Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12ObjectVtbl

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#[repr(C)]
pub struct ID3D12ObjectVtbl { pub parent: IUnknownVtbl, pub GetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *mut u32, _: *mut c_void) -> i32, pub SetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: u32, _: *const c_void) -> i32, pub SetPrivateDataInterface: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *const IUnknown) -> i32, pub SetName: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const u16) -> i32, }

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§parent: IUnknownVtbl§GetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *mut u32, _: *mut c_void) -> i32§SetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: u32, _: *const c_void) -> i32§SetPrivateDataInterface: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *const IUnknown) -> i32§SetName: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const u16) -> i32

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