#[repr(C)]
pub struct ID3D12GraphicsCommandList1Vtbl { pub parent: ID3D12GraphicsCommandListVtbl, pub AtomicCopyBufferUINT: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList1, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64, _: u32, _: *const *mut ID3D12Resource, _: *mut D3D12_SUBRESOURCE_RANGE_UINT64), pub AtomicCopyBufferUINT64: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList1, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64, _: u32, _: *const *mut ID3D12Resource, _: *mut D3D12_SUBRESOURCE_RANGE_UINT64), pub OMSetDepthBounds: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList1, _: f32, _: f32), pub SetSamplePositions: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList1, _: u32, _: u32, _: *mut D3D12_SAMPLE_POSITION), pub ResolveSubresourceRegion: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList1, _: *mut ID3D12Resource, _: u32, _: u32, _: u32, _: *mut ID3D12Resource, _: u32, _: *mut RECT, _: u32, _: u32), }

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§parent: ID3D12GraphicsCommandListVtbl§AtomicCopyBufferUINT: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList1, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64, _: u32, _: *const *mut ID3D12Resource, _: *mut D3D12_SUBRESOURCE_RANGE_UINT64)§AtomicCopyBufferUINT64: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList1, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64, _: u32, _: *const *mut ID3D12Resource, _: *mut D3D12_SUBRESOURCE_RANGE_UINT64)§OMSetDepthBounds: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList1, _: f32, _: f32)§SetSamplePositions: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList1, _: u32, _: u32, _: *mut D3D12_SAMPLE_POSITION)§ResolveSubresourceRegion: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList1, _: *mut ID3D12Resource, _: u32, _: u32, _: u32, _: *mut ID3D12Resource, _: u32, _: *mut RECT, _: u32, _: u32)

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