: u32, pSamplePositions: *mut D3D12_SAMPLE_POSITION )
pub unsafe fn ResolveSubresourceRegion( &self, pDstResource: *mut ID3D12Resource, DstSubresource: u32, DstX: u32, DstY: u32, pSrcResource: *mut ID3D12Resource, SrcSubresource: u32, pSrcRect: *mut RECT, Format: u32, ResolveMode: u32 )
Methods from Deref<Target = ID3D12GraphicsCommandList>§
pub unsafe fn Close(&self) -> i32
pub unsafe fn Reset( &self, pAllocator: *mut ID3D12CommandAllocator, pInitialState: *mut ID3D12PipelineState ) -> i32
pub unsafe fn ClearState(&self, pPipelineState: *mut ID3D12PipelineState)
pub unsafe fn DrawInstanced( &self, VertexCountPerInstance: u32, InstanceCount: u32, StartVertexLocation: u32, StartInstanceLocation: u32 )
pub unsafe fn DrawIndexedInstanced( &self, IndexCountPerInstance: u32, InstanceCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32, StartInstanceLocation: u32 )
pub unsafe fn Dispatch( &self, ThreadGroupCountX: u32, ThreadGroupCountY: u32, ThreadGroupCountZ: u32 )
pub unsafe fn CopyBufferRegion( &self, pDstBuffer: *mut ID3D12Resource, DstOffset: u64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: u64, NumBytes: u64 )
pub unsafe fn CopyTextureRegion( &self, pDst: *const D3D12_TEXTURE_COPY_LOCATION, DstX: u32, DstY: u32, DstZ: u32, pSrc: *const D3D12_TEXTURE_COPY_LOCATION, pSrcBox: *const D3D12_BOX )
pub unsafe fn CopyResource( &self, pDstResource: *mut ID3D12Resource, pSrcResource: *mut ID3D12Resource )
pub unsafe fn CopyTiles( &self, pTiledResource: *mut ID3D12Resource, pTileRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pTileRegionSize: *const D3D12_TILE_REGION_SIZE, pBuffer: *mut ID3D12Resource, BufferStartOffsetInBytes: u64, Flags: u32 )
pub unsafe fn ResolveSubresource( &self, pDstResource: *mut ID3D12Resource, DstSubresource: u32, pSrcResource: *mut ID3D12Resource, SrcSubresource: u32, Format: u32 )
pub unsafe fn IASetPrimitiveTopology(&self, PrimitiveTopology: u32)
pub unsafe fn RSSetViewports( &self, NumViewports: u32, pViewports: *const D3D12_VIEWPORT )
pub unsafe fn RSSetScissorRects(&self, NumRects: u32, pRects: *const RECT)
pub unsafe fn OMSetBlendFactor(&self, BlendFactor: *const [f32; 4])
pub unsafe fn OMSetStencilRef(&self, StencilRef: u32)
pub unsafe fn SetPipelineState(&self, pPipelineState: *mut ID3D12PipelineState)
pub unsafe fn ResourceBarrier( &self, NumBarriers: u32, pBarriers: *const D3D12_RESOURCE_BARRIER )
pub unsafe fn ExecuteBundle(&self, pCommandList: *mut ID3D12GraphicsCommandList)
pub unsafe fn SetDescriptorHeaps( &self, NumDescriptorHeaps: u32, ppDescriptorHeaps: *mut *mut ID3D12DescriptorHeap )
pub unsafe fn SetComputeRootSignature( &self, pRootSignature: *mut ID3D12RootSignature )
pub unsafe fn SetGraphicsRootSignature( &self, pRootSignature: *mut ID3D12RootSignature )
pub unsafe fn SetComputeRootDescriptorTable( &self, RootParameterIndex: u32, BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE )
pub unsafe fn SetGraphicsRootDescriptorTable( &self, RootParameterIndex: u32, BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE )
pub unsafe fn SetComputeRoot32BitConstant( &self, RootParameterIndex: u32, SrcData: u32, DestOffsetIn32BitValues: u32 )
pub unsafe fn SetGraphicsRoot32BitConstant( &self, RootParameterIndex: u32, SrcData: u32, DestOffsetIn32BitValues: u32 )
pub unsafe fn SetComputeRoot32BitConstants( &self, RootParameterIndex: u32, Num32BitValuesToSet: u32, pSrcData: *const c_void, DestOffsetIn32BitValues: u32 )
pub unsafe fn SetGraphicsRoot32BitConstants( &self, RootParameterIndex: u32, Num32BitValuesToSet: u32, pSrcData: *const c_void, DestOffsetIn32BitValues: u32 )
pub unsafe fn SetComputeRootConstantBufferView( &self, RootParameterIndex: u32, BufferLocation: u64 )
pub unsafe fn SetGraphicsRootConstantBufferView( &self, RootParameterIndex: u32, BufferLocation: u64 )
pub unsafe fn SetComputeRootShaderResourceView( &self, RootParameterIndex: u32, BufferLocation: u64 )
pub unsafe fn SetGraphicsRootShaderResourceView( &self, RootParameterIndex: u32, BufferLocation: u64 )
pub unsafe fn SetComputeRootUnorderedAccessView( &self, RootParameterIndex: u32, BufferLocation: u64 )
pub unsafe fn SetGraphicsRootUnorderedAccessView( &self, RootParameterIndex: u32, BufferLocation: u64 )
pub unsafe fn IASetIndexBuffer(&self, pView: *const D3D12_INDEX_BUFFER_VIEW)
pub unsafe fn IASetVertexBuffers( &self, StartSlot: u32, NumViews: u32, pViews: *const D3D12_VERTEX_BUFFER_VIEW )
pub unsafe fn SOSetTargets( &self, StartSlot: u32, NumViews: u32, pViews: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW )
pub unsafe fn OMSetRenderTargets( &self, NumRenderTargetDescriptors: u32, pRenderTargetDescriptors: *const D3D12_CPU_DESCRIPTOR_HANDLE, RTsSingleHandleToDescriptorRange: i32, pDepthStencilDescriptor: *const D3D12_CPU_DESCRIPTOR_HANDLE )
pub unsafe fn ClearDepthStencilView( &self, DepthStencilView: D3D12_CPU_DESCRIPTOR_HANDLE, ClearFlags: u32, Depth: f32, Stencil: u8, NumRects: u32, pRects: *const RECT )
pub unsafe fn ClearRenderTargetView( &self, RenderTargetView: D3D12_CPU_DESCRIPTOR_HANDLE, ColorRGBA: *const [f32; 4], NumRects: u32, pRects: *const RECT )
pub unsafe fn ClearUnorderedAccessViewUint( &self, ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE, pResource: *mut ID3D12Resource, Values: *const [u32; 4], NumRects: u32, pRects: *const RECT )
pub unsafe fn ClearUnorderedAccessViewFloat( &self, ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE, pResource: *mut ID3D12Resource, Values: *const [f32; 4], NumRects: u32, pRects: *const RECT )
pub unsafe fn DiscardResource( &self, pResource: *mut ID3D12Resource, pRegion: *const D3D12_DISCARD_REGION )
pub unsafe fn BeginQuery( &self, pQueryHeap: *mut ID3D12QueryHeap, Type: u32, Index: u32 )
pub unsafe fn EndQuery( &self, pQueryHeap: *mut ID3D12QueryHeap, Type: u32, Index: u32 )
pub unsafe fn ResolveQueryData( &self, pQueryHeap: *mut ID3D12QueryHeap, Type: u32, StartIndex: u32, NumQueries: u32, pDestinationBuffer: *mut ID3D12Resource, AlignedDestinationBufferOffset: u64 )
pub unsafe fn SetPredication( &self, pBuffer: *mut ID3D12Resource, AlignedBufferOffset: u64, Operation: u32 )
pub unsafe fn SetMarker(&self, Metadata: u32, pData: *const c_void, Size: u32)
pub unsafe fn BeginEvent(&self, Metadata: u32, pData: *const c_void, Size: u32)
pub unsafe fn EndEvent(&self)
pub unsafe fn ExecuteIndirect( &self, pCommandSignature: *mut ID3D12CommandSignature, MaxCommandCount: u32, pArgumentBuffer: *mut ID3D12Resource, ArgumentBufferOffset: u64, pCountBuffer: *mut ID3D12Resource, CountBufferOffset: u64 )
Methods from Deref<Target = ID3D12CommandList>§
Methods from Deref<Target = ID3D12DeviceChild>§
Methods from Deref<Target = ID3D12Object>§
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pDataSize: *mut u32, pData: *mut c_void ) -> i32
pub unsafe fn SetPrivateData( &self, guid: *const GUID, DataSize: u32, pData: *const c_void ) -> i32
pub unsafe fn SetPrivateDataInterface( &self, guid: *const GUID, pData: *const IUnknown ) -> i32
pub unsafe fn SetName(&self, Name: *const u16) -> i32
Methods from Deref<Target = IUnknown>§
pub unsafe fn QueryInterface( &self, riid: *const GUID, ppvObject: *mut *mut c_void ) -> i32
pub unsafe fn AddRef(&self) -> u32
pub unsafe fn Release(&self) -> u32
Trait Implementations§
source§impl Deref for ID3D12GraphicsCommandList1
impl Deref for ID3D12GraphicsCommandList1
§type Target = ID3D12GraphicsCommandList
type Target = ID3D12GraphicsCommandList
The resulting type after dereferencing.
source§fn deref(&self) -> &ID3D12GraphicsCommandList
fn deref(&self) -> &ID3D12GraphicsCommandList
Dereferences the value.
Auto Trait Implementations§
impl RefUnwindSafe for ID3D12GraphicsCommandList1
impl !Send for ID3D12GraphicsCommandList1
impl !Sync for ID3D12GraphicsCommandList1
impl Unpin for ID3D12GraphicsCommandList1
impl UnwindSafe for ID3D12GraphicsCommandList1
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more