Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12RootSignatureVtbl
source · #[repr(C)]pub struct ID3D12RootSignatureVtbl {
pub parent: ID3D12DeviceChildVtbl,
}
Fields§
§parent: ID3D12DeviceChildVtbl
Auto Trait Implementations§
impl Freeze for ID3D12RootSignatureVtbl
impl RefUnwindSafe for ID3D12RootSignatureVtbl
impl Send for ID3D12RootSignatureVtbl
impl Sync for ID3D12RootSignatureVtbl
impl Unpin for ID3D12RootSignatureVtbl
impl UnwindSafe for ID3D12RootSignatureVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more