Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12ObjectVtbl
source · #[repr(C)]pub struct ID3D12ObjectVtbl {
pub parent: IUnknownVtbl,
pub GetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *mut u32, _: *mut c_void) -> i32,
pub SetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: u32, _: *const c_void) -> i32,
pub SetPrivateDataInterface: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *const IUnknown) -> i32,
pub SetName: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const u16) -> i32,
}
Fields§
§parent: IUnknownVtbl
§GetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *mut u32, _: *mut c_void) -> i32
§SetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: u32, _: *const c_void) -> i32
§SetPrivateDataInterface: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *const IUnknown) -> i32
§SetName: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const u16) -> i32
Auto Trait Implementations§
impl Freeze for ID3D12ObjectVtbl
impl RefUnwindSafe for ID3D12ObjectVtbl
impl Send for ID3D12ObjectVtbl
impl Sync for ID3D12ObjectVtbl
impl Unpin for ID3D12ObjectVtbl
impl UnwindSafe for ID3D12ObjectVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more