#[repr(C)]pub struct ID3D12GraphicsCommandListVtbl {Show 52 fields
pub parent: ID3D12CommandListVtbl,
pub Close: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList) -> i32,
pub Reset: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12CommandAllocator, _: *mut ID3D12PipelineState) -> i32,
pub ClearState: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12PipelineState),
pub DrawInstanced: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32, _: u32),
pub DrawIndexedInstanced: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32, _: i32, _: u32),
pub Dispatch: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32),
pub CopyBufferRegion: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64, _: u64),
pub CopyTextureRegion: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const D3D12_TEXTURE_COPY_LOCATION, _: u32, _: u32, _: u32, _: *const D3D12_TEXTURE_COPY_LOCATION, _: *const D3D12_BOX),
pub CopyResource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *mut ID3D12Resource),
pub CopyTiles: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut ID3D12Resource, _: u64, _: u32),
pub ResolveSubresource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u32, _: *mut ID3D12Resource, _: u32, _: u32),
pub IASetPrimitiveTopology: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32),
pub RSSetViewports: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_VIEWPORT),
pub RSSetScissorRects: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const RECT),
pub OMSetBlendFactor: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const [f32; 4]),
pub OMSetStencilRef: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32),
pub SetPipelineState: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12PipelineState),
pub ResourceBarrier: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_RESOURCE_BARRIER),
pub ExecuteBundle: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12GraphicsCommandList),
pub SetDescriptorHeaps: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *mut *mut ID3D12DescriptorHeap),
pub SetComputeRootSignature: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12RootSignature),
pub SetGraphicsRootSignature: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12RootSignature),
pub SetComputeRootDescriptorTable: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE),
pub SetGraphicsRootDescriptorTable: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE),
pub SetComputeRoot32BitConstant: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32),
pub SetGraphicsRoot32BitConstant: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32),
pub SetComputeRoot32BitConstants: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const c_void, _: u32),
pub SetGraphicsRoot32BitConstants: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const c_void, _: u32),
pub SetComputeRootConstantBufferView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64),
pub SetGraphicsRootConstantBufferView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64),
pub SetComputeRootShaderResourceView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64),
pub SetGraphicsRootShaderResourceView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64),
pub SetComputeRootUnorderedAccessView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64),
pub SetGraphicsRootUnorderedAccessView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64),
pub IASetIndexBuffer: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const D3D12_INDEX_BUFFER_VIEW),
pub IASetVertexBuffers: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const D3D12_VERTEX_BUFFER_VIEW),
pub SOSetTargets: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW),
pub OMSetRenderTargets: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE, _: i32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE),
pub ClearDepthStencilView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: u32, _: f32, _: u8, _: u32, _: *const RECT),
pub ClearRenderTargetView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *const [f32; 4], _: u32, _: *const RECT),
pub ClearUnorderedAccessViewUint: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut ID3D12Resource, _: *const [u32; 4], _: u32, _: *const RECT),
pub ClearUnorderedAccessViewFloat: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut ID3D12Resource, _: *const [f32; 4], _: u32, _: *const RECT),
pub DiscardResource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *const D3D12_DISCARD_REGION),
pub BeginQuery: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32),
pub EndQuery: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32),
pub ResolveQueryData: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32, _: u32, _: *mut ID3D12Resource, _: u64),
pub SetPredication: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u64, _: u32),
pub SetMarker: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const c_void, _: u32),
pub BeginEvent: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const c_void, _: u32),
pub EndEvent: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList),
pub ExecuteIndirect: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12CommandSignature, _: u32, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64),
}
Fields§
§parent: ID3D12CommandListVtbl
§Close: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList) -> i32
§Reset: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12CommandAllocator, _: *mut ID3D12PipelineState) -> i32
§ClearState: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12PipelineState)
§DrawInstanced: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32, _: u32)
§DrawIndexedInstanced: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32, _: i32, _: u32)
§Dispatch: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32)
§CopyBufferRegion: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64, _: u64)
§CopyTextureRegion: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const D3D12_TEXTURE_COPY_LOCATION, _: u32, _: u32, _: u32, _: *const D3D12_TEXTURE_COPY_LOCATION, _: *const D3D12_BOX)
§CopyResource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *mut ID3D12Resource)
§CopyTiles: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut ID3D12Resource, _: u64, _: u32)
§ResolveSubresource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u32, _: *mut ID3D12Resource, _: u32, _: u32)
§IASetPrimitiveTopology: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32)
§RSSetViewports: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_VIEWPORT)
§RSSetScissorRects: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const RECT)
§OMSetBlendFactor: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const [f32; 4])
§OMSetStencilRef: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32)
§SetPipelineState: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12PipelineState)
§ResourceBarrier: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_RESOURCE_BARRIER)
§ExecuteBundle: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12GraphicsCommandList)
§SetDescriptorHeaps: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *mut *mut ID3D12DescriptorHeap)
§SetComputeRootSignature: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12RootSignature)
§SetGraphicsRootSignature: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12RootSignature)
§SetComputeRootDescriptorTable: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE)
§SetGraphicsRootDescriptorTable: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE)
§SetComputeRoot32BitConstant: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32)
§SetGraphicsRoot32BitConstant: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32)
§SetComputeRoot32BitConstants: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const c_void, _: u32)
§SetGraphicsRoot32BitConstants: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const c_void, _: u32)
§SetComputeRootConstantBufferView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)
§SetGraphicsRootConstantBufferView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)
§SetComputeRootShaderResourceView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)
§SetGraphicsRootShaderResourceView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)
§SetComputeRootUnorderedAccessView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)
§SetGraphicsRootUnorderedAccessView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)
§IASetIndexBuffer: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const D3D12_INDEX_BUFFER_VIEW)
§IASetVertexBuffers: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const D3D12_VERTEX_BUFFER_VIEW)
§SOSetTargets: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW)
§OMSetRenderTargets: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE, _: i32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE)
§ClearDepthStencilView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: u32, _: f32, _: u8, _: u32, _: *const RECT)
§ClearRenderTargetView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *const [f32; 4], _: u32, _: *const RECT)
§ClearUnorderedAccessViewUint: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut ID3D12Resource, _: *const [u32; 4], _: u32, _: *const RECT)
§ClearUnorderedAccessViewFloat: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut ID3D12Resource, _: *const [f32; 4], _: u32, _: *const RECT)
§DiscardResource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *const D3D12_DISCARD_REGION)
§BeginQuery: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32)
§EndQuery: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32)
§ResolveQueryData: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32, _: u32, _: *mut ID3D12Resource, _: u64)
§SetPredication: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u64, _: u32)
§SetMarker: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const c_void, _: u32)
§BeginEvent: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const c_void, _: u32)
§EndEvent: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList)
§ExecuteIndirect: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12CommandSignature, _: u32, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64)
Auto Trait Implementations§
impl Freeze for ID3D12GraphicsCommandListVtbl
impl RefUnwindSafe for ID3D12GraphicsCommandListVtbl
impl Send for ID3D12GraphicsCommandListVtbl
impl Sync for ID3D12GraphicsCommandListVtbl
impl Unpin for ID3D12GraphicsCommandListVtbl
impl UnwindSafe for ID3D12GraphicsCommandListVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more